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39
40#include "qchannel.h"
41
42#include <QtCore/qvector.h>
43
44QT_BEGIN_NAMESPACE
45
46namespace Qt3DAnimation {
47
48class QChannelPrivate
49{
50public:
51 QVector<QChannelComponent> m_channelComponents;
52 QString m_name;
53 int m_jointIndex = -1;
54};
55
56/*!
57 \class QChannel
58 \inmodule Qt3DAnimation
59 \brief Defines a channel for a QAnimationClipData.
60 The animation system interpolates each channel component independently
61 except in the case the QChannel is called "Rotation" (case sensitive),
62 it has four QChannelComponents and the same number of keyframes for
63 each QChannelComponent. In that case the interpolation will be performed
64 using SLERP.
65*/
66QChannel::QChannel()
67 : d(new QChannelPrivate)
68{
69}
70
71QChannel::QChannel(const QString &name)
72 : d(new QChannelPrivate)
73{
74 d->m_name = name;
75}
76
77QChannel::QChannel(const QChannel &rhs)
78 : d(new QChannelPrivate)
79{
80 *d = *(rhs.d);
81}
82
83QChannel &QChannel::operator=(const QChannel &rhs)
84{
85 if (this != &rhs)
86 *d = *(rhs.d);
87 return *this;
88}
89
90QChannel::~QChannel()
91{
92}
93
94void QChannel::setName(const QString &name)
95{
96 d->m_name = name;
97}
98
99QString QChannel::name() const
100{
101 return d->m_name;
102}
103
104void QChannel::setJointIndex(int jointIndex)
105{
106 d->m_jointIndex = jointIndex;
107}
108
109int QChannel::jointIndex() const
110{
111 return d->m_jointIndex;
112}
113
114int QChannel::channelComponentCount() const
115{
116 return d->m_channelComponents.size();
117}
118
119void QChannel::appendChannelComponent(const QChannelComponent &component)
120{
121 d->m_channelComponents.append(component);
122}
123
124void QChannel::insertChannelComponent(int index, const QChannelComponent &component)
125{
126 d->m_channelComponents.insert(index, component);
127}
128
129void QChannel::removeChannelComponent(int index)
130{
131 d->m_channelComponents.remove(index);
132}
133
134void QChannel::clearChannelComponents()
135{
136 d->m_channelComponents.clear();
137}
138
139QChannel::const_iterator QChannel::begin() const Q_DECL_NOTHROW
140{
141 return d->m_channelComponents.cbegin();
142}
143
144QChannel::const_iterator QChannel::end() const Q_DECL_NOTHROW
145{
146 return d->m_channelComponents.cend();
147}
148
149bool operator==(const QChannel &lhs, const QChannel &rhs) Q_DECL_NOTHROW
150{
151 return lhs.d->m_name == rhs.d->m_name && lhs.d->m_channelComponents == rhs.d->m_channelComponents;
152}
153
154bool operator!=(const QChannel &lhs, const QChannel &rhs) Q_DECL_NOTHROW
155{
156 return lhs.d->m_name != rhs.d->m_name || lhs.d->m_channelComponents != rhs.d->m_channelComponents;
157}
158
159} // namespace Qt3DAnimation
160
161QT_END_NAMESPACE
162