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39
40#include "qabstractspritesheet.h"
41#include "qabstractspritesheet_p.h"
42
43#include <Qt3DRender/qabstracttexture.h>
44
45QT_BEGIN_NAMESPACE
46
47using namespace Qt3DCore;
48
49namespace Qt3DExtras {
50
51QAbstractSpriteSheetPrivate::QAbstractSpriteSheetPrivate()
52 : QNodePrivate()
53 , m_texture(nullptr)
54 , m_currentIndex(-1)
55{
56}
57
58void QAbstractSpriteSheetPrivate::init()
59{
60 m_textureTransform.setToIdentity();
61}
62
63void QAbstractSpriteSheetPrivate::updateTexture(Qt3DRender::QAbstractTexture *texture)
64{
65 if (m_texture) {
66 disconnect(sender: m_texture, signal: &Qt3DRender::QAbstractTexture::widthChanged,
67 receiverPrivate: this, slot: &QAbstractSpriteSheetPrivate::updateSizes);
68 disconnect(sender: m_texture, signal: &Qt3DRender::QAbstractTexture::heightChanged,
69 receiverPrivate: this, slot: &QAbstractSpriteSheetPrivate::updateSizes);
70 }
71 m_texture = texture;
72 if (m_texture) {
73 connect(sender: m_texture, signal: &Qt3DRender::QAbstractTexture::widthChanged,
74 receiverPrivate: this, slot: &QAbstractSpriteSheetPrivate::updateSizes);
75 connect(sender: m_texture, signal: &Qt3DRender::QAbstractTexture::heightChanged,
76 receiverPrivate: this, slot: &QAbstractSpriteSheetPrivate::updateSizes);
77 }
78}
79
80void QAbstractSpriteSheetPrivate::updateIndex(int newIndex)
81{
82 Q_Q(QAbstractSpriteSheet);
83 if (newIndex > maxIndex())
84 newIndex = 0;
85
86 m_currentIndex = newIndex;
87 emit q->currentIndexChanged(currentIndex: newIndex);
88 updateTransform();
89}
90
91QAbstractSpriteSheet::QAbstractSpriteSheet(QAbstractSpriteSheetPrivate &dd, QNode *parent)
92 : Qt3DCore::QNode(dd, parent)
93{
94 Q_D(QAbstractSpriteSheet);
95 d->init();
96}
97
98QAbstractSpriteSheet::~QAbstractSpriteSheet()
99{
100}
101
102/*!
103 \property Qt3DExtras::QAbstractSpriteSheet::texture
104
105 Holds the current texture used by the material.
106*/
107Qt3DRender::QAbstractTexture *QAbstractSpriteSheet::texture() const
108{
109 Q_D(const QAbstractSpriteSheet);
110 return d->m_texture;
111}
112
113void QAbstractSpriteSheet::setTexture(Qt3DRender::QAbstractTexture *texture)
114{
115 Q_D(QAbstractSpriteSheet);
116 if (d->m_texture != texture) {
117 d->updateTexture(texture);
118 d->updateSizes();
119 emit textureChanged(texture: d->m_texture);
120 }
121}
122
123QMatrix3x3 QAbstractSpriteSheet::textureTransform() const
124{
125 Q_D(const QAbstractSpriteSheet);
126 return d->m_textureTransform;
127}
128
129int QAbstractSpriteSheet::currentIndex() const
130{
131 Q_D(const QAbstractSpriteSheet);
132 return d->m_currentIndex;
133}
134
135void QAbstractSpriteSheet::setCurrentIndex(int currentIndex)
136{
137 Q_D(QAbstractSpriteSheet);
138 d->updateIndex(newIndex: currentIndex);
139}
140
141} // namespace Qt3DExtras
142
143QT_END_NAMESPACE
144

source code of qt3d/src/extras/defaults/qabstractspritesheet.cpp