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3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
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39 | |
40 | #include "actioninput_p.h" |
41 | |
42 | #include <Qt3DInput/qactioninput.h> |
43 | #include <Qt3DCore/qpropertyupdatedchange.h> |
44 | |
45 | #include <Qt3DInput/private/qactioninput_p.h> |
46 | #include <Qt3DInput/private/inputhandler_p.h> |
47 | #include <Qt3DInput/private/utils_p.h> |
48 | |
49 | QT_BEGIN_NAMESPACE |
50 | |
51 | namespace Qt3DInput { |
52 | |
53 | namespace Input { |
54 | |
55 | ActionInput::ActionInput() |
56 | : AbstractActionInput() |
57 | , m_buttons(0) |
58 | { |
59 | } |
60 | |
61 | void ActionInput::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) |
62 | { |
63 | const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QActionInputData>>(change); |
64 | const auto &data = typedChange->data; |
65 | m_buttons = data.buttons; |
66 | m_sourceDevice = data.sourceDeviceId; |
67 | } |
68 | |
69 | void ActionInput::cleanup() |
70 | { |
71 | setEnabled(false); |
72 | m_sourceDevice = Qt3DCore::QNodeId(); |
73 | m_buttons.clear(); |
74 | } |
75 | |
76 | void ActionInput::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) |
77 | { |
78 | if (e->type() == Qt3DCore::PropertyUpdated) { |
79 | Qt3DCore::QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e); |
80 | if (propertyChange->propertyName() == QByteArrayLiteral("sourceDevice")) |
81 | m_sourceDevice = propertyChange->value().value<Qt3DCore::QNodeId>(); |
82 | else if (propertyChange->propertyName() == QByteArrayLiteral("buttons")) |
83 | m_buttons = propertyChange->value().value<QVector<int>>(); |
84 | } |
85 | AbstractActionInput::sceneChangeEvent(e); |
86 | } |
87 | |
88 | bool ActionInput::process(InputHandler *inputHandler, qint64 currentTime) |
89 | { |
90 | Q_UNUSED(currentTime); |
91 | |
92 | if (!isEnabled()) |
93 | return false; |
94 | |
95 | QAbstractPhysicalDeviceBackendNode *physicalDeviceBackend = Utils::physicalDeviceForInput(this, inputHandler); |
96 | if (!physicalDeviceBackend) |
97 | return false; |
98 | |
99 | for (int button : qAsConst(m_buttons)) { |
100 | if (physicalDeviceBackend->isButtonPressed(button)) |
101 | return true; |
102 | } |
103 | |
104 | return false; |
105 | } |
106 | |
107 | } // namespace Input |
108 | |
109 | } // namespace Qt3DInput |
110 | |
111 | QT_END_NAMESPACE |
112 | |
113 |