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39
40#include "actioninput_p.h"
41
42#include <Qt3DInput/qactioninput.h>
43#include <Qt3DCore/qpropertyupdatedchange.h>
44
45#include <Qt3DInput/private/qactioninput_p.h>
46#include <Qt3DInput/private/inputhandler_p.h>
47#include <Qt3DInput/private/utils_p.h>
48
49QT_BEGIN_NAMESPACE
50
51namespace Qt3DInput {
52
53namespace Input {
54
55ActionInput::ActionInput()
56 : AbstractActionInput()
57 , m_buttons(0)
58{
59}
60
61void ActionInput::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change)
62{
63 const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QActionInputData>>(change);
64 const auto &data = typedChange->data;
65 m_buttons = data.buttons;
66 m_sourceDevice = data.sourceDeviceId;
67}
68
69void ActionInput::cleanup()
70{
71 setEnabled(false);
72 m_sourceDevice = Qt3DCore::QNodeId();
73 m_buttons.clear();
74}
75
76void ActionInput::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
77{
78 if (e->type() == Qt3DCore::PropertyUpdated) {
79 Qt3DCore::QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e);
80 if (propertyChange->propertyName() == QByteArrayLiteral("sourceDevice"))
81 m_sourceDevice = propertyChange->value().value<Qt3DCore::QNodeId>();
82 else if (propertyChange->propertyName() == QByteArrayLiteral("buttons"))
83 m_buttons = propertyChange->value().value<QVector<int>>();
84 }
85 AbstractActionInput::sceneChangeEvent(e);
86}
87
88bool ActionInput::process(InputHandler *inputHandler, qint64 currentTime)
89{
90 Q_UNUSED(currentTime);
91
92 if (!isEnabled())
93 return false;
94
95 QAbstractPhysicalDeviceBackendNode *physicalDeviceBackend = Utils::physicalDeviceForInput(this, inputHandler);
96 if (!physicalDeviceBackend)
97 return false;
98
99 for (int button : qAsConst(m_buttons)) {
100 if (physicalDeviceBackend->isButtonPressed(button))
101 return true;
102 }
103
104 return false;
105}
106
107} // namespace Input
108
109} // namespace Qt3DInput
110
111QT_END_NAMESPACE
112
113