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39
40#ifndef QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERGL3_3_P_H
41#define QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERGL3_3_P_H
42
43//
44// W A R N I N G
45// -------------
46//
47// This file is not part of the Qt API. It exists for the convenience
48// of other Qt classes. This header file may change from version to
49// version without notice, or even be removed.
50//
51// We mean it.
52//
53
54#include <graphicshelperinterface_p.h>
55#include <QtCore/qscopedpointer.h>
56
57#ifndef QT_OPENGL_ES_2
58
59QT_BEGIN_NAMESPACE
60
61class QOpenGLFunctions_3_3_Core;
62class QOpenGLExtension_ARB_tessellation_shader;
63
64namespace Qt3DRender {
65namespace Render {
66namespace OpenGL {
67
68class Q_AUTOTEST_EXPORT GraphicsHelperGL3_3 : public GraphicsHelperInterface
69{
70public:
71 GraphicsHelperGL3_3();
72 ~GraphicsHelperGL3_3();
73
74 // QGraphicHelperInterface interface
75 void alphaTest(GLenum mode1, GLenum mode2) override;
76 void bindBufferBase(GLenum target, GLuint index, GLuint buffer) override;
77 void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) override;
78 bool frameBufferNeedsRenderBuffer(const Attachment &attachment) override;
79 void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) override;
80 void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) override;
81 void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) override;
82 void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) override;
83 void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) override;
84 void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) override;
85 void blendEquation(GLenum mode) override;
86 void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) override;
87 void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) override;
88 void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override;
89 GLuint boundFrameBufferObject() override;
90 void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) override;
91 bool checkFrameBufferComplete() override;
92 void clearBufferf(GLint drawbuffer, const QVector4D &values) override;
93 GLuint createFrameBufferObject() override;
94 void depthMask(GLenum mode) override;
95 void depthRange(GLdouble nearValue, GLdouble farValue) override;
96 void depthTest(GLenum mode) override;
97 void disableClipPlane(int clipPlane) override;
98 void disablei(GLenum cap, GLuint index) override;
99 void disablePrimitiveRestart() override;
100 void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) override;
101 char *mapBuffer(GLenum target, GLsizeiptr size) override;
102 GLboolean unmapBuffer(GLenum target) override;
103 void drawArrays(GLenum primitiveType, GLint first, GLsizei count) override;
104 void drawArraysIndirect(GLenum mode,void *indirect) override;
105 void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override;
106 void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override;
107 void drawBuffers(GLsizei n, const int *bufs) override;
108 void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) override;
109 void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override;
110 void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override;
111 void enableClipPlane(int clipPlane) override;
112 void enablei(GLenum cap, GLuint index) override;
113 void enablePrimitiveRestart(int primitiveRestartIndex) override;
114 void enableVertexAttributeArray(int location) override;
115 void frontFace(GLenum mode) override;
116 QSize getRenderBufferDimensions(GLuint renderBufferId) override;
117 QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) override;
118 void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) override;
119 void pointSize(bool programmable, GLfloat value) override;
120 GLint maxClipPlaneCount() override;
121 void memoryBarrier(QMemoryBarrier::Operations barriers) override;
122 QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) override;
123 QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) override;
124 QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) override;
125 QVector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) override;
126 void releaseFrameBufferObject(GLuint frameBufferId) override;
127 void setMSAAEnabled(bool enable) override;
128 void setAlphaCoverageEnabled(bool enable) override;
129 void setClipPlane(int clipPlane, const QVector3D &normal, float distance) override;
130 void setSeamlessCubemap(bool enable) override;
131 void setVerticesPerPatch(GLint verticesPerPatch) override;
132 bool supportsFeature(Feature feature) const override;
133 uint uniformByteSize(const ShaderUniform &description) override;
134 void useProgram(GLuint programId) override;
135 void vertexAttribDivisor(GLuint index, GLuint divisor) override;
136 void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) override;
137 void readBuffer(GLenum mode) override;
138 void drawBuffer(GLenum mode) override;
139 void rasterMode(GLenum faceMode, GLenum rasterMode) override;
140
141 void *fenceSync() override;
142 void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) override;
143 void waitSync(void *sync) override;
144 bool wasSyncSignaled(void *sync) override;
145 void deleteSync(void *sync) override;
146
147 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) override;
148 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) override;
149 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) override;
150 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) override;
151
152 void glUniform1iv(GLint location, GLsizei count, const GLint *value) override;
153 void glUniform2iv(GLint location, GLsizei count, const GLint *value) override;
154 void glUniform3iv(GLint location, GLsizei count, const GLint *value) override;
155 void glUniform4iv(GLint location, GLsizei count, const GLint *value) override;
156
157 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) override;
158 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) override;
159 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) override;
160 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) override;
161
162 void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) override;
163 void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) override;
164 void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) override;
165 void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) override;
166 void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) override;
167 void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) override;
168 void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) override;
169 void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) override;
170 void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) override;
171
172 UniformType uniformTypeFromGLType(GLenum glType) override;
173
174private:
175 QOpenGLFunctions_3_3_Core *m_funcs;
176 QScopedPointer<QOpenGLExtension_ARB_tessellation_shader> m_tessFuncs;
177};
178
179} // namespace OpenGL
180} // namespace Render
181} // namespace Qt3DRender
182
183QT_END_NAMESPACE
184
185#endif // !QT_OPENGL_ES_2
186
187#endif // QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERGL3_3_P_H
188

source code of qt3d/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3_p.h