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39
40#ifndef SCENE3DVIEW_P_H
41#define SCENE3DVIEW_P_H
42
43//
44// W A R N I N G
45// -------------
46//
47// This file is not part of the Qt API. It exists purely as an
48// implementation detail. This header file may change from version to
49// version without notice, or even be removed.
50//
51// We mean it.
52//
53
54#include <QtQuick/QQuickItem>
55#include <QtCore/QFlags>
56#include <QtCore/QPointer>
57
58QT_BEGIN_NAMESPACE
59
60class QSGTexture;
61
62namespace Qt3DCore {
63class QEntity;
64class QNode;
65}
66
67namespace Qt3DRender {
68
69class QLayer;
70class QLayerFilter;
71class Scene3DItem;
72class QFrameGraphNode;
73class QViewport;
74
75class Scene3DView : public QQuickItem
76{
77 Q_OBJECT
78 Q_PROPERTY(Qt3DCore::QEntity* entity READ entity WRITE setEntity NOTIFY entityChanged)
79 Q_PROPERTY(Qt3DRender::Scene3DItem *scene3D READ scene3D WRITE setScene3D NOTIFY scene3DChanged)
80 Q_PROPERTY(bool ownsEntity READ ownsEntity WRITE setOwnsEntity NOTIFY ownsEntityChanged)
81 Q_CLASSINFO("DefaultProperty", "entity")
82
83public:
84 enum DirtyFlag {
85 DirtyNode = 1 << 0,
86 DirtyTexture = 1 << 1
87 };
88 Q_DECLARE_FLAGS(DirtyFlags, DirtyFlag)
89
90 explicit Scene3DView(QQuickItem *parent = nullptr);
91 ~Scene3DView();
92
93 Qt3DCore::QEntity *entity() const;
94 Scene3DItem *scene3D() const;
95
96 Qt3DCore::QEntity *viewSubtree() const;
97 Qt3DRender::QFrameGraphNode *viewFrameGraph() const;
98
99 void setTexture(QSGTexture *texture);
100 QSGTexture *texture() const;
101
102 bool ownsEntity() const;
103
104 void markSGNodeDirty();
105
106public Q_SLOTS:
107 void setEntity(Qt3DCore::QEntity *entity);
108 void setScene3D(Scene3DItem *scene3D);
109 void setOwnsEntity(bool ownsEntity);
110
111Q_SIGNALS:
112 void entityChanged();
113 void scene3DChanged();
114 void ownsEntityChanged();
115
116private:
117 QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *nodeData) override;
118 void adoptSubtree(Qt3DCore::QEntity *subtree);
119 void abandonSubtree(Qt3DCore::QEntity *subtree);
120
121 Scene3DItem *m_scene3D;
122 QPointer<Qt3DCore::QEntity> m_entity;
123 Qt3DCore::QNode *m_previousFGParent;
124
125 Qt3DCore::QEntity *m_holderEntity;
126 Qt3DRender::QLayer *m_holderLayer;
127 Qt3DRender::QLayerFilter *m_holderLayerFilter;
128 Qt3DRender::QViewport *m_holderViewport;
129
130 QMetaObject::Connection m_scene3DDestroyedConnection;
131
132 DirtyFlags m_dirtyFlags;
133 QSGTexture *m_texture;
134 bool m_ownsEntity;
135};
136
137Q_DECLARE_OPERATORS_FOR_FLAGS(Scene3DView::DirtyFlags)
138
139
140} // Qt3DRender
141
142QT_END_NAMESPACE
143
144#endif // SCENE3DVIEW_P_H
145

source code of qt3d/src/quick3d/imports/scene3d/scene3dview_p.h