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39
40#include <Qt3DQuickInput/private/quick3daction_p.h>
41
42QT_BEGIN_NAMESPACE
43
44namespace Qt3DInput {
45namespace Input {
46namespace Quick {
47
48Quick3DAction::Quick3DAction(QObject *parent)
49 : QObject(parent)
50{
51}
52
53QQmlListProperty<QAbstractActionInput> Quick3DAction::qmlActionInputs()
54{
55 return QQmlListProperty<QAbstractActionInput>(this, 0,
56 &Quick3DAction::appendActionInput,
57 &Quick3DAction::actionInputCount,
58 &Quick3DAction::actionInputAt,
59 &Quick3DAction::clearActionInputs);
60}
61
62void Quick3DAction::appendActionInput(QQmlListProperty<QAbstractActionInput> *list, QAbstractActionInput *input)
63{
64 Quick3DAction *action = qobject_cast<Quick3DAction *>(object: list->object);
65 action->parentAction()->addInput(input);
66}
67
68QAbstractActionInput *Quick3DAction::actionInputAt(QQmlListProperty<QAbstractActionInput> *list, int index)
69{
70 Quick3DAction *action = qobject_cast<Quick3DAction *>(object: list->object);
71 return action->parentAction()->inputs().at(i: index);
72}
73
74int Quick3DAction::actionInputCount(QQmlListProperty<QAbstractActionInput> *list)
75{
76 Quick3DAction *action = qobject_cast<Quick3DAction *>(object: list->object);
77 return action->parentAction()->inputs().count();
78}
79
80void Quick3DAction::clearActionInputs(QQmlListProperty<QAbstractActionInput> *list)
81{
82 Quick3DAction *action = qobject_cast<Quick3DAction *>(object: list->object);
83 const auto inputs = action->parentAction()->inputs();
84 for (QAbstractActionInput *input : inputs)
85 action->parentAction()->removeInput(input);
86}
87
88
89} // namespace Quick
90} // namespace Input
91} // namespace Qt3DInput
92
93QT_END_NAMESPACE
94

source code of qt3d/src/quick3d/quick3dinput/items/quick3daction.cpp