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39
40#include <Qt3DQuickInput/private/quick3dlogicaldevice_p.h>
41
42QT_BEGIN_NAMESPACE
43
44namespace Qt3DInput {
45namespace Input {
46namespace Quick {
47
48Quick3DLogicalDevice::Quick3DLogicalDevice(QObject *parent)
49 : QObject(parent)
50{
51}
52
53QQmlListProperty<QAxis> Quick3DLogicalDevice::qmlAxes()
54{
55 return QQmlListProperty<QAxis>(this, 0,
56 &Quick3DLogicalDevice::appendAxis,
57 &Quick3DLogicalDevice::axesCount,
58 &Quick3DLogicalDevice::axisAt,
59 &Quick3DLogicalDevice::clearAxes);
60}
61
62QQmlListProperty<QAction> Quick3DLogicalDevice::qmlActions()
63{
64 return QQmlListProperty<QAction>(this, 0,
65 &Quick3DLogicalDevice::appendAction,
66 &Quick3DLogicalDevice::actionCount,
67 &Quick3DLogicalDevice::actionAt,
68 &Quick3DLogicalDevice::clearActions);
69}
70
71void Quick3DLogicalDevice::appendAxis(QQmlListProperty<QAxis> *list, QAxis *axes)
72{
73 Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(object: list->object);
74 device->parentLogicalDevice()->addAxis(axis: axes);
75}
76
77QAxis *Quick3DLogicalDevice::axisAt(QQmlListProperty<QAxis> *list, int index)
78{
79 Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(object: list->object);
80 return device->parentLogicalDevice()->axes().at(i: index);
81}
82
83int Quick3DLogicalDevice::axesCount(QQmlListProperty<QAxis> *list)
84{
85 Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(object: list->object);
86 return device->parentLogicalDevice()->axes().count();
87}
88
89void Quick3DLogicalDevice::clearAxes(QQmlListProperty<QAxis> *list)
90{
91 Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(object: list->object);
92 const auto axes = device->parentLogicalDevice()->axes();
93 for (QAxis *axis : axes)
94 device->parentLogicalDevice()->removeAxis(axis);
95}
96
97void Quick3DLogicalDevice::appendAction(QQmlListProperty<QAction> *list, QAction *action)
98{
99 Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(object: list->object);
100 device->parentLogicalDevice()->addAction(action);
101}
102
103QAction *Quick3DLogicalDevice::actionAt(QQmlListProperty<QAction> *list, int index)
104{
105 Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(object: list->object);
106 return device->parentLogicalDevice()->actions().at(i: index);
107}
108
109int Quick3DLogicalDevice::actionCount(QQmlListProperty<QAction> *list)
110{
111 Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(object: list->object);
112 return device->parentLogicalDevice()->actions().count();
113}
114
115void Quick3DLogicalDevice::clearActions(QQmlListProperty<QAction> *list)
116{
117 Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(object: list->object);
118 const auto actions = device->parentLogicalDevice()->actions();
119 for (QAction *action : actions)
120 device->parentLogicalDevice()->removeAction(action);
121}
122
123
124} // namespace Quick
125} // namespace Input
126} // namespace Qt3DInput
127
128QT_END_NAMESPACE
129

source code of qt3d/src/quick3d/quick3dinput/items/quick3dlogicaldevice.cpp