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39
40#include <Qt3DRender/qeffect.h>
41
42#include <Qt3DQuickRender/private/quick3deffect_p.h>
43
44QT_BEGIN_NAMESPACE
45
46namespace Qt3DRender {
47namespace Render {
48namespace Quick {
49
50Quick3DEffect::Quick3DEffect(QObject *parent)
51 : QObject(parent)
52{
53}
54
55QQmlListProperty<QTechnique> Quick3DEffect::techniqueList()
56{
57 return QQmlListProperty<QTechnique>(this, 0,
58 &Quick3DEffect::appendTechnique,
59 &Quick3DEffect::techniqueCount,
60 &Quick3DEffect::techniqueAt,
61 &Quick3DEffect::clearTechniqueList);
62}
63
64QQmlListProperty<QParameter> Quick3DEffect::parameterList()
65{
66 return QQmlListProperty<QParameter>(this, 0,
67 &Quick3DEffect::appendParameter,
68 &Quick3DEffect::parametersCount,
69 &Quick3DEffect::parameterAt,
70 &Quick3DEffect::clearParameterList);
71}
72
73void Quick3DEffect::appendTechnique(QQmlListProperty<QTechnique> *list, QTechnique *bar)
74{
75 Quick3DEffect *eff = qobject_cast<Quick3DEffect*>(object: list->object);
76 if (eff)
77 eff->parentEffect()->addTechnique(t: bar);
78}
79
80// TO DO : Return a QAbstractTechnique once properly defined
81QTechnique *Quick3DEffect::techniqueAt(QQmlListProperty<QTechnique> *list, int index)
82{
83 Quick3DEffect *eff = qobject_cast<Quick3DEffect*>(object: list->object);
84 if (eff)
85 return qobject_cast<QTechnique*>(object: eff->parentEffect()->techniques().at(i: index));
86 return nullptr;
87}
88
89int Quick3DEffect::techniqueCount(QQmlListProperty<QTechnique> *list)
90{
91 Quick3DEffect *eff = qobject_cast<Quick3DEffect*>(object: list->object);
92 if (eff)
93 return eff->parentEffect()->techniques().count();
94 return 0;
95}
96
97void Quick3DEffect::clearTechniqueList(QQmlListProperty<QTechnique> *list)
98{
99 Quick3DEffect *eff = qobject_cast<Quick3DEffect*>(object: list->object);
100 if (eff) {
101 // Ownership of techniques is handled by the QmlEngine so we shouldn't class clearTechniques
102 // which deletes techniques
103 const auto techniques = eff->parentEffect()->techniques();
104 for (QTechnique *tech : techniques)
105 eff->parentEffect()->removeTechnique(t: tech);
106 }
107}
108
109void Quick3DEffect::appendParameter(QQmlListProperty<QParameter> *list, QParameter *param)
110{
111 Quick3DEffect *effect = qobject_cast<Quick3DEffect *>(object: list->object);
112 qobject_cast<QEffect *>(object: effect->parentEffect())->addParameter(parameter: param);
113}
114
115QParameter *Quick3DEffect::parameterAt(QQmlListProperty<QParameter> *list, int index)
116{
117 Quick3DEffect *effect = qobject_cast<Quick3DEffect *>(object: list->object);
118 return qobject_cast<QEffect *>(object: effect->parentEffect())->parameters().at(i: index);
119}
120
121int Quick3DEffect::parametersCount(QQmlListProperty<QParameter> *list)
122{
123 Quick3DEffect *effect = qobject_cast<Quick3DEffect *>(object: list->object);
124 return qobject_cast<QEffect *>(object: effect->parentEffect())->parameters().count();
125}
126
127void Quick3DEffect::clearParameterList(QQmlListProperty<QParameter> *list)
128{
129 Quick3DEffect *effect = qobject_cast<Quick3DEffect *>(object: list->object);
130 const auto parameters = qobject_cast<QEffect *>(object: effect->parentEffect())->parameters();
131 for (QParameter *p : parameters)
132 qobject_cast<QEffect *>(object: effect->parentEffect())->removeParameter(parameter: p);
133}
134
135} // namespace Quick
136} // namespace Render
137} // namespace Qt3DRender
138
139QT_END_NAMESPACE
140

source code of qt3d/src/quick3d/quick3drender/items/quick3deffect.cpp