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39
40#include <Qt3DRender/qtexture.h>
41
42#include <Qt3DQuickRender/private/quick3dmaterial_p.h>
43
44QT_BEGIN_NAMESPACE
45
46namespace Qt3DRender {
47
48namespace Render {
49
50namespace Quick {
51
52Quick3DMaterial::Quick3DMaterial(QObject *parent)
53 : QObject(parent)
54{
55}
56
57QQmlListProperty<QParameter> Quick3DMaterial::qmlParameters()
58{
59 return QQmlListProperty<QParameter>(this, 0,
60 &Quick3DMaterial::appendParameter,
61 &Quick3DMaterial::parameterCount,
62 &Quick3DMaterial::parameterAt,
63 &Quick3DMaterial::clearParameters);
64}
65
66void Quick3DMaterial::appendParameter(QQmlListProperty<QParameter> *list, QParameter *param)
67{
68 Quick3DMaterial *mat = qobject_cast<Quick3DMaterial *>(object: list->object);
69 if (mat) {
70 param->setParent(mat->parentMaterial());
71 mat->parentMaterial()->addParameter(parameter: param);
72 }
73}
74
75QParameter *Quick3DMaterial::parameterAt(QQmlListProperty<QParameter> *list, int index)
76{
77 Quick3DMaterial *mat = qobject_cast<Quick3DMaterial *>(object: list->object);
78 if (mat)
79 return mat->parentMaterial()->parameters().at(i: index);
80 return 0;
81}
82
83int Quick3DMaterial::parameterCount(QQmlListProperty<QParameter> *list)
84{
85 Quick3DMaterial *mat = qobject_cast<Quick3DMaterial *>(object: list->object);
86 if (mat)
87 return mat->parentMaterial()->parameters().count();
88 return 0;
89}
90
91void Quick3DMaterial::clearParameters(QQmlListProperty<QParameter> *list)
92{
93 Quick3DMaterial *mat = qobject_cast<Quick3DMaterial *>(object: list->object);
94 if (mat) {
95 const auto parameters = mat->parentMaterial()->parameters();
96 for (QParameter *p : parameters)
97 mat->parentMaterial()->removeParameter(parameter: p);
98 }
99}
100
101} // Quick
102
103} // namespace Render
104
105} // Qt3D
106
107QT_END_NAMESPACE
108

source code of qt3d/src/quick3d/quick3drender/items/quick3dmaterial.cpp