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39
40#include <Qt3DQuickRender/private/quick3dscreenraycaster_p.h>
41#include <Qt3DQuickRender/private/quick3dscreenraycaster_p_p.h>
42#include <Qt3DQuickRender/private/quick3draycaster_p_p.h>
43#include <Qt3DCore/private/qscene_p.h>
44
45#include <Qt3DCore/QEntity>
46
47#include <QQmlEngine>
48#include <QJSValue>
49
50QT_BEGIN_NAMESPACE
51
52namespace Qt3DRender {
53namespace Render {
54namespace Quick {
55
56void Quick3DScreenRayCasterPrivate::dispatchHits(const QAbstractRayCaster::Hits &hits)
57{
58 m_hits = hits;
59 updateHitEntites(hits&: m_hits, scene: m_scene);
60
61 Q_Q(Quick3DScreenRayCaster);
62 if (!m_engine)
63 m_engine = qmlEngine(q->parent());
64
65 m_jsHits = Quick3DRayCasterPrivate::convertHits(hits: m_hits, engine: m_engine);
66 emit q->hitsChanged(hits: m_jsHits);
67}
68
69Quick3DScreenRayCaster::Quick3DScreenRayCaster(QObject *parent)
70 : QScreenRayCaster(*new Quick3DScreenRayCasterPrivate(), qobject_cast<Qt3DCore::QNode *>(object: parent))
71{
72}
73
74QJSValue Quick3DScreenRayCaster::hits() const
75{
76 Q_D(const Quick3DScreenRayCaster);
77 return d->m_jsHits;
78}
79
80QQmlListProperty<Qt3DRender::QLayer> Qt3DRender::Render::Quick::Quick3DScreenRayCaster::qmlLayers()
81{
82 return QQmlListProperty<QLayer>(this, 0,
83 &Quick3DRayCasterPrivate::appendLayer,
84 &Quick3DRayCasterPrivate::layerCount,
85 &Quick3DRayCasterPrivate::layerAt,
86 &Quick3DRayCasterPrivate::clearLayers);
87}
88
89} // namespace Quick
90} // namespace Render
91} // namespace Qt3DRender
92
93QT_END_NAMESPACE
94

source code of qt3d/src/quick3d/quick3drender/items/quick3dscreenraycaster.cpp