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39
40#include <Qt3DQuickRender/private/quick3dshaderdataarray_p.h>
41#include <Qt3DRender/private/qshaderdata_p.h>
42
43QT_BEGIN_NAMESPACE
44
45namespace Qt3DRender {
46namespace Render {
47namespace Quick {
48
49class Quick3DShaderDataArrayPrivate : public Qt3DCore::QNodePrivate
50{
51public:
52 Quick3DShaderDataArrayPrivate()
53 : QNodePrivate()
54 {}
55
56 QVector<QShaderData *> m_values;
57};
58
59Quick3DShaderDataArray::Quick3DShaderDataArray(QNode *parent)
60 : QNode(*new Quick3DShaderDataArrayPrivate, parent)
61{
62}
63
64QQmlListProperty<QShaderData> Quick3DShaderDataArray::valuesList()
65{
66 return QQmlListProperty<QShaderData>(this, 0,
67 &Quick3DShaderDataArray::appendValue,
68 &Quick3DShaderDataArray::valueCount,
69 &Quick3DShaderDataArray::valueAt,
70 &Quick3DShaderDataArray::clearValues);
71}
72
73QVector<QShaderData *> Quick3DShaderDataArray::values() const
74{
75 Q_D(const Quick3DShaderDataArray);
76 return d->m_values;
77}
78
79// TODO: Avoid cloning here
80//void Quick3DShaderDataArray::copy(const QNode *ref)
81//{
82// QNode::copy(ref);
83// const Quick3DShaderDataArray *dataArray = static_cast<const Quick3DShaderDataArray *>(ref);
84// Q_FOREACH (QShaderData *v, dataArray->d_func()->m_values)
85// d_func()->m_values.append(static_cast<QShaderData *>(QNode::clone(v)));
86//}
87
88void Quick3DShaderDataArray::appendValue(QQmlListProperty<QShaderData> *list, QShaderData *bar)
89{
90 Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
91 static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.append(t: bar);
92}
93
94QShaderData *Quick3DShaderDataArray::valueAt(QQmlListProperty<QShaderData> *list, int index)
95{
96 Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
97 return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.at(i: index);
98}
99
100int Quick3DShaderDataArray::valueCount(QQmlListProperty<QShaderData> *list)
101{
102 Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
103 return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.count();
104}
105
106void Quick3DShaderDataArray::clearValues(QQmlListProperty<QShaderData> *list)
107{
108 Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
109 static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.clear();
110}
111
112} // namespace Quick
113} // namespace Render
114} // namespace Qt3DRender
115
116QT_END_NAMESPACE
117

source code of qt3d/src/quick3d/quick3drender/items/quick3dshaderdataarray.cpp