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39
40#include <Qt3DQuickRender/private/quick3dstateset_p.h>
41
42QT_BEGIN_NAMESPACE
43
44namespace Qt3DRender {
45namespace Render {
46namespace Quick {
47
48Quick3DStateSet::Quick3DStateSet(QObject *parent)
49 : QObject(parent)
50{
51}
52
53Quick3DStateSet::~Quick3DStateSet()
54{
55}
56
57QQmlListProperty<QRenderState> Quick3DStateSet::renderStateList()
58{
59 return QQmlListProperty<QRenderState>(this, 0,
60 &Quick3DStateSet::appendRenderState,
61 &Quick3DStateSet::renderStateCount,
62 &Quick3DStateSet::renderStateAt,
63 &Quick3DStateSet::clearRenderStates);
64
65}
66
67void Quick3DStateSet::appendRenderState(QQmlListProperty<QRenderState> *list, QRenderState *state)
68{
69 Quick3DStateSet *stateSet = qobject_cast<Quick3DStateSet *>(object: list->object);
70 stateSet->parentStateSet()->addRenderState(state);
71}
72
73QRenderState *Quick3DStateSet::renderStateAt(QQmlListProperty<QRenderState> *list, int index)
74{
75 Quick3DStateSet *stateSet = qobject_cast<Quick3DStateSet *>(object: list->object);
76 return stateSet->parentStateSet()->renderStates().at(i: index);
77}
78
79int Quick3DStateSet::renderStateCount(QQmlListProperty<QRenderState> *list)
80{
81 Quick3DStateSet *stateSet = qobject_cast<Quick3DStateSet *>(object: list->object);
82 return stateSet->parentStateSet()->renderStates().count();
83}
84
85void Quick3DStateSet::clearRenderStates(QQmlListProperty<QRenderState> *list)
86{
87 Quick3DStateSet *stateSet = qobject_cast<Quick3DStateSet *>(object: list->object);
88 const auto states = stateSet->parentStateSet()->renderStates();
89 for (QRenderState *s : states)
90 stateSet->parentStateSet()->removeRenderState(state: s);
91}
92
93} // namespace Quick
94} // namespace Render
95} // namespace Qt3DRender
96
97QT_END_NAMESPACE
98
99

source code of qt3d/src/quick3d/quick3drender/items/quick3dstateset.cpp