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36
37#include "armature_p.h"
38
39#include <Qt3DCore/qarmature.h>
40#include <Qt3DCore/qabstractskeleton.h>
41
42#include <Qt3DCore/private/qarmature_p.h>
43
44QT_BEGIN_NAMESPACE
45
46using namespace Qt3DCore;
47
48namespace Qt3DRender {
49namespace Render {
50
51Armature::Armature()
52 : BackendNode(Qt3DCore::QBackendNode::ReadOnly)
53{
54}
55
56void Armature::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
57{
58 BackendNode::syncFromFrontEnd(frontEnd, firstTime);
59 const QArmature *node = qobject_cast<const QArmature *>(object: frontEnd);
60 if (!node)
61 return;
62
63 m_skeletonId = node->skeleton() ? node->skeleton()->id() : QNodeId{};
64}
65
66void Armature::cleanup()
67{
68 m_skeletonId = Qt3DCore::QNodeId();
69 setEnabled(false);
70}
71
72} // namespace Render
73} // namespace Qt3DRender
74
75QT_END_NAMESPACE
76

source code of qt3d/src/render/geometry/armature.cpp