1/****************************************************************************
2**
3** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
4** Contact: https://www.qt.io/licensing/
5**
6** This file is part of the Qt3D module of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial License Usage
10** Licensees holding valid commercial Qt licenses may use this file in
11** accordance with the commercial license agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and The Qt Company. For licensing terms
14** and conditions see https://www.qt.io/terms-conditions. For further
15** information use the contact form at https://www.qt.io/contact-us.
16**
17** GNU Lesser General Public License Usage
18** Alternatively, this file may be used under the terms of the GNU Lesser
19** General Public License version 3 as published by the Free Software
20** Foundation and appearing in the file LICENSE.LGPL3 included in the
21** packaging of this file. Please review the following information to
22** ensure the GNU Lesser General Public License version 3 requirements
23** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
24**
25** GNU General Public License Usage
26** Alternatively, this file may be used under the terms of the GNU
27** General Public License version 2.0 or (at your option) the GNU General
28** Public license version 3 or any later version approved by the KDE Free
29** Qt Foundation. The licenses are as published by the Free Software
30** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
31** included in the packaging of this file. Please review the following
32** information to ensure the GNU General Public License requirements will
33** be met: https://www.gnu.org/licenses/gpl-2.0.html and
34** https://www.gnu.org/licenses/gpl-3.0.html.
35**
36** $QT_END_LICENSE$
37**
38****************************************************************************/
39
40#include "qabstractcollisionqueryservice_p.h"
41
42#include "qcollisionqueryresult_p.h"
43
44QT_BEGIN_NAMESPACE
45
46namespace Qt3DRender {
47namespace RayCasting {
48
49QAbstractCollisionQueryService::QAbstractCollisionQueryService(const QString &description)
50 : QAbstractServiceProvider(*new QAbstractCollisionQueryServicePrivate(description))
51{
52}
53
54QAbstractCollisionQueryService::QAbstractCollisionQueryService(QAbstractCollisionQueryServicePrivate &dd)
55 : QAbstractServiceProvider(dd)
56{
57}
58
59void QAbstractCollisionQueryService::setResultHandle(QCollisionQueryResult &result, const QQueryHandle &handle)
60{
61 result.d_func()->setHandle(handle);
62}
63
64void QAbstractCollisionQueryService::addEntityHit(QCollisionQueryResult &result, Qt3DCore::QNodeId entity,
65 const Vector3D& intersection, float distance,
66 const Vector3D& uvw)
67{
68 result.d_func()->addEntityHit(entity, intersection, distance, uvw);
69}
70
71} // RayCasting
72} // Qt3DRender
73
74QT_END_NAMESPACE
75

source code of qt3d/src/render/raycasting/qabstractcollisionqueryservice.cpp