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50
51#ifndef BOXENTITY_H
52#define BOXENTITY_H
53
54#include <Qt3DCore/QEntity>
55#include <Qt3DCore/QTransform>
56#include <Qt3DExtras/QCuboidMesh>
57#include <Qt3DExtras/QPhongMaterial>
58
59class BoxEntity : public Qt3DCore::QEntity
60{
61 Q_OBJECT
62
63 Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
64 Q_PROPERTY(float angle READ angle WRITE setAngle NOTIFY angleChanged)
65 Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged)
66
67public:
68 BoxEntity(QNode *parent = 0);
69
70 QColor diffuseColor();
71 float angle() const;
72 float radius() const;
73
74public Q_SLOTS:
75 void setDiffuseColor(const QColor &diffuseColor);
76 void setAngle(float arg);
77 void setRadius(float arg);
78
79Q_SIGNALS:
80 void diffuseColorChanged(const QColor &);
81 void angleChanged();
82 void radiusChanged();
83
84private:
85 void updateTransformation();
86
87 Qt3DCore::QTransform *m_transform;
88 Qt3DExtras::QCuboidMesh *m_mesh;
89 Qt3DExtras::QPhongMaterial *m_material;
90 float m_angle;
91 float m_radius;
92};
93
94#endif // BOXENTITY_H
95

source code of qt3d/tests/manual/dynamicscene-cpp/boxentity.h