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50
51#include "character.h"
52
53#include <QMetaEnum>
54#include <QTextStream>
55
56Character::Character() :
57 mLevel(0),
58 mClassType(Warrior) {
59}
60
61Character::Character(const QString &name,
62 int level,
63 Character::ClassType classType) :
64 mName(name),
65 mLevel(level),
66 mClassType(classType)
67{
68}
69
70QString Character::name() const
71{
72 return mName;
73}
74
75void Character::setName(const QString &name)
76{
77 mName = name;
78}
79
80int Character::level() const
81{
82 return mLevel;
83}
84
85void Character::setLevel(int level)
86{
87 mLevel = level;
88}
89
90Character::ClassType Character::classType() const
91{
92 return mClassType;
93}
94
95void Character::setClassType(Character::ClassType classType)
96{
97 mClassType = classType;
98}
99
100//! [0]
101void Character::read(const QJsonObject &json)
102{
103 if (json.contains(key: "name") && json["name"].isString())
104 mName = json["name"].toString();
105
106 if (json.contains(key: "level") && json["level"].isDouble())
107 mLevel = json["level"].toInt();
108
109 if (json.contains(key: "classType") && json["classType"].isDouble())
110 mClassType = ClassType(json["classType"].toInt());
111}
112//! [0]
113
114//! [1]
115void Character::write(QJsonObject &json) const
116{
117 json["name"] = mName;
118 json["level"] = mLevel;
119 json["classType"] = mClassType;
120}
121//! [1]
122
123void Character::print(int indentation) const
124{
125 const QString indent(indentation * 2, ' ');
126 QTextStream(stdout) << indent << "Name:\t" << mName << "\n";
127 QTextStream(stdout) << indent << "Level:\t" << mLevel << "\n";
128
129 QString className = QMetaEnum::fromType<ClassType>().valueToKey(value: mClassType);
130 QTextStream(stdout) << indent << "Class:\t" << className << "\n";
131}
132

source code of qtbase/examples/corelib/serialization/savegame/character.cpp