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50
51#ifndef GRAPHICSSCENE_H
52#define GRAPHICSSCENE_H
53
54//Qt
55#include <QGraphicsScene>
56#include <QSet>
57
58
59class Boat;
60class SubMarine;
61class Torpedo;
62class Bomb;
63class PixmapItem;
64class ProgressItem;
65class TextInformationItem;
66QT_BEGIN_NAMESPACE
67class QAction;
68QT_END_NAMESPACE
69
70class GraphicsScene : public QGraphicsScene
71{
72Q_OBJECT
73public:
74 enum Mode {
75 Big = 0,
76 Small
77 };
78
79 struct SubmarineDescription {
80 int type = 0;
81 int points = 0;
82 QString name;
83 };
84
85 struct LevelDescription {
86 int id = 0;
87 QString name;
88 QVector<QPair<int, int>> submarines;
89 };
90
91 GraphicsScene(int x, int y, int width, int height, Mode mode, QObject *parent = nullptr);
92 qreal sealLevel() const;
93 void setupScene(QAction *newAction, QAction *quitAction);
94 void addItem(Bomb *bomb);
95 void addItem(Torpedo *torpedo);
96 void addItem(SubMarine *submarine);
97 void addItem(QGraphicsItem *item);
98 void clearScene();
99
100signals:
101 void subMarineDestroyed(int);
102 void allSubMarineDestroyed(int);
103
104private slots:
105 void onBombExecutionFinished();
106 void onTorpedoExecutionFinished();
107 void onSubMarineExecutionFinished();
108
109private:
110 Mode mode;
111 ProgressItem *progressItem;
112 TextInformationItem *textInformationItem;
113 Boat *boat;
114 QSet<SubMarine *> submarines;
115 QSet<Bomb *> bombs;
116 QSet<Torpedo *> torpedos;
117 QVector<SubmarineDescription> submarinesData;
118 QHash<int, LevelDescription> levelsData;
119
120 friend class PauseState;
121 friend class PlayState;
122 friend class LevelState;
123 friend class LostState;
124 friend class WinState;
125 friend class WinTransition;
126 friend class UpdateScoreTransition;
127};
128
129#endif // GRAPHICSSCENE_H
130
131

source code of qtbase/examples/widgets/animation/sub-attaq/graphicsscene.h