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50
51#ifndef __GRAPHICSSCENE__H__
52#define __GRAPHICSSCENE__H__
53
54//Qt
55#include <QtWidgets/QGraphicsScene>
56#include <QtCore/QSet>
57#include <QtCore/QState>
58
59
60class Boat;
61class SubMarine;
62class Torpedo;
63class Bomb;
64class PixmapItem;
65class ProgressItem;
66class TextInformationItem;
67QT_BEGIN_NAMESPACE
68class QAction;
69QT_END_NAMESPACE
70
71class GraphicsScene : public QGraphicsScene
72{
73Q_OBJECT
74public:
75 enum Mode {
76 Big = 0,
77 Small
78 };
79
80 struct SubmarineDescription {
81 int type;
82 int points;
83 QString name;
84 };
85
86 struct LevelDescription {
87 int id;
88 QString name;
89 QList<QPair<int,int> > submarines;
90 };
91
92 GraphicsScene(int x, int y, int width, int height, Mode mode = Big);
93 qreal sealLevel() const;
94 void setupScene(QAction *newAction, QAction *quitAction);
95 void addItem(Bomb *bomb);
96 void addItem(Torpedo *torpedo);
97 void addItem(SubMarine *submarine);
98 void addItem(QGraphicsItem *item);
99 void clearScene();
100
101signals:
102 void subMarineDestroyed(int);
103 void allSubMarineDestroyed(int);
104
105private slots:
106 void onBombExecutionFinished();
107 void onTorpedoExecutionFinished();
108 void onSubMarineExecutionFinished();
109
110private:
111 Mode mode;
112 ProgressItem *progressItem;
113 TextInformationItem *textInformationItem;
114 Boat *boat;
115 QSet<SubMarine *> submarines;
116 QSet<Bomb *> bombs;
117 QSet<Torpedo *> torpedos;
118 QVector<SubmarineDescription> submarinesData;
119 QHash<int, LevelDescription> levelsData;
120
121 friend class PauseState;
122 friend class PlayState;
123 friend class LevelState;
124 friend class LostState;
125 friend class WinState;
126 friend class WinTransition;
127 friend class UpdateScoreTransition;
128};
129
130#endif //__GRAPHICSSCENE__H__
131
132