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50 | |
51 | #ifndef TETRIXBOARD_H |
52 | #define TETRIXBOARD_H |
53 | |
54 | #include <QBasicTimer> |
55 | #include <QFrame> |
56 | #include <QPointer> |
57 | |
58 | #include "tetrixpiece.h" |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | class QLabel; |
62 | QT_END_NAMESPACE |
63 | |
64 | //! [0] |
65 | class TetrixBoard : public QFrame |
66 | { |
67 | Q_OBJECT |
68 | |
69 | public: |
70 | TetrixBoard(QWidget *parent = nullptr); |
71 | |
72 | void setNextPieceLabel(QLabel *label); |
73 | QSize sizeHint() const override; |
74 | QSize minimumSizeHint() const override; |
75 | |
76 | public slots: |
77 | void start(); |
78 | void pause(); |
79 | |
80 | signals: |
81 | void scoreChanged(int score); |
82 | void levelChanged(int level); |
83 | void linesRemovedChanged(int numLines); |
84 | |
85 | protected: |
86 | void paintEvent(QPaintEvent *event) override; |
87 | void keyPressEvent(QKeyEvent *event) override; |
88 | void timerEvent(QTimerEvent *event) override; |
89 | //! [0] |
90 | |
91 | //! [1] |
92 | private: |
93 | enum { BoardWidth = 10, BoardHeight = 22 }; |
94 | |
95 | TetrixShape &shapeAt(int x, int y) { return board[(y * BoardWidth) + x]; } |
96 | int timeoutTime() { return 1000 / (1 + level); } |
97 | int squareWidth() { return contentsRect().width() / BoardWidth; } |
98 | int squareHeight() { return contentsRect().height() / BoardHeight; } |
99 | void clearBoard(); |
100 | void dropDown(); |
101 | void oneLineDown(); |
102 | void pieceDropped(int dropHeight); |
103 | void removeFullLines(); |
104 | void newPiece(); |
105 | void showNextPiece(); |
106 | bool tryMove(const TetrixPiece &newPiece, int newX, int newY); |
107 | void drawSquare(QPainter &painter, int x, int y, TetrixShape shape); |
108 | |
109 | QBasicTimer timer; |
110 | QPointer<QLabel> nextPieceLabel; |
111 | bool isStarted; |
112 | bool isPaused; |
113 | bool isWaitingAfterLine; |
114 | TetrixPiece curPiece; |
115 | TetrixPiece nextPiece; |
116 | int curX; |
117 | int curY; |
118 | int numLinesRemoved; |
119 | int numPiecesDropped; |
120 | int score; |
121 | int level; |
122 | TetrixShape board[BoardWidth * BoardHeight]; |
123 | }; |
124 | //! [1] |
125 | |
126 | #endif |
127 | |