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3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
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37** $QT_END_LICENSE$
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40** This file was generated by glgen version 0.1
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49
50#ifndef QOPENGLVERSIONFUNCTIONS_3_3_COMPATIBILITY_H
51#define QOPENGLVERSIONFUNCTIONS_3_3_COMPATIBILITY_H
52
53#include <QtGui/qtguiglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57#include <QtGui/QOpenGLVersionFunctions>
58#include <QtGui/qopenglcontext.h>
59
60QT_BEGIN_NAMESPACE
61
62class Q_GUI_EXPORT QOpenGLFunctions_3_3_Compatibility : public QAbstractOpenGLFunctions
63{
64public:
65 QOpenGLFunctions_3_3_Compatibility();
66 ~QOpenGLFunctions_3_3_Compatibility();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 3.1 core functions
321 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329 void glPrimitiveRestartIndex(GLuint index);
330 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333
334 // OpenGL 3.2 core functions
335 void glSampleMaski(GLuint index, GLbitfield mask);
336 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340 void glGetInteger64v(GLenum pname, GLint64 *params);
341 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 void glDeleteSync(GLsync sync);
344 GLboolean glIsSync(GLsync sync);
345 GLsync glFenceSync(GLenum condition, GLbitfield flags);
346 void glProvokingVertex(GLenum mode);
347 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354
355 // OpenGL 3.3 core functions
356 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
357 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
358 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
359 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
360 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
363 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
364 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
365 void glSecondaryColorP3ui(GLenum type, GLuint color);
366 void glColorP4uiv(GLenum type, const GLuint *color);
367 void glColorP4ui(GLenum type, GLuint color);
368 void glColorP3uiv(GLenum type, const GLuint *color);
369 void glColorP3ui(GLenum type, GLuint color);
370 void glNormalP3uiv(GLenum type, const GLuint *coords);
371 void glNormalP3ui(GLenum type, GLuint coords);
372 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
373 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
374 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
375 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
376 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
377 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
378 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
379 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
380 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
381 void glTexCoordP4ui(GLenum type, GLuint coords);
382 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
383 void glTexCoordP3ui(GLenum type, GLuint coords);
384 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
385 void glTexCoordP2ui(GLenum type, GLuint coords);
386 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
387 void glTexCoordP1ui(GLenum type, GLuint coords);
388 void glVertexP4uiv(GLenum type, const GLuint *value);
389 void glVertexP4ui(GLenum type, GLuint value);
390 void glVertexP3uiv(GLenum type, const GLuint *value);
391 void glVertexP3ui(GLenum type, GLuint value);
392 void glVertexP2uiv(GLenum type, const GLuint *value);
393 void glVertexP2ui(GLenum type, GLuint value);
394 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
395 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
396 void glQueryCounter(GLuint id, GLenum target);
397 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
398 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
399 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
400 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
401 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
402 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
403 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
404 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
405 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
406 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
407 void glBindSampler(GLuint unit, GLuint sampler);
408 GLboolean glIsSampler(GLuint sampler);
409 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
410 void glGenSamplers(GLsizei count, GLuint *samplers);
411 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
412 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
413 void glVertexAttribDivisor(GLuint index, GLuint divisor);
414
415 // OpenGL 1.0 deprecated functions
416 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
417 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
418 void glScalef(GLfloat x, GLfloat y, GLfloat z);
419 void glScaled(GLdouble x, GLdouble y, GLdouble z);
420 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
421 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
422 void glPushMatrix();
423 void glPopMatrix();
424 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
425 void glMultMatrixd(const GLdouble *m);
426 void glMultMatrixf(const GLfloat *m);
427 void glMatrixMode(GLenum mode);
428 void glLoadMatrixd(const GLdouble *m);
429 void glLoadMatrixf(const GLfloat *m);
430 void glLoadIdentity();
431 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
432 GLboolean glIsList(GLuint list);
433 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
434 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
435 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
436 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
437 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
438 void glGetPolygonStipple(GLubyte *mask);
439 void glGetPixelMapusv(GLenum map, GLushort *values);
440 void glGetPixelMapuiv(GLenum map, GLuint *values);
441 void glGetPixelMapfv(GLenum map, GLfloat *values);
442 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
443 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
444 void glGetMapiv(GLenum target, GLenum query, GLint *v);
445 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
446 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
447 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
448 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
449 void glGetClipPlane(GLenum plane, GLdouble *equation);
450 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
451 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
452 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
453 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
454 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
455 void glPixelTransferi(GLenum pname, GLint param);
456 void glPixelTransferf(GLenum pname, GLfloat param);
457 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
458 void glAlphaFunc(GLenum func, GLfloat ref);
459 void glEvalPoint2(GLint i, GLint j);
460 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
461 void glEvalPoint1(GLint i);
462 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
463 void glEvalCoord2fv(const GLfloat *u);
464 void glEvalCoord2f(GLfloat u, GLfloat v);
465 void glEvalCoord2dv(const GLdouble *u);
466 void glEvalCoord2d(GLdouble u, GLdouble v);
467 void glEvalCoord1fv(const GLfloat *u);
468 void glEvalCoord1f(GLfloat u);
469 void glEvalCoord1dv(const GLdouble *u);
470 void glEvalCoord1d(GLdouble u);
471 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
472 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
473 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
474 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
475 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
476 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
477 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
478 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
479 void glPushAttrib(GLbitfield mask);
480 void glPopAttrib();
481 void glAccum(GLenum op, GLfloat value);
482 void glIndexMask(GLuint mask);
483 void glClearIndex(GLfloat c);
484 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
485 void glPushName(GLuint name);
486 void glPopName();
487 void glPassThrough(GLfloat token);
488 void glLoadName(GLuint name);
489 void glInitNames();
490 GLint glRenderMode(GLenum mode);
491 void glSelectBuffer(GLsizei size, GLuint *buffer);
492 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
493 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
494 void glTexGeni(GLenum coord, GLenum pname, GLint param);
495 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
496 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
497 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
498 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
499 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
500 void glTexEnvi(GLenum target, GLenum pname, GLint param);
501 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
502 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
503 void glShadeModel(GLenum mode);
504 void glPolygonStipple(const GLubyte *mask);
505 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
506 void glMateriali(GLenum face, GLenum pname, GLint param);
507 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
508 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
509 void glLineStipple(GLint factor, GLushort pattern);
510 void glLightModeliv(GLenum pname, const GLint *params);
511 void glLightModeli(GLenum pname, GLint param);
512 void glLightModelfv(GLenum pname, const GLfloat *params);
513 void glLightModelf(GLenum pname, GLfloat param);
514 void glLightiv(GLenum light, GLenum pname, const GLint *params);
515 void glLighti(GLenum light, GLenum pname, GLint param);
516 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
517 void glLightf(GLenum light, GLenum pname, GLfloat param);
518 void glFogiv(GLenum pname, const GLint *params);
519 void glFogi(GLenum pname, GLint param);
520 void glFogfv(GLenum pname, const GLfloat *params);
521 void glFogf(GLenum pname, GLfloat param);
522 void glColorMaterial(GLenum face, GLenum mode);
523 void glClipPlane(GLenum plane, const GLdouble *equation);
524 void glVertex4sv(const GLshort *v);
525 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
526 void glVertex4iv(const GLint *v);
527 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
528 void glVertex4fv(const GLfloat *v);
529 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
530 void glVertex4dv(const GLdouble *v);
531 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
532 void glVertex3sv(const GLshort *v);
533 void glVertex3s(GLshort x, GLshort y, GLshort z);
534 void glVertex3iv(const GLint *v);
535 void glVertex3i(GLint x, GLint y, GLint z);
536 void glVertex3fv(const GLfloat *v);
537 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
538 void glVertex3dv(const GLdouble *v);
539 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
540 void glVertex2sv(const GLshort *v);
541 void glVertex2s(GLshort x, GLshort y);
542 void glVertex2iv(const GLint *v);
543 void glVertex2i(GLint x, GLint y);
544 void glVertex2fv(const GLfloat *v);
545 void glVertex2f(GLfloat x, GLfloat y);
546 void glVertex2dv(const GLdouble *v);
547 void glVertex2d(GLdouble x, GLdouble y);
548 void glTexCoord4sv(const GLshort *v);
549 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
550 void glTexCoord4iv(const GLint *v);
551 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
552 void glTexCoord4fv(const GLfloat *v);
553 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
554 void glTexCoord4dv(const GLdouble *v);
555 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
556 void glTexCoord3sv(const GLshort *v);
557 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
558 void glTexCoord3iv(const GLint *v);
559 void glTexCoord3i(GLint s, GLint t, GLint r);
560 void glTexCoord3fv(const GLfloat *v);
561 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
562 void glTexCoord3dv(const GLdouble *v);
563 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
564 void glTexCoord2sv(const GLshort *v);
565 void glTexCoord2s(GLshort s, GLshort t);
566 void glTexCoord2iv(const GLint *v);
567 void glTexCoord2i(GLint s, GLint t);
568 void glTexCoord2fv(const GLfloat *v);
569 void glTexCoord2f(GLfloat s, GLfloat t);
570 void glTexCoord2dv(const GLdouble *v);
571 void glTexCoord2d(GLdouble s, GLdouble t);
572 void glTexCoord1sv(const GLshort *v);
573 void glTexCoord1s(GLshort s);
574 void glTexCoord1iv(const GLint *v);
575 void glTexCoord1i(GLint s);
576 void glTexCoord1fv(const GLfloat *v);
577 void glTexCoord1f(GLfloat s);
578 void glTexCoord1dv(const GLdouble *v);
579 void glTexCoord1d(GLdouble s);
580 void glRectsv(const GLshort *v1, const GLshort *v2);
581 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
582 void glRectiv(const GLint *v1, const GLint *v2);
583 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
584 void glRectfv(const GLfloat *v1, const GLfloat *v2);
585 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
586 void glRectdv(const GLdouble *v1, const GLdouble *v2);
587 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
588 void glRasterPos4sv(const GLshort *v);
589 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
590 void glRasterPos4iv(const GLint *v);
591 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
592 void glRasterPos4fv(const GLfloat *v);
593 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
594 void glRasterPos4dv(const GLdouble *v);
595 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
596 void glRasterPos3sv(const GLshort *v);
597 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
598 void glRasterPos3iv(const GLint *v);
599 void glRasterPos3i(GLint x, GLint y, GLint z);
600 void glRasterPos3fv(const GLfloat *v);
601 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
602 void glRasterPos3dv(const GLdouble *v);
603 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
604 void glRasterPos2sv(const GLshort *v);
605 void glRasterPos2s(GLshort x, GLshort y);
606 void glRasterPos2iv(const GLint *v);
607 void glRasterPos2i(GLint x, GLint y);
608 void glRasterPos2fv(const GLfloat *v);
609 void glRasterPos2f(GLfloat x, GLfloat y);
610 void glRasterPos2dv(const GLdouble *v);
611 void glRasterPos2d(GLdouble x, GLdouble y);
612 void glNormal3sv(const GLshort *v);
613 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
614 void glNormal3iv(const GLint *v);
615 void glNormal3i(GLint nx, GLint ny, GLint nz);
616 void glNormal3fv(const GLfloat *v);
617 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
618 void glNormal3dv(const GLdouble *v);
619 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
620 void glNormal3bv(const GLbyte *v);
621 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
622 void glIndexsv(const GLshort *c);
623 void glIndexs(GLshort c);
624 void glIndexiv(const GLint *c);
625 void glIndexi(GLint c);
626 void glIndexfv(const GLfloat *c);
627 void glIndexf(GLfloat c);
628 void glIndexdv(const GLdouble *c);
629 void glIndexd(GLdouble c);
630 void glEnd();
631 void glEdgeFlagv(const GLboolean *flag);
632 void glEdgeFlag(GLboolean flag);
633 void glColor4usv(const GLushort *v);
634 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
635 void glColor4uiv(const GLuint *v);
636 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
637 void glColor4ubv(const GLubyte *v);
638 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
639 void glColor4sv(const GLshort *v);
640 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
641 void glColor4iv(const GLint *v);
642 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
643 void glColor4fv(const GLfloat *v);
644 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
645 void glColor4dv(const GLdouble *v);
646 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
647 void glColor4bv(const GLbyte *v);
648 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
649 void glColor3usv(const GLushort *v);
650 void glColor3us(GLushort red, GLushort green, GLushort blue);
651 void glColor3uiv(const GLuint *v);
652 void glColor3ui(GLuint red, GLuint green, GLuint blue);
653 void glColor3ubv(const GLubyte *v);
654 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
655 void glColor3sv(const GLshort *v);
656 void glColor3s(GLshort red, GLshort green, GLshort blue);
657 void glColor3iv(const GLint *v);
658 void glColor3i(GLint red, GLint green, GLint blue);
659 void glColor3fv(const GLfloat *v);
660 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
661 void glColor3dv(const GLdouble *v);
662 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
663 void glColor3bv(const GLbyte *v);
664 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
665 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
666 void glBegin(GLenum mode);
667 void glListBase(GLuint base);
668 GLuint glGenLists(GLsizei range);
669 void glDeleteLists(GLuint list, GLsizei range);
670 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
671 void glCallList(GLuint list);
672 void glEndList();
673 void glNewList(GLuint list, GLenum mode);
674
675 // OpenGL 1.1 deprecated functions
676 void glPushClientAttrib(GLbitfield mask);
677 void glPopClientAttrib();
678 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
679 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
680 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
681 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
682 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
683 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
684 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
685 void glEnableClientState(GLenum array);
686 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
687 void glDisableClientState(GLenum array);
688 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
689 void glArrayElement(GLint i);
690
691 // OpenGL 1.2 deprecated functions
692 void glResetMinmax(GLenum target);
693 void glResetHistogram(GLenum target);
694 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
695 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
696 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
697 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
698 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
699 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
700 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
701 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
702 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
703 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
704 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
705 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
706 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
707 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
708 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
709 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
710 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
711 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
712 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
713 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
714 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
715 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
716 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
717 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
718 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
719 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
720 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
721 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
722 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
723 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
724
725 // OpenGL 1.3 deprecated functions
726 void glMultTransposeMatrixd(const GLdouble *m);
727 void glMultTransposeMatrixf(const GLfloat *m);
728 void glLoadTransposeMatrixd(const GLdouble *m);
729 void glLoadTransposeMatrixf(const GLfloat *m);
730 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
731 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
732 void glMultiTexCoord4iv(GLenum target, const GLint *v);
733 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
734 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
735 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
736 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
737 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
738 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
739 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
740 void glMultiTexCoord3iv(GLenum target, const GLint *v);
741 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
742 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
743 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
744 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
745 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
746 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
747 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
748 void glMultiTexCoord2iv(GLenum target, const GLint *v);
749 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
750 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
751 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
752 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
753 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
754 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
755 void glMultiTexCoord1s(GLenum target, GLshort s);
756 void glMultiTexCoord1iv(GLenum target, const GLint *v);
757 void glMultiTexCoord1i(GLenum target, GLint s);
758 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
759 void glMultiTexCoord1f(GLenum target, GLfloat s);
760 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
761 void glMultiTexCoord1d(GLenum target, GLdouble s);
762 void glClientActiveTexture(GLenum texture);
763
764 // OpenGL 1.4 deprecated functions
765 void glWindowPos3sv(const GLshort *v);
766 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
767 void glWindowPos3iv(const GLint *v);
768 void glWindowPos3i(GLint x, GLint y, GLint z);
769 void glWindowPos3fv(const GLfloat *v);
770 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
771 void glWindowPos3dv(const GLdouble *v);
772 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
773 void glWindowPos2sv(const GLshort *v);
774 void glWindowPos2s(GLshort x, GLshort y);
775 void glWindowPos2iv(const GLint *v);
776 void glWindowPos2i(GLint x, GLint y);
777 void glWindowPos2fv(const GLfloat *v);
778 void glWindowPos2f(GLfloat x, GLfloat y);
779 void glWindowPos2dv(const GLdouble *v);
780 void glWindowPos2d(GLdouble x, GLdouble y);
781 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
782 void glSecondaryColor3usv(const GLushort *v);
783 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
784 void glSecondaryColor3uiv(const GLuint *v);
785 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
786 void glSecondaryColor3ubv(const GLubyte *v);
787 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
788 void glSecondaryColor3sv(const GLshort *v);
789 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
790 void glSecondaryColor3iv(const GLint *v);
791 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
792 void glSecondaryColor3fv(const GLfloat *v);
793 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
794 void glSecondaryColor3dv(const GLdouble *v);
795 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
796 void glSecondaryColor3bv(const GLbyte *v);
797 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
798 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
799 void glFogCoorddv(const GLdouble *coord);
800 void glFogCoordd(GLdouble coord);
801 void glFogCoordfv(const GLfloat *coord);
802 void glFogCoordf(GLfloat coord);
803
804 // OpenGL 1.5 deprecated functions
805
806 // OpenGL 2.0 deprecated functions
807 void glVertexAttrib4usv(GLuint index, const GLushort *v);
808 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
809 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
810 void glVertexAttrib4sv(GLuint index, const GLshort *v);
811 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
812 void glVertexAttrib4iv(GLuint index, const GLint *v);
813 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
814 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
815 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
816 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
817 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
818 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
819 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
820 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
821 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
822 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
823 void glVertexAttrib4Niv(GLuint index, const GLint *v);
824 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
825 void glVertexAttrib3sv(GLuint index, const GLshort *v);
826 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
827 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
828 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
829 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
830 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
831 void glVertexAttrib2sv(GLuint index, const GLshort *v);
832 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
833 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
834 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
835 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
836 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
837 void glVertexAttrib1sv(GLuint index, const GLshort *v);
838 void glVertexAttrib1s(GLuint index, GLshort x);
839 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
840 void glVertexAttrib1f(GLuint index, GLfloat x);
841 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
842 void glVertexAttrib1d(GLuint index, GLdouble x);
843
844 // OpenGL 2.1 deprecated functions
845
846 // OpenGL 3.0 deprecated functions
847 void glVertexAttribI4usv(GLuint index, const GLushort *v);
848 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
849 void glVertexAttribI4sv(GLuint index, const GLshort *v);
850 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
851 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
852 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
853 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
854 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
855 void glVertexAttribI4iv(GLuint index, const GLint *v);
856 void glVertexAttribI3iv(GLuint index, const GLint *v);
857 void glVertexAttribI2iv(GLuint index, const GLint *v);
858 void glVertexAttribI1iv(GLuint index, const GLint *v);
859 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
860 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
861 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
862 void glVertexAttribI1ui(GLuint index, GLuint x);
863 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
864 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
865 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
866 void glVertexAttribI1i(GLuint index, GLint x);
867
868 // OpenGL 3.1 deprecated functions
869
870 // OpenGL 3.2 deprecated functions
871
872 // OpenGL 3.3 deprecated functions
873
874private:
875 friend class QOpenGLContext;
876
877 static bool isContextCompatible(QOpenGLContext *context);
878 static QOpenGLVersionProfile versionProfile();
879
880 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
881 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
882 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
883 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
884 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
885 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
886 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
887 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
888 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
889 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
890 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
891 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
892 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
893 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
894 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
895 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
896 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
897 void *m_reserved_2_0_Deprecated; // To maintain BC
898 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
899};
900
901// OpenGL 1.0 core functions
902inline void QOpenGLFunctions_3_3_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
903{
904 d_1_0_Core->f.Viewport(x, y, width, height);
905}
906
907inline void QOpenGLFunctions_3_3_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
908{
909 d_1_0_Core->f.DepthRange(nearVal, farVal);
910}
911
912inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabled(GLenum cap)
913{
914 return d_1_0_Core->f.IsEnabled(cap);
915}
916
917inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
918{
919 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
920}
921
922inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
923{
924 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
925}
926
927inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
928{
929 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
930}
931
932inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
933{
934 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
935}
936
937inline void QOpenGLFunctions_3_3_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
938{
939 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
940}
941
942inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetString(GLenum name)
943{
944 return d_1_0_Core->f.GetString(name);
945}
946
947inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
948{
949 d_1_0_Core->f.GetIntegerv(pname, params);
950}
951
952inline void QOpenGLFunctions_3_3_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
953{
954 d_1_0_Core->f.GetFloatv(pname, params);
955}
956
957inline GLenum QOpenGLFunctions_3_3_Compatibility::glGetError()
958{
959 return d_1_0_Core->f.GetError();
960}
961
962inline void QOpenGLFunctions_3_3_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
963{
964 d_1_0_Core->f.GetDoublev(pname, params);
965}
966
967inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
968{
969 d_1_0_Core->f.GetBooleanv(pname, params);
970}
971
972inline void QOpenGLFunctions_3_3_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
973{
974 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
975}
976
977inline void QOpenGLFunctions_3_3_Compatibility::glReadBuffer(GLenum mode)
978{
979 d_1_0_Core->f.ReadBuffer(mode);
980}
981
982inline void QOpenGLFunctions_3_3_Compatibility::glPixelStorei(GLenum pname, GLint param)
983{
984 d_1_0_Core->f.PixelStorei(pname, param);
985}
986
987inline void QOpenGLFunctions_3_3_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
988{
989 d_1_0_Core->f.PixelStoref(pname, param);
990}
991
992inline void QOpenGLFunctions_3_3_Compatibility::glDepthFunc(GLenum func)
993{
994 d_1_0_Core->f.DepthFunc(func);
995}
996
997inline void QOpenGLFunctions_3_3_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
998{
999 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
1000}
1001
1002inline void QOpenGLFunctions_3_3_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
1003{
1004 d_1_0_Core->f.StencilFunc(func, ref, mask);
1005}
1006
1007inline void QOpenGLFunctions_3_3_Compatibility::glLogicOp(GLenum opcode)
1008{
1009 d_1_0_Core->f.LogicOp(opcode);
1010}
1011
1012inline void QOpenGLFunctions_3_3_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
1013{
1014 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
1015}
1016
1017inline void QOpenGLFunctions_3_3_Compatibility::glFlush()
1018{
1019 d_1_0_Core->f.Flush();
1020}
1021
1022inline void QOpenGLFunctions_3_3_Compatibility::glFinish()
1023{
1024 d_1_0_Core->f.Finish();
1025}
1026
1027inline void QOpenGLFunctions_3_3_Compatibility::glEnable(GLenum cap)
1028{
1029 d_1_0_Core->f.Enable(cap);
1030}
1031
1032inline void QOpenGLFunctions_3_3_Compatibility::glDisable(GLenum cap)
1033{
1034 d_1_0_Core->f.Disable(cap);
1035}
1036
1037inline void QOpenGLFunctions_3_3_Compatibility::glDepthMask(GLboolean flag)
1038{
1039 d_1_0_Core->f.DepthMask(flag);
1040}
1041
1042inline void QOpenGLFunctions_3_3_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1043{
1044 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
1045}
1046
1047inline void QOpenGLFunctions_3_3_Compatibility::glStencilMask(GLuint mask)
1048{
1049 d_1_0_Core->f.StencilMask(mask);
1050}
1051
1052inline void QOpenGLFunctions_3_3_Compatibility::glClearDepth(GLdouble depth)
1053{
1054 d_1_0_Core->f.ClearDepth(depth);
1055}
1056
1057inline void QOpenGLFunctions_3_3_Compatibility::glClearStencil(GLint s)
1058{
1059 d_1_0_Core->f.ClearStencil(s);
1060}
1061
1062inline void QOpenGLFunctions_3_3_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1063{
1064 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1065}
1066
1067inline void QOpenGLFunctions_3_3_Compatibility::glClear(GLbitfield mask)
1068{
1069 d_1_0_Core->f.Clear(mask);
1070}
1071
1072inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffer(GLenum mode)
1073{
1074 d_1_0_Core->f.DrawBuffer(mode);
1075}
1076
1077inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1078{
1079 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1080}
1081
1082inline void QOpenGLFunctions_3_3_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1083{
1084 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1085}
1086
1087inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1088{
1089 d_1_0_Core->f.TexParameteriv(target, pname, params);
1090}
1091
1092inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1093{
1094 d_1_0_Core->f.TexParameteri(target, pname, param);
1095}
1096
1097inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1098{
1099 d_1_0_Core->f.TexParameterfv(target, pname, params);
1100}
1101
1102inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1103{
1104 d_1_0_Core->f.TexParameterf(target, pname, param);
1105}
1106
1107inline void QOpenGLFunctions_3_3_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1108{
1109 d_1_0_Core->f.Scissor(x, y, width, height);
1110}
1111
1112inline void QOpenGLFunctions_3_3_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1113{
1114 d_1_0_Core->f.PolygonMode(face, mode);
1115}
1116
1117inline void QOpenGLFunctions_3_3_Compatibility::glPointSize(GLfloat size)
1118{
1119 d_1_0_Core->f.PointSize(size);