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3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
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40** This file was generated by glgen version 0.1
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49
50#ifndef QOPENGLVERSIONFUNCTIONS_4_2_COMPATIBILITY_H
51#define QOPENGLVERSIONFUNCTIONS_4_2_COMPATIBILITY_H
52
53#include <QtGui/qtguiglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57#include <QtGui/QOpenGLVersionFunctions>
58#include <QtGui/qopenglcontext.h>
59
60QT_BEGIN_NAMESPACE
61
62class Q_GUI_EXPORT QOpenGLFunctions_4_2_Compatibility : public QAbstractOpenGLFunctions
63{
64public:
65 QOpenGLFunctions_4_2_Compatibility();
66 ~QOpenGLFunctions_4_2_Compatibility();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 3.1 core functions
321 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329 void glPrimitiveRestartIndex(GLuint index);
330 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333
334 // OpenGL 3.2 core functions
335 void glSampleMaski(GLuint index, GLbitfield mask);
336 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340 void glGetInteger64v(GLenum pname, GLint64 *params);
341 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 void glDeleteSync(GLsync sync);
344 GLboolean glIsSync(GLsync sync);
345 GLsync glFenceSync(GLenum condition, GLbitfield flags);
346 void glProvokingVertex(GLenum mode);
347 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354
355 // OpenGL 3.3 core functions
356 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
357 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
358 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
359 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
360 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
363 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
364 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
365 void glSecondaryColorP3ui(GLenum type, GLuint color);
366 void glColorP4uiv(GLenum type, const GLuint *color);
367 void glColorP4ui(GLenum type, GLuint color);
368 void glColorP3uiv(GLenum type, const GLuint *color);
369 void glColorP3ui(GLenum type, GLuint color);
370 void glNormalP3uiv(GLenum type, const GLuint *coords);
371 void glNormalP3ui(GLenum type, GLuint coords);
372 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
373 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
374 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
375 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
376 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
377 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
378 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
379 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
380 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
381 void glTexCoordP4ui(GLenum type, GLuint coords);
382 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
383 void glTexCoordP3ui(GLenum type, GLuint coords);
384 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
385 void glTexCoordP2ui(GLenum type, GLuint coords);
386 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
387 void glTexCoordP1ui(GLenum type, GLuint coords);
388 void glVertexP4uiv(GLenum type, const GLuint *value);
389 void glVertexP4ui(GLenum type, GLuint value);
390 void glVertexP3uiv(GLenum type, const GLuint *value);
391 void glVertexP3ui(GLenum type, GLuint value);
392 void glVertexP2uiv(GLenum type, const GLuint *value);
393 void glVertexP2ui(GLenum type, GLuint value);
394 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
395 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
396 void glQueryCounter(GLuint id, GLenum target);
397 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
398 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
399 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
400 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
401 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
402 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
403 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
404 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
405 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
406 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
407 void glBindSampler(GLuint unit, GLuint sampler);
408 GLboolean glIsSampler(GLuint sampler);
409 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
410 void glGenSamplers(GLsizei count, GLuint *samplers);
411 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
412 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
413 void glVertexAttribDivisor(GLuint index, GLuint divisor);
414
415 // OpenGL 4.0 core functions
416 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
417 void glEndQueryIndexed(GLenum target, GLuint index);
418 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
419 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
420 void glDrawTransformFeedback(GLenum mode, GLuint id);
421 void glResumeTransformFeedback();
422 void glPauseTransformFeedback();
423 GLboolean glIsTransformFeedback(GLuint id);
424 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
425 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
426 void glBindTransformFeedback(GLenum target, GLuint id);
427 void glPatchParameterfv(GLenum pname, const GLfloat *values);
428 void glPatchParameteri(GLenum pname, GLint value);
429 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
430 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
431 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
432 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
433 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
434 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
435 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
436 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
437 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
438 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
439 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
440 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
441 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
442 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
443 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
444 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
445 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
446 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
447 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
448 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
449 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
450 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
451 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
452 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
453 void glUniform2d(GLint location, GLdouble x, GLdouble y);
454 void glUniform1d(GLint location, GLdouble x);
455 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
456 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
457 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
458 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
459 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
460 void glBlendEquationi(GLuint buf, GLenum mode);
461 void glMinSampleShading(GLfloat value);
462
463 // OpenGL 4.1 core functions
464 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
465 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
466 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
467 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
468 void glScissorIndexedv(GLuint index, const GLint *v);
469 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
470 void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
471 void glViewportIndexedfv(GLuint index, const GLfloat *v);
472 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
473 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
474 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
475 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
476 void glVertexAttribL4dv(GLuint index, const GLdouble *v);
477 void glVertexAttribL3dv(GLuint index, const GLdouble *v);
478 void glVertexAttribL2dv(GLuint index, const GLdouble *v);
479 void glVertexAttribL1dv(GLuint index, const GLdouble *v);
480 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
481 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
482 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
483 void glVertexAttribL1d(GLuint index, GLdouble x);
484 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
485 void glValidateProgramPipeline(GLuint pipeline);
486 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
487 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
488 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
489 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
490 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
491 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
492 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
495 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
496 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
497 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
498 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
499 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
500 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
501 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
502 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
503 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
504 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
505 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
506 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
507 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
508 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
509 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
510 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
511 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
512 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
513 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
514 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
515 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
516 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
517 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
518 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
519 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
520 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
521 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
522 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
523 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
524 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
525 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
526 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
527 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
528 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
529 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
530 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
531 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
532 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
533 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
534 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
535 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
536 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
537 GLboolean glIsProgramPipeline(GLuint pipeline);
538 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
539 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
540 void glBindProgramPipeline(GLuint pipeline);
541 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
542 void glActiveShaderProgram(GLuint pipeline, GLuint program);
543 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
544 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
545 void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
546 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
547 void glClearDepthf(GLfloat dd);
548 void glDepthRangef(GLfloat n, GLfloat f);
549 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
550 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
551 void glReleaseShaderCompiler();
552
553 // OpenGL 4.2 core functions
554 void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
555 void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
556 void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
557 void glMemoryBarrier(GLbitfield barriers);
558 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
559 void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
560 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
561 void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
562 void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
563 void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
564 void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
565 void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
566
567 // OpenGL 1.0 deprecated functions
568 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
569 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
570 void glScalef(GLfloat x, GLfloat y, GLfloat z);
571 void glScaled(GLdouble x, GLdouble y, GLdouble z);
572 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
573 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
574 void glPushMatrix();
575 void glPopMatrix();
576 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
577 void glMultMatrixd(const GLdouble *m);
578 void glMultMatrixf(const GLfloat *m);
579 void glMatrixMode(GLenum mode);
580 void glLoadMatrixd(const GLdouble *m);
581 void glLoadMatrixf(const GLfloat *m);
582 void glLoadIdentity();
583 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
584 GLboolean glIsList(GLuint list);
585 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
586 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
587 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
588 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
589 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
590 void glGetPolygonStipple(GLubyte *mask);
591 void glGetPixelMapusv(GLenum map, GLushort *values);
592 void glGetPixelMapuiv(GLenum map, GLuint *values);
593 void glGetPixelMapfv(GLenum map, GLfloat *values);
594 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
595 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
596 void glGetMapiv(GLenum target, GLenum query, GLint *v);
597 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
598 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
599 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
600 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
601 void glGetClipPlane(GLenum plane, GLdouble *equation);
602 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
603 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
604 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
605 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
606 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
607 void glPixelTransferi(GLenum pname, GLint param);
608 void glPixelTransferf(GLenum pname, GLfloat param);
609 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
610 void glAlphaFunc(GLenum func, GLfloat ref);
611 void glEvalPoint2(GLint i, GLint j);
612 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
613 void glEvalPoint1(GLint i);
614 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
615 void glEvalCoord2fv(const GLfloat *u);
616 void glEvalCoord2f(GLfloat u, GLfloat v);
617 void glEvalCoord2dv(const GLdouble *u);
618 void glEvalCoord2d(GLdouble u, GLdouble v);
619 void glEvalCoord1fv(const GLfloat *u);
620 void glEvalCoord1f(GLfloat u);
621 void glEvalCoord1dv(const GLdouble *u);
622 void glEvalCoord1d(GLdouble u);
623 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
624 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
625 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
626 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
627 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
628 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
629 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
630 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
631 void glPushAttrib(GLbitfield mask);
632 void glPopAttrib();
633 void glAccum(GLenum op, GLfloat value);
634 void glIndexMask(GLuint mask);
635 void glClearIndex(GLfloat c);
636 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
637 void glPushName(GLuint name);
638 void glPopName();
639 void glPassThrough(GLfloat token);
640 void glLoadName(GLuint name);
641 void glInitNames();
642 GLint glRenderMode(GLenum mode);
643 void glSelectBuffer(GLsizei size, GLuint *buffer);
644 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
645 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
646 void glTexGeni(GLenum coord, GLenum pname, GLint param);
647 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
648 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
649 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
650 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
651 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
652 void glTexEnvi(GLenum target, GLenum pname, GLint param);
653 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
654 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
655 void glShadeModel(GLenum mode);
656 void glPolygonStipple(const GLubyte *mask);
657 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
658 void glMateriali(GLenum face, GLenum pname, GLint param);
659 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
660 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
661 void glLineStipple(GLint factor, GLushort pattern);
662 void glLightModeliv(GLenum pname, const GLint *params);
663 void glLightModeli(GLenum pname, GLint param);
664 void glLightModelfv(GLenum pname, const GLfloat *params);
665 void glLightModelf(GLenum pname, GLfloat param);
666 void glLightiv(GLenum light, GLenum pname, const GLint *params);
667 void glLighti(GLenum light, GLenum pname, GLint param);
668 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
669 void glLightf(GLenum light, GLenum pname, GLfloat param);
670 void glFogiv(GLenum pname, const GLint *params);
671 void glFogi(GLenum pname, GLint param);
672 void glFogfv(GLenum pname, const GLfloat *params);
673 void glFogf(GLenum pname, GLfloat param);
674 void glColorMaterial(GLenum face, GLenum mode);
675 void glClipPlane(GLenum plane, const GLdouble *equation);
676 void glVertex4sv(const GLshort *v);
677 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
678 void glVertex4iv(const GLint *v);
679 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
680 void glVertex4fv(const GLfloat *v);
681 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
682 void glVertex4dv(const GLdouble *v);
683 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
684 void glVertex3sv(const GLshort *v);
685 void glVertex3s(GLshort x, GLshort y, GLshort z);
686 void glVertex3iv(const GLint *v);
687 void glVertex3i(GLint x, GLint y, GLint z);
688 void glVertex3fv(const GLfloat *v);
689 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
690 void glVertex3dv(const GLdouble *v);
691 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
692 void glVertex2sv(const GLshort *v);
693 void glVertex2s(GLshort x, GLshort y);
694 void glVertex2iv(const GLint *v);
695 void glVertex2i(GLint x, GLint y);
696 void glVertex2fv(const GLfloat *v);
697 void glVertex2f(GLfloat x, GLfloat y);
698 void glVertex2dv(const GLdouble *v);
699 void glVertex2d(GLdouble x, GLdouble y);
700 void glTexCoord4sv(const GLshort *v);
701 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
702 void glTexCoord4iv(const GLint *v);
703 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
704 void glTexCoord4fv(const GLfloat *v);
705 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
706 void glTexCoord4dv(const GLdouble *v);
707 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
708 void glTexCoord3sv(const GLshort *v);
709 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
710 void glTexCoord3iv(const GLint *v);
711 void glTexCoord3i(GLint s, GLint t, GLint r);
712 void glTexCoord3fv(const GLfloat *v);
713 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
714 void glTexCoord3dv(const GLdouble *v);
715 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
716 void glTexCoord2sv(const GLshort *v);
717 void glTexCoord2s(GLshort s, GLshort t);
718 void glTexCoord2iv(const GLint *v);
719 void glTexCoord2i(GLint s, GLint t);
720 void glTexCoord2fv(const GLfloat *v);
721 void glTexCoord2f(GLfloat s, GLfloat t);
722 void glTexCoord2dv(const GLdouble *v);
723 void glTexCoord2d(GLdouble s, GLdouble t);
724 void glTexCoord1sv(const GLshort *v);
725 void glTexCoord1s(GLshort s);
726 void glTexCoord1iv(const GLint *v);
727 void glTexCoord1i(GLint s);
728 void glTexCoord1fv(const GLfloat *v);
729 void glTexCoord1f(GLfloat s);
730 void glTexCoord1dv(const GLdouble *v);
731 void glTexCoord1d(GLdouble s);
732 void glRectsv(const GLshort *v1, const GLshort *v2);
733 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
734 void glRectiv(const GLint *v1, const GLint *v2);
735 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
736 void glRectfv(const GLfloat *v1, const GLfloat *v2);
737 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
738 void glRectdv(const GLdouble *v1, const GLdouble *v2);
739 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
740 void glRasterPos4sv(const GLshort *v);
741 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
742 void glRasterPos4iv(const GLint *v);
743 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
744 void glRasterPos4fv(const GLfloat *v);
745 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
746 void glRasterPos4dv(const GLdouble *v);
747 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
748 void glRasterPos3sv(const GLshort *v);
749 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
750 void glRasterPos3iv(const GLint *v);
751 void glRasterPos3i(GLint x, GLint y, GLint z);
752 void glRasterPos3fv(const GLfloat *v);
753 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
754 void glRasterPos3dv(const GLdouble *v);
755 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
756 void glRasterPos2sv(const GLshort *v);
757 void glRasterPos2s(GLshort x, GLshort y);
758 void glRasterPos2iv(const GLint *v);
759 void glRasterPos2i(GLint x, GLint y);
760 void glRasterPos2fv(const GLfloat *v);
761 void glRasterPos2f(GLfloat x, GLfloat y);
762 void glRasterPos2dv(const GLdouble *v);
763 void glRasterPos2d(GLdouble x, GLdouble y);
764 void glNormal3sv(const GLshort *v);
765 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
766 void glNormal3iv(const GLint *v);
767 void glNormal3i(GLint nx, GLint ny, GLint nz);
768 void glNormal3fv(const GLfloat *v);
769 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
770 void glNormal3dv(const GLdouble *v);
771 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
772 void glNormal3bv(const GLbyte *v);
773 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
774 void glIndexsv(const GLshort *c);
775 void glIndexs(GLshort c);
776 void glIndexiv(const GLint *c);
777 void glIndexi(GLint c);
778 void glIndexfv(const GLfloat *c);
779 void glIndexf(GLfloat c);
780 void glIndexdv(const GLdouble *c);
781 void glIndexd(GLdouble c);
782 void glEnd();
783 void glEdgeFlagv(const GLboolean *flag);
784 void glEdgeFlag(GLboolean flag);
785 void glColor4usv(const GLushort *v);
786 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
787 void glColor4uiv(const GLuint *v);
788 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
789 void glColor4ubv(const GLubyte *v);
790 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
791 void glColor4sv(const GLshort *v);
792 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
793 void glColor4iv(const GLint *v);
794 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
795 void glColor4fv(const GLfloat *v);
796 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
797 void glColor4dv(const GLdouble *v);
798 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
799 void glColor4bv(const GLbyte *v);
800 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
801 void glColor3usv(const GLushort *v);
802 void glColor3us(GLushort red, GLushort green, GLushort blue);
803 void glColor3uiv(const GLuint *v);
804 void glColor3ui(GLuint red, GLuint green, GLuint blue);
805 void glColor3ubv(const GLubyte *v);
806 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
807 void glColor3sv(const GLshort *v);
808 void glColor3s(GLshort red, GLshort green, GLshort blue);
809 void glColor3iv(const GLint *v);
810 void glColor3i(GLint red, GLint green, GLint blue);
811 void glColor3fv(const GLfloat *v);
812 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
813 void glColor3dv(const GLdouble *v);
814 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
815 void glColor3bv(const GLbyte *v);
816 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
817 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
818 void glBegin(GLenum mode);
819 void glListBase(GLuint base);
820 GLuint glGenLists(GLsizei range);
821 void glDeleteLists(GLuint list, GLsizei range);
822 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
823 void glCallList(GLuint list);
824 void glEndList();
825 void glNewList(GLuint list, GLenum mode);
826
827 // OpenGL 1.1 deprecated functions
828 void glPushClientAttrib(GLbitfield mask);
829 void glPopClientAttrib();
830 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
831 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
832 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
833 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
834 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
835 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
836 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
837 void glEnableClientState(GLenum array);
838 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
839 void glDisableClientState(GLenum array);
840 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
841 void glArrayElement(GLint i);
842
843 // OpenGL 1.2 deprecated functions
844 void glResetMinmax(GLenum target);
845 void glResetHistogram(GLenum target);
846 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
847 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
848 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
849 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
850 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
851 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
852 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
853 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
854 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
855 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
856 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
857 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
858 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
859 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
860 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
861 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
862 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
863 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
864 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
865 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
866 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
867 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
868 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
869 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
870 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
871 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
872 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
873 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
874 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
875 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
876
877 // OpenGL 1.3 deprecated functions
878 void glMultTransposeMatrixd(const GLdouble *m);
879 void glMultTransposeMatrixf(const GLfloat *m);
880 void glLoadTransposeMatrixd(const GLdouble *m);
881 void glLoadTransposeMatrixf(const GLfloat *m);
882 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
883 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
884 void glMultiTexCoord4iv(GLenum target, const GLint *v);
885 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
886 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
887 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
888 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
889 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
890 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
891 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
892 void glMultiTexCoord3iv(GLenum target, const GLint *v);
893 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
894 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
895 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
896 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
897 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
898 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
899 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
900 void glMultiTexCoord2iv(GLenum target, const GLint *v);
901 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
902 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
903 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
904 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
905 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
906 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
907 void glMultiTexCoord1s(GLenum target, GLshort s);
908 void glMultiTexCoord1iv(GLenum target, const GLint *v);
909 void glMultiTexCoord1i(GLenum target, GLint s);
910 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
911 void glMultiTexCoord1f(GLenum target, GLfloat s);
912 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
913 void glMultiTexCoord1d(GLenum target, GLdouble s);
914 void glClientActiveTexture(GLenum texture);
915
916 // OpenGL 1.4 deprecated functions
917 void glWindowPos3sv(const GLshort *v);
918 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
919 void glWindowPos3iv(const GLint *v);
920 void glWindowPos3i(GLint x, GLint y, GLint z);
921 void glWindowPos3fv(const GLfloat *v);
922 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
923 void glWindowPos3dv(const GLdouble *v);
924 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble