1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtGui module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_4_2_CORE_H |
51 | #define QOPENGLVERSIONFUNCTIONS_4_2_CORE_H |
52 | |
53 | #include <QtGui/qtguiglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
56 | |
57 | #include <QtGui/QOpenGLVersionFunctions> |
58 | #include <QtGui/qopenglcontext.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class Q_GUI_EXPORT QOpenGLFunctions_4_2_Core : public QAbstractOpenGLFunctions |
63 | { |
64 | public: |
65 | QOpenGLFunctions_4_2_Core(); |
66 | ~QOpenGLFunctions_4_2_Core(); |
67 | |
68 | bool initializeOpenGLFunctions() override; |
69 | |
70 | // OpenGL 1.0 core functions |
71 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
72 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
73 | GLboolean glIsEnabled(GLenum cap); |
74 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
75 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
76 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
77 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
78 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
79 | const GLubyte * glGetString(GLenum name); |
80 | void glGetIntegerv(GLenum pname, GLint *params); |
81 | void glGetFloatv(GLenum pname, GLfloat *params); |
82 | GLenum glGetError(); |
83 | void glGetDoublev(GLenum pname, GLdouble *params); |
84 | void glGetBooleanv(GLenum pname, GLboolean *params); |
85 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
86 | void glReadBuffer(GLenum mode); |
87 | void glPixelStorei(GLenum pname, GLint param); |
88 | void glPixelStoref(GLenum pname, GLfloat param); |
89 | void glDepthFunc(GLenum func); |
90 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
91 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
92 | void glLogicOp(GLenum opcode); |
93 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
94 | void glFlush(); |
95 | void glFinish(); |
96 | void glEnable(GLenum cap); |
97 | void glDisable(GLenum cap); |
98 | void glDepthMask(GLboolean flag); |
99 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
100 | void glStencilMask(GLuint mask); |
101 | void glClearDepth(GLdouble depth); |
102 | void glClearStencil(GLint s); |
103 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
104 | void glClear(GLbitfield mask); |
105 | void glDrawBuffer(GLenum mode); |
106 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
107 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
109 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
110 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
111 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
112 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
113 | void glPolygonMode(GLenum face, GLenum mode); |
114 | void glPointSize(GLfloat size); |
115 | void glLineWidth(GLfloat width); |
116 | void glHint(GLenum target, GLenum mode); |
117 | void glFrontFace(GLenum mode); |
118 | void glCullFace(GLenum mode); |
119 | |
120 | // OpenGL 1.1 core functions |
121 | void glIndexubv(const GLubyte *c); |
122 | void glIndexub(GLubyte c); |
123 | GLboolean glIsTexture(GLuint texture); |
124 | void glGenTextures(GLsizei n, GLuint *textures); |
125 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
126 | void glBindTexture(GLenum target, GLuint texture); |
127 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
128 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
130 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
131 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
132 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
133 | void glPolygonOffset(GLfloat factor, GLfloat units); |
134 | void glGetPointerv(GLenum pname, GLvoid* *params); |
135 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
136 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
137 | |
138 | // OpenGL 1.2 core functions |
139 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
140 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
141 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
143 | void glBlendEquation(GLenum mode); |
144 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
145 | |
146 | // OpenGL 1.3 core functions |
147 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
148 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
149 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glSampleCoverage(GLfloat value, GLboolean invert); |
155 | void glActiveTexture(GLenum texture); |
156 | |
157 | // OpenGL 1.4 core functions |
158 | void glPointParameteriv(GLenum pname, const GLint *params); |
159 | void glPointParameteri(GLenum pname, GLint param); |
160 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
161 | void glPointParameterf(GLenum pname, GLfloat param); |
162 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
163 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
164 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
165 | |
166 | // OpenGL 1.5 core functions |
167 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
168 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
169 | GLboolean glUnmapBuffer(GLenum target); |
170 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
171 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
172 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
173 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
174 | GLboolean glIsBuffer(GLuint buffer); |
175 | void glGenBuffers(GLsizei n, GLuint *buffers); |
176 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
177 | void glBindBuffer(GLenum target, GLuint buffer); |
178 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
179 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
180 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
181 | void glEndQuery(GLenum target); |
182 | void glBeginQuery(GLenum target, GLuint id); |
183 | GLboolean glIsQuery(GLuint id); |
184 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
185 | void glGenQueries(GLsizei n, GLuint *ids); |
186 | |
187 | // OpenGL 2.0 core functions |
188 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
189 | void glValidateProgram(GLuint program); |
190 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
191 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
192 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
193 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
194 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
195 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
196 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
197 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
198 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
199 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
200 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
201 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
202 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
203 | void glUniform2i(GLint location, GLint v0, GLint v1); |
204 | void glUniform1i(GLint location, GLint v0); |
205 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
206 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
207 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
208 | void glUniform1f(GLint location, GLfloat v0); |
209 | void glUseProgram(GLuint program); |
210 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
211 | void glLinkProgram(GLuint program); |
212 | GLboolean glIsShader(GLuint shader); |
213 | GLboolean glIsProgram(GLuint program); |
214 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
215 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
216 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
217 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
218 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
219 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
220 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
221 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
222 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
223 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
224 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
225 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
226 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
227 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
228 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
229 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
230 | void glEnableVertexAttribArray(GLuint index); |
231 | void glDisableVertexAttribArray(GLuint index); |
232 | void glDetachShader(GLuint program, GLuint shader); |
233 | void glDeleteShader(GLuint shader); |
234 | void glDeleteProgram(GLuint program); |
235 | GLuint glCreateShader(GLenum type); |
236 | GLuint glCreateProgram(); |
237 | void glCompileShader(GLuint shader); |
238 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
239 | void glAttachShader(GLuint program, GLuint shader); |
240 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
241 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
242 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
243 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
244 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
245 | |
246 | // OpenGL 2.1 core functions |
247 | void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
248 | void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
249 | void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
250 | void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
251 | void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
252 | void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
253 | |
254 | // OpenGL 3.0 core functions |
255 | GLboolean glIsVertexArray(GLuint array); |
256 | void glGenVertexArrays(GLsizei n, GLuint *arrays); |
257 | void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
258 | void glBindVertexArray(GLuint array); |
259 | void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
260 | GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
261 | void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
262 | void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
263 | void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
264 | void glGenerateMipmap(GLenum target); |
265 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
266 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
267 | void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
268 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
269 | void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
270 | GLenum glCheckFramebufferStatus(GLenum target); |
271 | void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
272 | void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
273 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
274 | GLboolean glIsFramebuffer(GLuint framebuffer); |
275 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
276 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
277 | void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
278 | void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
279 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
280 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
281 | const GLubyte * glGetStringi(GLenum name, GLuint index); |
282 | void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
283 | void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
284 | void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
285 | void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
286 | void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
287 | void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
288 | void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
289 | void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
290 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
291 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
292 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
293 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
294 | void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
295 | void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
296 | void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
297 | void glUniform1ui(GLint location, GLuint v0); |
298 | GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
299 | void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
300 | void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
301 | void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
302 | void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
303 | void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
304 | void glEndConditionalRender(); |
305 | void glBeginConditionalRender(GLuint id, GLenum mode); |
306 | void glClampColor(GLenum target, GLenum clamp); |
307 | void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
308 | void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
309 | void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
310 | void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
311 | void glEndTransformFeedback(); |
312 | void glBeginTransformFeedback(GLenum primitiveMode); |
313 | GLboolean glIsEnabledi(GLenum target, GLuint index); |
314 | void glDisablei(GLenum target, GLuint index); |
315 | void glEnablei(GLenum target, GLuint index); |
316 | void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
317 | void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
318 | void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
319 | |
320 | // OpenGL 3.1 core functions |
321 | void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
322 | void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
323 | void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
324 | void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
325 | GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); |
326 | void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
327 | void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
328 | void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); |
329 | void glPrimitiveRestartIndex(GLuint index); |
330 | void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
331 | void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); |
332 | void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
333 | |
334 | // OpenGL 3.2 core functions |
335 | void glSampleMaski(GLuint index, GLbitfield mask); |
336 | void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); |
337 | void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
338 | void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
339 | void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
340 | void glGetInteger64v(GLenum pname, GLint64 *params); |
341 | void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
342 | GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
343 | void glDeleteSync(GLsync sync); |
344 | GLboolean glIsSync(GLsync sync); |
345 | GLsync glFenceSync(GLenum condition, GLbitfield flags); |
346 | void glProvokingVertex(GLenum mode); |
347 | void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); |
348 | void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); |
349 | void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
350 | void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
351 | void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); |
352 | void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); |
353 | void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); |
354 | |
355 | // OpenGL 3.3 core functions |
356 | void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
357 | void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
358 | void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
359 | void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
360 | void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
361 | void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
362 | void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
363 | void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
364 | void glSecondaryColorP3uiv(GLenum type, const GLuint *color); |
365 | void glSecondaryColorP3ui(GLenum type, GLuint color); |
366 | void glColorP4uiv(GLenum type, const GLuint *color); |
367 | void glColorP4ui(GLenum type, GLuint color); |
368 | void glColorP3uiv(GLenum type, const GLuint *color); |
369 | void glColorP3ui(GLenum type, GLuint color); |
370 | void glNormalP3uiv(GLenum type, const GLuint *coords); |
371 | void glNormalP3ui(GLenum type, GLuint coords); |
372 | void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); |
373 | void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); |
374 | void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); |
375 | void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); |
376 | void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); |
377 | void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); |
378 | void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); |
379 | void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); |
380 | void glTexCoordP4uiv(GLenum type, const GLuint *coords); |
381 | void glTexCoordP4ui(GLenum type, GLuint coords); |
382 | void glTexCoordP3uiv(GLenum type, const GLuint *coords); |
383 | void glTexCoordP3ui(GLenum type, GLuint coords); |
384 | void glTexCoordP2uiv(GLenum type, const GLuint *coords); |
385 | void glTexCoordP2ui(GLenum type, GLuint coords); |
386 | void glTexCoordP1uiv(GLenum type, const GLuint *coords); |
387 | void glTexCoordP1ui(GLenum type, GLuint coords); |
388 | void glVertexP4uiv(GLenum type, const GLuint *value); |
389 | void glVertexP4ui(GLenum type, GLuint value); |
390 | void glVertexP3uiv(GLenum type, const GLuint *value); |
391 | void glVertexP3ui(GLenum type, GLuint value); |
392 | void glVertexP2uiv(GLenum type, const GLuint *value); |
393 | void glVertexP2ui(GLenum type, GLuint value); |
394 | void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); |
395 | void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); |
396 | void glQueryCounter(GLuint id, GLenum target); |
397 | void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); |
398 | void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); |
399 | void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); |
400 | void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); |
401 | void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); |
402 | void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); |
403 | void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); |
404 | void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
405 | void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); |
406 | void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
407 | void glBindSampler(GLuint unit, GLuint sampler); |
408 | GLboolean glIsSampler(GLuint sampler); |
409 | void glDeleteSamplers(GLsizei count, const GLuint *samplers); |
410 | void glGenSamplers(GLsizei count, GLuint *samplers); |
411 | GLint glGetFragDataIndex(GLuint program, const GLchar *name); |
412 | void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); |
413 | void glVertexAttribDivisor(GLuint index, GLuint divisor); |
414 | |
415 | // OpenGL 4.0 core functions |
416 | void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); |
417 | void glEndQueryIndexed(GLenum target, GLuint index); |
418 | void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); |
419 | void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); |
420 | void glDrawTransformFeedback(GLenum mode, GLuint id); |
421 | void glResumeTransformFeedback(); |
422 | void glPauseTransformFeedback(); |
423 | GLboolean glIsTransformFeedback(GLuint id); |
424 | void glGenTransformFeedbacks(GLsizei n, GLuint *ids); |
425 | void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); |
426 | void glBindTransformFeedback(GLenum target, GLuint id); |
427 | void glPatchParameterfv(GLenum pname, const GLfloat *values); |
428 | void glPatchParameteri(GLenum pname, GLint value); |
429 | void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); |
430 | void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); |
431 | void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); |
432 | void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
433 | void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
434 | void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); |
435 | GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); |
436 | GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); |
437 | void glGetUniformdv(GLuint program, GLint location, GLdouble *params); |
438 | void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
439 | void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
440 | void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
441 | void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
442 | void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
443 | void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
444 | void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
445 | void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
446 | void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
447 | void glUniform4dv(GLint location, GLsizei count, const GLdouble *value); |
448 | void glUniform3dv(GLint location, GLsizei count, const GLdouble *value); |
449 | void glUniform2dv(GLint location, GLsizei count, const GLdouble *value); |
450 | void glUniform1dv(GLint location, GLsizei count, const GLdouble *value); |
451 | void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
452 | void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); |
453 | void glUniform2d(GLint location, GLdouble x, GLdouble y); |
454 | void glUniform1d(GLint location, GLdouble x); |
455 | void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); |
456 | void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); |
457 | void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
458 | void glBlendFunci(GLuint buf, GLenum src, GLenum dst); |
459 | void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); |
460 | void glBlendEquationi(GLuint buf, GLenum mode); |
461 | void glMinSampleShading(GLfloat value); |
462 | |
463 | // OpenGL 4.1 core functions |
464 | void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data); |
465 | void glGetFloati_v(GLenum target, GLuint index, GLfloat *data); |
466 | void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f); |
467 | void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v); |
468 | void glScissorIndexedv(GLuint index, const GLint *v); |
469 | void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); |
470 | void glScissorArrayv(GLuint first, GLsizei count, const GLint *v); |
471 | void glViewportIndexedfv(GLuint index, const GLfloat *v); |
472 | void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); |
473 | void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v); |
474 | void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); |
475 | void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
476 | void glVertexAttribL4dv(GLuint index, const GLdouble *v); |
477 | void glVertexAttribL3dv(GLuint index, const GLdouble *v); |
478 | void glVertexAttribL2dv(GLuint index, const GLdouble *v); |
479 | void glVertexAttribL1dv(GLuint index, const GLdouble *v); |
480 | void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
481 | void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
482 | void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); |
483 | void glVertexAttribL1d(GLuint index, GLdouble x); |
484 | void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
485 | void glValidateProgramPipeline(GLuint pipeline); |
486 | void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
487 | void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
488 | void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
489 | void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
490 | void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
491 | void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
492 | void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
493 | void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
494 | void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
495 | void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
496 | void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
497 | void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
498 | void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
499 | void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
500 | void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
501 | void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
502 | void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
503 | void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
504 | void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
505 | void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
506 | void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
507 | void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); |
508 | void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
509 | void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
510 | void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
511 | void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
512 | void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
513 | void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
514 | void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
515 | void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); |
516 | void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
517 | void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
518 | void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
519 | void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
520 | void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
521 | void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); |
522 | void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
523 | void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); |
524 | void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
525 | void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); |
526 | void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
527 | void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); |
528 | void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
529 | void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); |
530 | void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
531 | void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); |
532 | void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
533 | void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); |
534 | void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
535 | void glProgramUniform1i(GLuint program, GLint location, GLint v0); |
536 | void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); |
537 | GLboolean glIsProgramPipeline(GLuint pipeline); |
538 | void glGenProgramPipelines(GLsizei n, GLuint *pipelines); |
539 | void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); |
540 | void glBindProgramPipeline(GLuint pipeline); |
541 | GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings); |
542 | void glActiveShaderProgram(GLuint pipeline, GLuint program); |
543 | void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); |
544 | void glProgramParameteri(GLuint program, GLenum pname, GLint value); |
545 | void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); |
546 | void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); |
547 | void glClearDepthf(GLfloat dd); |
548 | void glDepthRangef(GLfloat n, GLfloat f); |
549 | void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
550 | void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); |
551 | void glReleaseShaderCompiler(); |
552 | |
553 | // OpenGL 4.2 core functions |
554 | void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
555 | void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
556 | void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); |
557 | void glMemoryBarrier(GLbitfield barriers); |
558 | void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); |
559 | void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); |
560 | void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); |
561 | void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); |
562 | void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount); |
563 | void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); |
564 | void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); |
565 | void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); |
566 | |
567 | private: |
568 | friend class QOpenGLContext; |
569 | |
570 | static bool isContextCompatible(QOpenGLContext *context); |
571 | static QOpenGLVersionProfile versionProfile(); |
572 | |
573 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
574 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
575 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
576 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
577 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
578 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
579 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
580 | QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
581 | QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
582 | QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; |
583 | QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; |
584 | QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; |
585 | QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core; |
586 | QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core; |
587 | QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core; |
588 | }; |
589 | |
590 | // OpenGL 1.0 core functions |
591 | inline void QOpenGLFunctions_4_2_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
592 | { |
593 | d_1_0_Core->f.Viewport(x, y, width, height); |
594 | } |
595 | |
596 | inline void QOpenGLFunctions_4_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal) |
597 | { |
598 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
599 | } |
600 | |
601 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsEnabled(GLenum cap) |
602 | { |
603 | return d_1_0_Core->f.IsEnabled(cap); |
604 | } |
605 | |
606 | inline void QOpenGLFunctions_4_2_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
607 | { |
608 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
609 | } |
610 | |
611 | inline void QOpenGLFunctions_4_2_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
612 | { |
613 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
614 | } |
615 | |
616 | inline void QOpenGLFunctions_4_2_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
617 | { |
618 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
619 | } |
620 | |
621 | inline void QOpenGLFunctions_4_2_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
622 | { |
623 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
624 | } |
625 | |
626 | inline void QOpenGLFunctions_4_2_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
627 | { |
628 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
629 | } |
630 | |
631 | inline const GLubyte * QOpenGLFunctions_4_2_Core::glGetString(GLenum name) |
632 | { |
633 | return d_1_0_Core->f.GetString(name); |
634 | } |
635 | |
636 | inline void QOpenGLFunctions_4_2_Core::glGetIntegerv(GLenum pname, GLint *params) |
637 | { |
638 | d_1_0_Core->f.GetIntegerv(pname, params); |
639 | } |
640 | |
641 | inline void QOpenGLFunctions_4_2_Core::glGetFloatv(GLenum pname, GLfloat *params) |
642 | { |
643 | d_1_0_Core->f.GetFloatv(pname, params); |
644 | } |
645 | |
646 | inline GLenum QOpenGLFunctions_4_2_Core::glGetError() |
647 | { |
648 | return d_1_0_Core->f.GetError(); |
649 | } |
650 | |
651 | inline void QOpenGLFunctions_4_2_Core::glGetDoublev(GLenum pname, GLdouble *params) |
652 | { |
653 | d_1_0_Core->f.GetDoublev(pname, params); |
654 | } |
655 | |
656 | inline void QOpenGLFunctions_4_2_Core::glGetBooleanv(GLenum pname, GLboolean *params) |
657 | { |
658 | d_1_0_Core->f.GetBooleanv(pname, params); |
659 | } |
660 | |
661 | inline void QOpenGLFunctions_4_2_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
662 | { |
663 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
664 | } |
665 | |
666 | inline void QOpenGLFunctions_4_2_Core::glReadBuffer(GLenum mode) |
667 | { |
668 | d_1_0_Core->f.ReadBuffer(mode); |
669 | } |
670 | |
671 | inline void QOpenGLFunctions_4_2_Core::glPixelStorei(GLenum pname, GLint param) |
672 | { |
673 | d_1_0_Core->f.PixelStorei(pname, param); |
674 | } |
675 | |
676 | inline void QOpenGLFunctions_4_2_Core::glPixelStoref(GLenum pname, GLfloat param) |
677 | { |
678 | d_1_0_Core->f.PixelStoref(pname, param); |
679 | } |
680 | |
681 | inline void QOpenGLFunctions_4_2_Core::glDepthFunc(GLenum func) |
682 | { |
683 | d_1_0_Core->f.DepthFunc(func); |
684 | } |
685 | |
686 | inline void QOpenGLFunctions_4_2_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
687 | { |
688 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
689 | } |
690 | |
691 | inline void QOpenGLFunctions_4_2_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
692 | { |
693 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
694 | } |
695 | |
696 | inline void QOpenGLFunctions_4_2_Core::glLogicOp(GLenum opcode) |
697 | { |
698 | d_1_0_Core->f.LogicOp(opcode); |
699 | } |
700 | |
701 | inline void QOpenGLFunctions_4_2_Core::glBlendFunc(GLenum sfactor, GLenum dfactor) |
702 | { |
703 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
704 | } |
705 | |
706 | inline void QOpenGLFunctions_4_2_Core::glFlush() |
707 | { |
708 | d_1_0_Core->f.Flush(); |
709 | } |
710 | |
711 | inline void QOpenGLFunctions_4_2_Core::glFinish() |
712 | { |
713 | d_1_0_Core->f.Finish(); |
714 | } |
715 | |
716 | inline void QOpenGLFunctions_4_2_Core::glEnable(GLenum cap) |
717 | { |
718 | d_1_0_Core->f.Enable(cap); |
719 | } |
720 | |
721 | inline void QOpenGLFunctions_4_2_Core::glDisable(GLenum cap) |
722 | { |
723 | d_1_0_Core->f.Disable(cap); |
724 | } |
725 | |
726 | inline void QOpenGLFunctions_4_2_Core::glDepthMask(GLboolean flag) |
727 | { |
728 | d_1_0_Core->f.DepthMask(flag); |
729 | } |
730 | |
731 | inline void QOpenGLFunctions_4_2_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
732 | { |
733 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
734 | } |
735 | |
736 | inline void QOpenGLFunctions_4_2_Core::glStencilMask(GLuint mask) |
737 | { |
738 | d_1_0_Core->f.StencilMask(mask); |
739 | } |
740 | |
741 | inline void QOpenGLFunctions_4_2_Core::glClearDepth(GLdouble depth) |
742 | { |
743 | d_1_0_Core->f.ClearDepth(depth); |
744 | } |
745 | |
746 | inline void QOpenGLFunctions_4_2_Core::glClearStencil(GLint s) |
747 | { |
748 | d_1_0_Core->f.ClearStencil(s); |
749 | } |
750 | |
751 | inline void QOpenGLFunctions_4_2_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
752 | { |
753 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
754 | } |
755 | |
756 | inline void QOpenGLFunctions_4_2_Core::glClear(GLbitfield mask) |
757 | { |
758 | d_1_0_Core->f.Clear(mask); |
759 | } |
760 | |
761 | inline void QOpenGLFunctions_4_2_Core::glDrawBuffer(GLenum mode) |
762 | { |
763 | d_1_0_Core->f.DrawBuffer(mode); |
764 | } |
765 | |
766 | inline void QOpenGLFunctions_4_2_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
767 | { |
768 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
769 | } |
770 | |
771 | inline void QOpenGLFunctions_4_2_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
772 | { |
773 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
774 | } |
775 | |
776 | inline void QOpenGLFunctions_4_2_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
777 | { |
778 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
779 | } |
780 | |
781 | inline void QOpenGLFunctions_4_2_Core::glTexParameteri(GLenum target, GLenum pname, GLint param) |
782 | { |
783 | d_1_0_Core->f.TexParameteri(target, pname, param); |
784 | } |
785 | |
786 | inline void QOpenGLFunctions_4_2_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
787 | { |
788 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
789 | } |
790 | |
791 | inline void QOpenGLFunctions_4_2_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
792 | { |
793 | d_1_0_Core->f.TexParameterf(target, pname, param); |
794 | } |
795 | |
796 | inline void QOpenGLFunctions_4_2_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
797 | { |
798 | d_1_0_Core->f.Scissor(x, y, width, height); |
799 | } |
800 | |
801 | inline void QOpenGLFunctions_4_2_Core::glPolygonMode(GLenum face, GLenum mode) |
802 | { |
803 | d_1_0_Core->f.PolygonMode(face, mode); |
804 | } |
805 | |
806 | inline void QOpenGLFunctions_4_2_Core::glPointSize(GLfloat size) |
807 | { |
808 | d_1_0_Core->f.PointSize(size); |
809 | } |
810 | |
811 | inline void QOpenGLFunctions_4_2_Core::glLineWidth(GLfloat width) |
812 | { |
813 | d_1_0_Core->f.LineWidth(width); |
814 | } |
815 | |
816 | inline void QOpenGLFunctions_4_2_Core::glHint(GLenum target, GLenum mode) |
817 | { |
818 | d_1_0_Core->f.Hint(target, mode); |
819 | } |
820 | |
821 | inline void QOpenGLFunctions_4_2_Core::glFrontFace(GLenum mode) |
822 | { |
823 | d_1_0_Core->f.FrontFace(mode); |
824 | } |
825 | |
826 | inline void QOpenGLFunctions_4_2_Core::glCullFace(GLenum mode) |
827 | { |
828 | d_1_0_Core->f.CullFace(mode); |
829 | } |
830 | |
831 | |
832 | // OpenGL 1.1 core functions |
833 | inline void QOpenGLFunctions_4_2_Core::glIndexubv(const GLubyte *c) |
834 | { |
835 | Q_UNUSED(c); |
836 | QOPENGL_DEPRECATEDFUNCTION; |
837 | } |
838 | |
839 | inline void QOpenGLFunctions_4_2_Core::glIndexub(GLubyte c) |
840 | { |
841 | Q_UNUSED(c); |
842 | QOPENGL_DEPRECATEDFUNCTION; |
843 | } |
844 | |
845 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsTexture(GLuint texture) |
846 | { |
847 | return d_1_1_Core->f.IsTexture(texture); |
848 | } |
849 | |
850 | inline void QOpenGLFunctions_4_2_Core::glGenTextures(GLsizei n, GLuint *textures) |
851 | { |
852 | d_1_1_Core->f.GenTextures(n, textures); |
853 | } |
854 | |
855 | inline void QOpenGLFunctions_4_2_Core::glDeleteTextures(GLsizei n, const GLuint *textures) |
856 | { |
857 | d_1_1_Core->f.DeleteTextures(n, textures); |
858 | } |
859 | |
860 | inline void QOpenGLFunctions_4_2_Core::glBindTexture(GLenum target, GLuint texture) |
861 | { |
862 | d_1_1_Core->f.BindTexture(target, texture); |
863 | } |
864 | |
865 | inline void QOpenGLFunctions_4_2_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
866 | { |
867 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
868 | } |
869 | |
870 | inline void QOpenGLFunctions_4_2_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
871 | { |
872 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
873 | } |
874 | |
875 | inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
876 | { |
877 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
878 | } |
879 | |
880 | inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
881 | { |
882 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
883 | } |
884 | |
885 | inline void QOpenGLFunctions_4_2_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
886 | { |
887 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
888 | } |
889 | |
890 | inline void QOpenGLFunctions_4_2_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
891 | { |
892 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
893 | } |
894 | |
895 | inline void QOpenGLFunctions_4_2_Core::glPolygonOffset(GLfloat factor, GLfloat units) |
896 | { |
897 | d_1_1_Core->f.PolygonOffset(factor, units); |
898 | } |
899 | |
900 | inline void QOpenGLFunctions_4_2_Core::glGetPointerv(GLenum pname, GLvoid* *params) |
901 | { |
902 | Q_UNUSED(pname); |
903 | Q_UNUSED(params); |
904 | QOPENGL_DEPRECATEDFUNCTION; |
905 | } |
906 | |
907 | inline void QOpenGLFunctions_4_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
908 | { |
909 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
910 | } |
911 | |
912 | inline void QOpenGLFunctions_4_2_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
913 | { |
914 | d_1_1_Core->f.DrawArrays(mode, first, count); |
915 | } |
916 | |
917 | |
918 | // OpenGL 1.2 core functions |
919 | inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
920 | { |
921 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
922 | } |
923 | |
924 | inline void QOpenGLFunctions_4_2_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
925 | { |
926 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
927 | } |
928 | |
929 | inline void QOpenGLFunctions_4_2_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
930 | { |
931 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
932 | } |
933 | |
934 | inline void QOpenGLFunctions_4_2_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
935 | { |
936 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
937 | } |
938 | |
939 | inline void QOpenGLFunctions_4_2_Core::glBlendEquation(GLenum mode) |
940 | { |
941 | d_1_2_Core->f.BlendEquation(mode); |
942 | } |
943 | |
944 | inline void QOpenGLFunctions_4_2_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
945 | { |
946 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
947 | } |
948 | |
949 | |
950 | // OpenGL 1.3 core functions |
951 | inline void QOpenGLFunctions_4_2_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
952 | { |
953 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
954 | } |
955 | |
956 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
957 | { |
958 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
959 | } |
960 | |
961 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
962 | { |
963 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
964 | } |
965 | |
966 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
967 | { |
968 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
969 | } |
970 | |
971 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
972 | { |
973 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
974 | } |
975 | |
976 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
977 | { |
978 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
979 | } |
980 | |
981 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
982 | { |
983 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
984 | } |
985 | |
986 | inline void QOpenGLFunctions_4_2_Core::glSampleCoverage(GLfloat value, GLboolean invert) |
987 | { |
988 | d_1_3_Core->f.SampleCoverage(value, invert); |
989 | } |
990 | |
991 | inline void QOpenGLFunctions_4_2_Core::glActiveTexture(GLenum texture) |
992 | { |
993 | d_1_3_Core->f.ActiveTexture(texture); |
994 | } |
995 | |
996 | |
997 | // OpenGL 1.4 core functions |
998 | inline void QOpenGLFunctions_4_2_Core::glPointParameteriv(GLenum pname, const GLint *params) |
999 | { |
1000 | d_1_4_Core->f.PointParameteriv(pname, params); |
1001 | } |
1002 | |
1003 | inline void QOpenGLFunctions_4_2_Core::glPointParameteri(GLenum pname, GLint param) |
1004 | { |
1005 | d_1_4_Core->f.PointParameteri(pname, param); |
1006 | } |
1007 | |
1008 | inline void QOpenGLFunctions_4_2_Core::glPointParameterfv(GLenum pname, const GLfloat *params) |
1009 | { |
1010 | d_1_4_Core->f.PointParameterfv(pname, params); |
1011 | } |
1012 | |
1013 | inline void QOpenGLFunctions_4_2_Core::glPointParameterf(GLenum pname, GLfloat param) |
1014 | { |
1015 | d_1_4_Core->f.PointParameterf(pname, param); |
1016 | } |
1017 | |
1018 | inline void QOpenGLFunctions_4_2_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
1019 | { |
1020 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
1021 | } |
1022 | |
1023 | inline void QOpenGLFunctions_4_2_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
1024 | { |
1025 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
1026 | } |
1027 | |
1028 | inline void QOpenGLFunctions_4_2_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
1029 | { |
1030 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1031 | } |
1032 | |
1033 | |
1034 | // OpenGL 1.5 core functions |
1035 | inline void QOpenGLFunctions_4_2_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
1036 | { |
1037 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
1038 | } |
1039 | |
1040 | inline void QOpenGLFunctions_4_2_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1041 | { |
1042 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
1043 | } |
1044 | |
1045 | inline GLboolean QOpenGLFunctions_4_2_Core::glUnmapBuffer(GLenum target) |
1046 | { |
1047 | return d_1_5_Core->f.UnmapBuffer(target); |
1048 | } |
1049 | |
1050 | inline GLvoid* QOpenGLFunctions_4_2_Core::glMapBuffer(GLenum target, GLenum access) |
1051 | { |
1052 | return d_1_5_Core->f.MapBuffer(target, access); |
1053 | } |
1054 | |
1055 | inline void QOpenGLFunctions_4_2_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
1056 | { |
1057 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
1058 | } |
1059 | |
1060 | inline void QOpenGLFunctions_4_2_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
1061 | { |
1062 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
1063 | } |
1064 | |
1065 | inline void QOpenGLFunctions_4_2_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
1066 | { |
1067 | d_1_5_Core->f.BufferData(target, size, data, usage); |
1068 | } |
1069 | |
1070 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsBuffer(GLuint buffer) |
1071 | { |
1072 | return d_1_5_Core->f.IsBuffer(buffer); |
1073 | } |
1074 | |
1075 | inline void QOpenGLFunctions_4_2_Core::glGenBuffers(GLsizei n, GLuint *buffers) |
1076 | { |
1077 | d_1_5_Core->f.GenBuffers(n, buffers); |
1078 | } |
1079 | |
1080 | inline void QOpenGLFunctions_4_2_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
1081 | { |
1082 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
1083 | } |
1084 | |
1085 | inline void QOpenGLFunctions_4_2_Core::glBindBuffer(GLenum target, GLuint buffer) |
1086 | { |
1087 | d_1_5_Core->f.BindBuffer(target, buffer); |
1088 | } |
1089 | |
1090 | inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
1091 | { |
1092 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
1093 | } |
1094 | |
1095 | inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
1096 | { |
1097 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
1098 | } |
1099 | |
1100 | inline void QOpenGLFunctions_4_2_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
1101 | { |
1102 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
1103 | } |
1104 | |
1105 | inline void QOpenGLFunctions_4_2_Core::glEndQuery(GLenum target) |
1106 | { |
1107 | d_1_5_Core->f.EndQuery(target); |
1108 | } |
1109 | |
1110 | inline void QOpenGLFunctions_4_2_Core::glBeginQuery(GLenum target, GLuint id) |
1111 | { |
1112 | d_1_5_Core->f.BeginQuery(target, id); |
1113 | } |
1114 | |
1115 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsQuery(GLuint id) |
1116 | { |
1117 | return d_1_5_Core->f.IsQuery(id); |
1118 | } |
1119 | |
1120 | inline void QOpenGLFunctions_4_2_Core::glDeleteQueries(GLsizei n, const GLuint *ids) |
1121 | { |
1122 | d_1_5_Core->f.DeleteQueries(n, ids); |
1123 | } |
1124 | |
1125 | inline void QOpenGLFunctions_4_2_Core::glGenQueries(GLsizei n, GLuint *ids) |
1126 | { |
1127 | d_1_5_Core->f.GenQueries(n, ids); |
1128 | } |
1129 | |
1130 | |
1131 | // OpenGL 2.0 core functions |
1132 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
1133 | { |
1134 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
1135 | } |
1136 | |
1137 | inline void QOpenGLFunctions_4_2_Core::glValidateProgram(GLuint program) |
1138 | { |
1139 | d_2_0_Core->f.ValidateProgram(program); |
1140 | } |
1141 | |
1142 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1143 | { |
1144 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
1145 | } |
1146 | |
1147 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1148 | { |
1149 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
1150 | } |
1151 | |
1152 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1153 | { |
1154 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
1155 | } |
1156 | |
1157 | inline void QOpenGLFunctions_4_2_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
1158 | { |
1159 | d_2_0_Core->f.Uniform4iv(location, count, value); |
1160 | } |
1161 | |
1162 | inline void QOpenGLFunctions_4_2_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
1163 | { |
1164 | d_2_0_Core->f.Uniform3iv(location, count, value); |
1165 | } |
1166 | |
1167 | inline void QOpenGLFunctions_4_2_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
1168 | { |
1169 | d_2_0_Core->f.Uniform2iv(location, count, value); |
1170 | } |
1171 | |
1172 | inline void QOpenGLFunctions_4_2_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
1173 | { |
1174 | d_2_0_Core->f.Uniform1iv(location, count, value); |
1175 | } |
1176 | |
1177 | inline void QOpenGLFunctions_4_2_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
1178 | { |
1179 | d_2_0_Core->f.Uniform4fv(location, count, value); |
1180 | } |
1181 | |
1182 | inline void QOpenGLFunctions_4_2_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
1183 | { |
1184 | d_2_0_Core->f.Uniform3fv(location, count, value); |
1185 | } |
1186 | |
1187 | inline void QOpenGLFunctions_4_2_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
1188 | { |
1189 | d_2_0_Core->f.Uniform2fv(location, count, value); |
1190 | } |
1191 | |
1192 | inline void QOpenGLFunctions_4_2_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
1193 | { |
1194 | d_2_0_Core->f.Uniform1fv(location, count, value); |
1195 | } |
1196 | |
1197 | inline void QOpenGLFunctions_4_2_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
1198 | { |
1199 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
1200 | } |
1201 | |
1202 | inline void QOpenGLFunctions_4_2_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
1203 | { |
1204 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
1205 | } |
1206 | |
1207 | inline void QOpenGLFunctions_4_2_Core::glUniform2i(GLint location, GLint v0, GLint v1) |
1208 | { |
1209 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
1210 | } |
1211 | |
1212 | inline void QOpenGLFunctions_4_2_Core::glUniform1i(GLint location, GLint v0) |
1213 | { |
1214 | d_2_0_Core->f.Uniform1i(location, v0); |
1215 | } |
1216 | |
1217 | inline void QOpenGLFunctions_4_2_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
1218 | { |
1219 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
1220 | } |
1221 | |
1222 | inline void QOpenGLFunctions_4_2_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
1223 | { |
1224 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
1225 | } |
1226 | |
1227 | inline void QOpenGLFunctions_4_2_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
1228 | { |
1229 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
1230 | } |
1231 | |
1232 | inline void QOpenGLFunctions_4_2_Core::glUniform1f(GLint location, GLfloat v0) |
1233 | { |
1234 | d_2_0_Core->f.Uniform1f(location, v0); |
1235 | } |
1236 | |
1237 | inline void QOpenGLFunctions_4_2_Core::glUseProgram(GLuint program) |
1238 | { |
1239 | d_2_0_Core->f.UseProgram(program); |
1240 | } |
1241 | |
1242 | inline void QOpenGLFunctions_4_2_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
1243 | { |
1244 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
1245 | } |
1246 | |
1247 | inline void QOpenGLFunctions_4_2_Core::glLinkProgram(GLuint program) |
1248 | { |
1249 | d_2_0_Core->f.LinkProgram(program); |
1250 | } |
1251 | |
1252 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsShader(GLuint shader) |
1253 | { |
1254 | return d_2_0_Core->f.IsShader(shader); |
1255 | } |
1256 | |
1257 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsProgram(GLuint program) |
1258 | { |
1259 | return d_2_0_Core->f.IsProgram(program); |
1260 | } |
1261 | |
1262 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
1263 | { |
1264 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
1265 | } |
1266 | |
1267 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
1268 | { |
1269 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
1270 | } |
1271 | |
1272 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
1273 | { |
1274 | d_2_0_Core->f. |
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