1/****************************************************************************
2**
3** Copyright (C) 2016 The Qt Company Ltd.
4** Contact: https://www.qt.io/licensing/
5**
6** This file is part of the Qt Data Visualization module of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:GPL$
9** Commercial License Usage
10** Licensees holding valid commercial Qt licenses may use this file in
11** accordance with the commercial license agreement provided with the
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15** information use the contact form at https://www.qt.io/contact-us.
16**
17** GNU General Public License Usage
18** Alternatively, this file may be used under the terms of the GNU
19** General Public License version 3 or (at your option) any later version
20** approved by the KDE Free Qt Foundation. The licenses are as published by
21** the Free Software Foundation and appearing in the file LICENSE.GPL3
22** included in the packaging of this file. Please review the following
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28****************************************************************************/
29
30#include "enumtostringmap_p.h"
31
32#ifdef VERBOSE_STATE_STORE
33
34#include <QDebug>
35
36static EnumToStringMap *theInstance = 0;
37static unsigned int theInstanceCount = 0;
38
39EnumToStringMap *EnumToStringMap::newInstance()
40{
41 if (theInstance) {
42 theInstanceCount++;
43 return theInstance;
44 }
45
46 theInstance = new EnumToStringMap();
47 theInstanceCount++;
48 return theInstance;
49}
50
51void EnumToStringMap::deleteInstance()
52{
53 theInstanceCount--;
54 if (theInstanceCount <= 0) {
55 delete theInstance;
56 theInstance = 0;
57 }
58}
59
60EnumToStringMap::EnumToStringMap() :
61 m_unknown("<unknown>")
62{
63 m_map[GL_ZERO] = "ZERO/null";
64
65 m_map[GL_DEPTH_BUFFER_BIT] = "DEPTH_BUFFER_BIT";
66 m_map[GL_STENCIL_BUFFER_BIT] = "STENCIL_BUFFER_BIT";
67 m_map[GL_COLOR_BUFFER_BIT] = "COLOR_BUFFER_BIT";
68
69 m_map[GL_STENCIL_BUFFER_BIT] = "STENCIL_BUFFER_BIT";
70 m_map[GL_COLOR_BUFFER_BIT] = "COLOR_BUFFER_BIT";
71
72 m_map[GL_POINTS] = "POINTS";
73 m_map[GL_LINES] = "LINES";
74 m_map[GL_LINE_LOOP] = "LINE_LOOP";
75 m_map[GL_LINE_STRIP] = "LINE_STRIP";
76 m_map[GL_TRIANGLES] = "TRIANGLES";
77 m_map[GL_TRIANGLE_STRIP] = "TRIANGLE_STRIP";
78 m_map[GL_TRIANGLE_FAN] = "TRIANGLE_FAN";
79
80 m_map[GL_SRC_COLOR] = "SRC_COLOR";
81 m_map[GL_ONE_MINUS_SRC_COLOR] = "ONE_MINUS_SRC_COLOR";
82 m_map[GL_SRC_ALPHA] = "SRC_ALPHA";
83 m_map[GL_ONE_MINUS_SRC_ALPHA] = "ONE_MINUS_SRC_ALPHA";
84 m_map[GL_DST_ALPHA] = "DST_ALPHA";
85 m_map[GL_ONE_MINUS_DST_ALPHA] = "ONE_MINUS_DST_ALPHA";
86
87 m_map[GL_DST_COLOR] = "DST_COLOR";
88 m_map[GL_ONE_MINUS_DST_COLOR] = "ONE_MINUS_DST_COLOR";
89 m_map[GL_SRC_ALPHA_SATURATE] = "SRC_ALPHA_SATURATE";
90
91 m_map[GL_FUNC_ADD] = "FUNC_ADD";
92 m_map[GL_BLEND_EQUATION] = "BLEND_EQUATION";
93 m_map[GL_BLEND_EQUATION_RGB] = "BLEND_EQUATION_RGB";
94 m_map[GL_BLEND_EQUATION_ALPHA] = "BLEND_EQUATION_ALPHA";
95
96 m_map[GL_FUNC_SUBTRACT] = "FUNC_SUBTRACT";
97 m_map[GL_FUNC_REVERSE_SUBTRACT] = "FUNC_REVERSE_SUBTRACT";
98
99 m_map[GL_BLEND_DST_RGB] = "BLEND_DST_RGB";
100 m_map[GL_BLEND_SRC_RGB] = "BLEND_SRC_RGB";
101 m_map[GL_BLEND_DST_ALPHA] = "BLEND_DST_ALPHA";
102 m_map[GL_BLEND_SRC_ALPHA] = "BLEND_SRC_ALPHA";
103 m_map[GL_CONSTANT_COLOR] = "CONSTANT_COLOR";
104 m_map[GL_ONE_MINUS_CONSTANT_COLOR] = "ONE_MINUS_CONSTANT_COLOR";
105 m_map[GL_CONSTANT_ALPHA] = "CONSTANT_ALPHA";
106 m_map[GL_ONE_MINUS_CONSTANT_ALPHA] = "ONE_MINUS_CONSTANT_ALPHA";
107 m_map[GL_BLEND_COLOR] = "BLEND_COLOR";
108
109 m_map[GL_ARRAY_BUFFER] = "ARRAY_BUFFER";
110 m_map[GL_ELEMENT_ARRAY_BUFFER] = "ELEMENT_ARRAY_BUFFER";
111 m_map[GL_ARRAY_BUFFER_BINDING] = "ARRAY_BUFFER_BINDING";
112 m_map[GL_ELEMENT_ARRAY_BUFFER_BINDING] = "ELEMENT_ARRAY_BUFFER_BINDING";
113
114 m_map[GL_STREAM_DRAW] = "STREAM_DRAW";
115 m_map[GL_STATIC_DRAW] = "STATIC_DRAW";
116 m_map[GL_DYNAMIC_DRAW] = "DYNAMIC_DRAW";
117
118 m_map[GL_BUFFER_SIZE] = "BUFFER_SIZE";
119 m_map[GL_BUFFER_USAGE] = "BUFFER_USAGE";
120
121 m_map[GL_CURRENT_VERTEX_ATTRIB] = "CURRENT_VERTEX_ATTRIB";
122
123 m_map[GL_FRONT] = "FRONT";
124 m_map[GL_BACK] = "BACK";
125 m_map[GL_FRONT_AND_BACK] = "FRONT_AND_BACK";
126
127 m_map[GL_CULL_FACE] = "CULL_FACE";
128 m_map[GL_BLEND] = "BLEND";
129 m_map[GL_DITHER] = "DITHER";
130 m_map[GL_STENCIL_TEST] = "STENCIL_TEST";
131 m_map[GL_DEPTH_TEST] = "DEPTH_TEST";
132 m_map[GL_SCISSOR_TEST] = "SCISSOR_TEST";
133 m_map[GL_POLYGON_OFFSET_FILL] = "POLYGON_OFFSET_FILL";
134 m_map[GL_SAMPLE_ALPHA_TO_COVERAGE] = "SAMPLE_ALPHA_TO_COVERAGE";
135 m_map[GL_SAMPLE_COVERAGE] = "SAMPLE_COVERAGE";
136
137 m_map[GL_NO_ERROR] = "NO_ERROR";
138 m_map[GL_INVALID_ENUM] = "INVALID_ENUM";
139 m_map[GL_INVALID_VALUE] = "INVALID_VALUE";
140 m_map[GL_INVALID_OPERATION] = "INVALID_OPERATION";
141 m_map[GL_OUT_OF_MEMORY] = "OUT_OF_MEMORY";
142
143 m_map[GL_CW] = "CW";
144 m_map[GL_CCW] = "CCW";
145
146 m_map[GL_LINE_WIDTH] = "LINE_WIDTH";
147 m_map[GL_ALIASED_POINT_SIZE_RANGE] = "ALIASED_POINT_SIZE_RANGE";
148 m_map[GL_ALIASED_LINE_WIDTH_RANGE] = "ALIASED_LINE_WIDTH_RANGE";
149 m_map[GL_CULL_FACE_MODE] = "CULL_FACE_MODE";
150 m_map[GL_FRONT_FACE] = "FRONT_FACE";
151 m_map[GL_DEPTH_RANGE] = "DEPTH_RANGE";
152 m_map[GL_DEPTH_WRITEMASK] = "DEPTH_WRITEMASK";
153 m_map[GL_DEPTH_CLEAR_VALUE] = "DEPTH_CLEAR_VALUE";
154 m_map[GL_DEPTH_FUNC] = "DEPTH_FUNC";
155 m_map[GL_STENCIL_CLEAR_VALUE] = "STENCIL_CLEAR_VALUE";
156 m_map[GL_STENCIL_FUNC] = "STENCIL_FUNC";
157 m_map[GL_STENCIL_FAIL] = "STENCIL_FAIL";
158 m_map[GL_STENCIL_PASS_DEPTH_FAIL] = "STENCIL_PASS_DEPTH_FAIL";
159 m_map[GL_STENCIL_PASS_DEPTH_PASS] = "STENCIL_PASS_DEPTH_PASS";
160 m_map[GL_STENCIL_REF] = "STENCIL_REF";
161 m_map[GL_STENCIL_VALUE_MASK] = "STENCIL_VALUE_MASK";
162 m_map[GL_STENCIL_WRITEMASK] = "STENCIL_WRITEMASK";
163 m_map[GL_STENCIL_BACK_FUNC] = "STENCIL_BACK_FUNC";
164 m_map[GL_STENCIL_BACK_FAIL] = "STENCIL_BACK_FAIL";
165 m_map[GL_STENCIL_BACK_PASS_DEPTH_FAIL] = "STENCIL_BACK_PASS_DEPTH_FAIL";
166 m_map[GL_STENCIL_BACK_PASS_DEPTH_PASS] = "STENCIL_BACK_PASS_DEPTH_PASS";
167 m_map[GL_STENCIL_BACK_REF] = "STENCIL_BACK_REF";
168 m_map[GL_STENCIL_BACK_VALUE_MASK] = "STENCIL_BACK_VALUE_MASK";
169 m_map[GL_STENCIL_BACK_WRITEMASK] = "STENCIL_BACK_WRITEMASK";
170 m_map[GL_VIEWPORT] = "VIEWPORT";
171 m_map[GL_SCISSOR_BOX] = "SCISSOR_BOX";
172
173 m_map[GL_COLOR_CLEAR_VALUE] = "COLOR_CLEAR_VALUE";
174 m_map[GL_COLOR_WRITEMASK] = "COLOR_WRITEMASK";
175 m_map[GL_UNPACK_ALIGNMENT] = "UNPACK_ALIGNMENT";
176 m_map[GL_PACK_ALIGNMENT] = "PACK_ALIGNMENT";
177 m_map[GL_MAX_TEXTURE_SIZE] = "MAX_TEXTURE_SIZE";
178 m_map[GL_MAX_VIEWPORT_DIMS] = "MAX_VIEWPORT_DIMS";
179 m_map[GL_SUBPIXEL_BITS] = "SUBPIXEL_BITS";
180 m_map[GL_RED_BITS] = "RED_BITS";
181 m_map[GL_GREEN_BITS] = "GREEN_BITS";
182 m_map[GL_BLUE_BITS] = "BLUE_BITS";
183 m_map[GL_ALPHA_BITS] = "ALPHA_BITS";
184 m_map[GL_DEPTH_BITS] = "DEPTH_BITS";
185 m_map[GL_STENCIL_BITS] = "STENCIL_BITS";
186 m_map[GL_POLYGON_OFFSET_UNITS] = "POLYGON_OFFSET_UNITS";
187
188 m_map[GL_POLYGON_OFFSET_FACTOR] = "POLYGON_OFFSET_FACTOR";
189 m_map[GL_TEXTURE_BINDING_2D] = "TEXTURE_BINDING_2D";
190 m_map[GL_SAMPLE_BUFFERS] = "SAMPLE_BUFFERS";
191 m_map[GL_SAMPLES] = "SAMPLES";
192 m_map[GL_SAMPLE_COVERAGE_VALUE] = "SAMPLE_COVERAGE_VALUE";
193 m_map[GL_SAMPLE_COVERAGE_INVERT] = "SAMPLE_COVERAGE_INVERT";
194
195 m_map[GL_COMPRESSED_TEXTURE_FORMATS] = "COMPRESSED_TEXTURE_FORMATS";
196
197 m_map[GL_DONT_CARE] = "DONT_CARE";
198 m_map[GL_FASTEST] = "FASTEST";
199 m_map[GL_NICEST] = "NICEST";
200
201 m_map[GL_GENERATE_MIPMAP_HINT] = "GENERATE_MIPMAP_HINT";
202
203 m_map[GL_BYTE] = "BYTE";
204 m_map[GL_UNSIGNED_BYTE] = "UNSIGNED_BYTE";
205 m_map[GL_SHORT] = "SHORT";
206 m_map[GL_UNSIGNED_SHORT] = "UNSIGNED_SHORT";
207 m_map[GL_INT] = "INT";
208 m_map[GL_UNSIGNED_INT] = "UNSIGNED_INT";
209 m_map[GL_FLOAT] = "FLOAT";
210
211 m_map[GL_DEPTH_COMPONENT] = "DEPTH_COMPONENT";
212 m_map[GL_ALPHA] = "ALPHA";
213 m_map[GL_RGB] = "RGB";
214 m_map[GL_RGBA] = "RGBA";
215 m_map[GL_LUMINANCE] = "LUMINANCE";
216 m_map[GL_LUMINANCE_ALPHA] = "LUMINANCE_ALPHA";
217
218 m_map[GL_UNSIGNED_SHORT_4_4_4_4] = "UNSIGNED_SHORT_4_4_4_4";
219 m_map[GL_UNSIGNED_SHORT_5_5_5_1] = "UNSIGNED_SHORT_5_5_5_1";
220 m_map[GL_UNSIGNED_SHORT_5_6_5] = "UNSIGNED_SHORT_5_6_5";
221
222 m_map[GL_FRAGMENT_SHADER] = "FRAGMENT_SHADER";
223 m_map[GL_VERTEX_SHADER] = "VERTEX_SHADER";
224 m_map[GL_MAX_VERTEX_ATTRIBS] = "MAX_VERTEX_ATTRIBS";
225 m_map[GL_MAX_VERTEX_UNIFORM_VECTORS] = "MAX_VERTEX_UNIFORM_VECTORS";
226 m_map[GL_MAX_VARYING_VECTORS] = "MAX_VARYING_VECTORS";
227 m_map[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = "MAX_COMBINED_TEXTURE_IMAGE_UNITS";
228 m_map[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = "MAX_VERTEX_TEXTURE_IMAGE_UNITS";
229 m_map[GL_MAX_TEXTURE_IMAGE_UNITS] = "MAX_TEXTURE_IMAGE_UNITS";
230 m_map[GL_MAX_FRAGMENT_UNIFORM_VECTORS] = "MAX_FRAGMENT_UNIFORM_VECTORS";
231 m_map[GL_SHADER_TYPE] = "SHADER_TYPE";
232 m_map[GL_DELETE_STATUS] = "DELETE_STATUS";
233 m_map[GL_LINK_STATUS] = "LINK_STATUS";
234 m_map[GL_VALIDATE_STATUS] = "VALIDATE_STATUS";
235 m_map[GL_ATTACHED_SHADERS] = "ATTACHED_SHADERS";
236 m_map[GL_ACTIVE_UNIFORMS] = "ACTIVE_UNIFORMS";
237 m_map[GL_ACTIVE_ATTRIBUTES] = "ACTIVE_ATTRIBUTES";
238 m_map[GL_SHADING_LANGUAGE_VERSION] = "SHADING_LANGUAGE_VERSION";
239 m_map[GL_CURRENT_PROGRAM] = "CURRENT_PROGRAM";
240
241 m_map[GL_NEVER] = "NEVER";
242 m_map[GL_LESS] = "LESS";
243 m_map[GL_EQUAL] = "EQUAL";
244 m_map[GL_LEQUAL] = "LEQUAL";
245 m_map[GL_GREATER] = "GREATER";
246 m_map[GL_NOTEQUAL] = "NOTEQUAL";
247 m_map[GL_GEQUAL] = "GEQUAL";
248 m_map[GL_ALWAYS] = "ALWAYS";
249
250 m_map[GL_KEEP] = "KEEP";
251 m_map[GL_REPLACE] = "REPLACE";
252 m_map[GL_INCR] = "INCR";
253 m_map[GL_DECR] = "DECR";
254 m_map[GL_INVERT] = "INVERT";
255 m_map[GL_INCR_WRAP] = "INCR_WRAP";
256 m_map[GL_DECR_WRAP] = "DECR_WRAP";
257
258 m_map[GL_VENDOR] = "VENDOR";
259 m_map[GL_RENDERER] = "RENDERER";
260 m_map[GL_VERSION] = "VERSION";
261
262 m_map[GL_NEAREST] = "NEAREST";
263 m_map[GL_LINEAR] = "LINEAR";
264
265 m_map[GL_NEAREST_MIPMAP_NEAREST] = "NEAREST_MIPMAP_NEAREST";
266 m_map[GL_LINEAR_MIPMAP_NEAREST] = "LINEAR_MIPMAP_NEAREST";
267 m_map[GL_NEAREST_MIPMAP_LINEAR] = "NEAREST_MIPMAP_LINEAR";
268 m_map[GL_LINEAR_MIPMAP_LINEAR] = "LINEAR_MIPMAP_LINEAR";
269
270 m_map[GL_TEXTURE_MAG_FILTER] = "TEXTURE_MAG_FILTER";
271 m_map[GL_TEXTURE_MIN_FILTER] = "TEXTURE_MIN_FILTER";
272 m_map[GL_TEXTURE_WRAP_S] = "TEXTURE_WRAP_S";
273 m_map[GL_TEXTURE_WRAP_T] = "TEXTURE_WRAP_T";
274
275 m_map[GL_TEXTURE_2D] = "TEXTURE_2D";
276 m_map[GL_TEXTURE] = "TEXTURE";
277
278 m_map[GL_TEXTURE_CUBE_MAP] = "TEXTURE_CUBE_MAP";
279 m_map[GL_TEXTURE_BINDING_CUBE_MAP] = "TEXTURE_BINDING_CUBE_MAP";
280 m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_X] = "TEXTURE_CUBE_MAP_POSITIVE_X";
281 m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_X] = "TEXTURE_CUBE_MAP_NEGATIVE_X";
282 m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_Y] = "TEXTURE_CUBE_MAP_POSITIVE_Y";
283 m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_Y] = "TEXTURE_CUBE_MAP_NEGATIVE_Y";
284 m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_Z] = "TEXTURE_CUBE_MAP_POSITIVE_Z";
285 m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_Z] = "TEXTURE_CUBE_MAP_NEGATIVE_Z";
286 m_map[GL_MAX_CUBE_MAP_TEXTURE_SIZE] = "MAX_CUBE_MAP_TEXTURE_SIZE";
287
288 m_map[GL_TEXTURE0] = "TEXTURE0";
289 m_map[GL_TEXTURE1] = "TEXTURE1";
290 m_map[GL_TEXTURE2] = "TEXTURE2";
291 m_map[GL_TEXTURE3] = "TEXTURE3";
292 m_map[GL_TEXTURE4] = "TEXTURE4";
293 m_map[GL_TEXTURE5] = "TEXTURE5";
294 m_map[GL_TEXTURE6] = "TEXTURE6";
295 m_map[GL_TEXTURE7] = "TEXTURE7";
296 m_map[GL_TEXTURE8] = "TEXTURE8";
297 m_map[GL_TEXTURE9] = "TEXTURE9";
298 m_map[GL_TEXTURE10] = "TEXTURE10";
299 m_map[GL_TEXTURE11] = "TEXTURE11";
300 m_map[GL_TEXTURE12] = "TEXTURE12";
301 m_map[GL_TEXTURE13] = "TEXTURE13";
302 m_map[GL_TEXTURE14] = "TEXTURE14";
303 m_map[GL_TEXTURE15] = "TEXTURE15";
304 m_map[GL_TEXTURE16] = "TEXTURE16";
305 m_map[GL_TEXTURE17] = "TEXTURE17";
306 m_map[GL_TEXTURE18] = "TEXTURE18";
307 m_map[GL_TEXTURE19] = "TEXTURE19";
308 m_map[GL_TEXTURE20] = "TEXTURE20";
309 m_map[GL_TEXTURE21] = "TEXTURE21";
310 m_map[GL_TEXTURE22] = "TEXTURE22";
311 m_map[GL_TEXTURE23] = "TEXTURE23";
312 m_map[GL_TEXTURE24] = "TEXTURE24";
313 m_map[GL_TEXTURE25] = "TEXTURE25";
314 m_map[GL_TEXTURE26] = "TEXTURE26";
315 m_map[GL_TEXTURE27] = "TEXTURE27";
316 m_map[GL_TEXTURE28] = "TEXTURE28";
317 m_map[GL_TEXTURE29] = "TEXTURE29";
318 m_map[GL_TEXTURE30] = "TEXTURE30";
319 m_map[GL_TEXTURE31] = "TEXTURE31";
320 m_map[GL_ACTIVE_TEXTURE] = "ACTIVE_TEXTURE";
321
322 m_map[GL_REPEAT] = "REPEAT";
323 m_map[GL_CLAMP_TO_EDGE] = "CLAMP_TO_EDGE";
324 m_map[GL_MIRRORED_REPEAT] = "MIRRORED_REPEAT";
325
326 m_map[GL_FLOAT_VEC2] = "FLOAT_VEC2";
327 m_map[GL_FLOAT_VEC3] = "FLOAT_VEC3";
328 m_map[GL_FLOAT_VEC4] = "FLOAT_VEC4";
329 m_map[GL_INT_VEC2] = "INT_VEC2";
330 m_map[GL_INT_VEC3] = "INT_VEC3";
331 m_map[GL_INT_VEC4] = "INT_VEC4";
332 m_map[GL_BOOL] = "BOOL";
333 m_map[GL_BOOL_VEC2] = "BOOL_VEC2";
334 m_map[GL_BOOL_VEC3] = "BOOL_VEC3";
335 m_map[GL_BOOL_VEC4] = "BOOL_VEC4";
336 m_map[GL_FLOAT_MAT2] = "FLOAT_MAT2";
337 m_map[GL_FLOAT_MAT3] = "FLOAT_MAT3";
338 m_map[GL_FLOAT_MAT4] = "FLOAT_MAT4";
339 m_map[GL_SAMPLER_2D] = "SAMPLER_2D";
340 m_map[GL_SAMPLER_CUBE] = "SAMPLER_CUBE";
341
342 m_map[GL_VERTEX_ATTRIB_ARRAY_ENABLED] = "VERTEX_ATTRIB_ARRAY_ENABLED";
343 m_map[GL_VERTEX_ATTRIB_ARRAY_SIZE] = "VERTEX_ATTRIB_ARRAY_SIZE";
344 m_map[GL_VERTEX_ATTRIB_ARRAY_STRIDE] = "VERTEX_ATTRIB_ARRAY_STRIDE";
345 m_map[GL_VERTEX_ATTRIB_ARRAY_TYPE] = "VERTEX_ATTRIB_ARRAY_TYPE";
346 m_map[GL_VERTEX_ATTRIB_ARRAY_NORMALIZED] = "VERTEX_ATTRIB_ARRAY_NORMALIZED";
347 m_map[GL_VERTEX_ATTRIB_ARRAY_POINTER] = "VERTEX_ATTRIB_ARRAY_POINTER";
348 m_map[GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING] = "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
349
350 m_map[GL_COMPILE_STATUS] = "COMPILE_STATUS";
351
352 m_map[GL_LOW_FLOAT] = "LOW_FLOAT";
353 m_map[GL_MEDIUM_FLOAT] = "MEDIUM_FLOAT";
354 m_map[GL_HIGH_FLOAT] = "HIGH_FLOAT";
355 m_map[GL_LOW_INT] = "LOW_INT";
356 m_map[GL_MEDIUM_INT] = "MEDIUM_INT";
357 m_map[GL_HIGH_INT] = "HIGH_INT";
358
359 m_map[GL_FRAMEBUFFER] = "FRAMEBUFFER";
360 m_map[GL_RENDERBUFFER] = "RENDERBUFFER";
361
362 m_map[GL_RGBA4] = "RGBA4";
363 m_map[GL_RGB5_A1] = "RGB5_A1";
364 m_map[GL_RGB565] = "RGB565";
365 m_map[GL_DEPTH_COMPONENT16] = "DEPTH_COMPONENT16";
366 m_map[GL_STENCIL_INDEX] = "STENCIL_INDEX";
367 m_map[GL_STENCIL_INDEX8] = "STENCIL_INDEX8";
368
369 m_map[GL_RENDERBUFFER_WIDTH] = "RENDERBUFFER_WIDTH";
370 m_map[GL_RENDERBUFFER_HEIGHT] = "RENDERBUFFER_HEIGHT";
371 m_map[GL_RENDERBUFFER_INTERNAL_FORMAT] = "RENDERBUFFER_INTERNAL_FORMAT";
372 m_map[GL_RENDERBUFFER_RED_SIZE] = "RENDERBUFFER_RED_SIZE";
373 m_map[GL_RENDERBUFFER_GREEN_SIZE] = "RENDERBUFFER_GREEN_SIZE";
374 m_map[GL_RENDERBUFFER_BLUE_SIZE] = "RENDERBUFFER_BLUE_SIZE";
375 m_map[GL_RENDERBUFFER_ALPHA_SIZE] = "RENDERBUFFER_ALPHA_SIZE";
376 m_map[GL_RENDERBUFFER_DEPTH_SIZE] = "RENDERBUFFER_DEPTH_SIZE";
377 m_map[GL_RENDERBUFFER_STENCIL_SIZE] = "RENDERBUFFER_STENCIL_SIZE";
378
379 m_map[GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE] = "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE";
380 m_map[GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME] = "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
381 m_map[GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL] = "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL";
382 m_map[GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE] =
383 "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE";
384
385 m_map[GL_COLOR_ATTACHMENT0] = "COLOR_ATTACHMENT0";
386 m_map[GL_DEPTH_ATTACHMENT] = "DEPTH_ATTACHMENT";
387 m_map[GL_STENCIL_ATTACHMENT] = "STENCIL_ATTACHMENT";
388
389 m_map[GL_FRAMEBUFFER_COMPLETE] = "FRAMEBUFFER_COMPLETE";
390 m_map[GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT] = "FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
391 m_map[GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT] =
392 "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
393 m_map[GL_FRAMEBUFFER_UNSUPPORTED] = "FRAMEBUFFER_UNSUPPORTED";
394
395 m_map[GL_FRAMEBUFFER_BINDING] = "FRAMEBUFFER_BINDING";
396#if !defined(QT_OPENGL_ES_2)
397 m_map[GL_RENDERBUFFER_BINDING] = "RENDERBUFFER_BINDING";
398#else
399 m_map[GL_RENDERBUFFER] = "RENDERBUFFER_BINDING";
400#endif
401 m_map[GL_MAX_RENDERBUFFER_SIZE] = "MAX_RENDERBUFFER_SIZE";
402
403 m_map[GL_INVALID_FRAMEBUFFER_OPERATION] = "INVALID_FRAMEBUFFER_OPERATION";
404}
405
406QString EnumToStringMap::lookUp(const GLuint value) const
407{
408 if (m_map.contains(value))
409 return m_map[value];
410
411 return QString("0x0%1").arg(value, 0, 16);
412}
413#endif
414

source code of qtdatavis3d/src/datavisualizationqml2/enumtostringmap.cpp