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39 | |
40 | #include "qsgabstractrenderer_p.h" |
41 | |
42 | QT_BEGIN_NAMESPACE |
43 | |
44 | /*! |
45 | \class QSGAbstractRenderer |
46 | \brief QSGAbstractRenderer gives access to the scene graph nodes and rendering of a QSGEngine. |
47 | \inmodule QtQuick |
48 | \since 5.4 |
49 | |
50 | A QSGAbstractRenderer created by a QSGEngine allows you to set your QSGNode |
51 | tree through setRootNode() and control the rendering viewport through |
52 | setDeviceRect(), setViewportRect() and setProjectionMatrixToRect(). |
53 | You can finally trigger the rendering to the desired framebuffer through |
54 | renderScene(). |
55 | |
56 | The QSGAbstractRenderer is only available when used with a QSGEngine |
57 | and isn't exposed when used internally by QQuickWindow. |
58 | |
59 | \sa QSGEngine, QSGNode |
60 | */ |
61 | |
62 | /*! |
63 | \enum QSGAbstractRenderer::ClearModeBit |
64 | |
65 | Used with setClearMode() to indicate which buffer should |
66 | be cleared before the scene render. |
67 | |
68 | \value ClearColorBuffer Clear the color buffer using clearColor(). |
69 | \value ClearDepthBuffer Clear the depth buffer. |
70 | \value ClearStencilBuffer Clear the stencil buffer. |
71 | |
72 | \sa setClearMode(), setClearColor() |
73 | */ |
74 | |
75 | /*! |
76 | \fn void QSGAbstractRenderer::renderScene(GLuint fboId = 0) |
77 | |
78 | Render the scene to the specified \a fboId |
79 | |
80 | If \a fboId isn't specified, the scene graph will be rendered |
81 | to the default framebuffer. You will have to call |
82 | QOpenGLContext::swapBuffers() yourself afterward. |
83 | |
84 | The framebuffer specified by \a fboId will be bound automatically. |
85 | |
86 | \sa QOpenGLContext::swapBuffers(), QOpenGLFramebufferObject::handle() |
87 | */ |
88 | |
89 | /*! |
90 | \fn void QSGAbstractRenderer::sceneGraphChanged() |
91 | |
92 | This signal is emitted on the first modification of a node in |
93 | the tree after the last scene render. |
94 | */ |
95 | |
96 | /*! |
97 | \internal |
98 | */ |
99 | QSGAbstractRendererPrivate::QSGAbstractRendererPrivate() |
100 | : m_root_node(nullptr) |
101 | , m_clear_color(Qt::transparent) |
102 | , m_clear_mode(QSGAbstractRenderer::ClearColorBuffer | QSGAbstractRenderer::ClearDepthBuffer) |
103 | { |
104 | } |
105 | |
106 | /*! |
107 | \internal |
108 | */ |
109 | QSGAbstractRenderer::QSGAbstractRenderer(QObject *parent) |
110 | : QObject(*new QSGAbstractRendererPrivate, parent) |
111 | { |
112 | } |
113 | |
114 | /*! |
115 | \internal |
116 | */ |
117 | QSGAbstractRenderer::~QSGAbstractRenderer() |
118 | { |
119 | } |
120 | |
121 | /*! |
122 | Sets the \a node as the root of the QSGNode scene |
123 | that you want to render. You need to provide a \a node |
124 | before trying to render the scene. |
125 | |
126 | \note This doesn't take ownership of \a node. |
127 | |
128 | \sa rootNode() |
129 | */ |
130 | void QSGAbstractRenderer::setRootNode(QSGRootNode *node) |
131 | { |
132 | Q_D(QSGAbstractRenderer); |
133 | if (d->m_root_node == node) |
134 | return; |
135 | if (d->m_root_node) { |
136 | d->m_root_node->m_renderers.removeOne(this); |
137 | nodeChanged(d->m_root_node, QSGNode::DirtyNodeRemoved); |
138 | } |
139 | d->m_root_node = node; |
140 | if (d->m_root_node) { |
141 | Q_ASSERT(!d->m_root_node->m_renderers.contains(this)); |
142 | d->m_root_node->m_renderers << this; |
143 | nodeChanged(d->m_root_node, QSGNode::DirtyNodeAdded); |
144 | } |
145 | } |
146 | |
147 | /*! |
148 | Returns the root of the QSGNode scene. |
149 | |
150 | \sa setRootNode() |
151 | */ |
152 | QSGRootNode *QSGAbstractRenderer::rootNode() const |
153 | { |
154 | Q_D(const QSGAbstractRenderer); |
155 | return d->m_root_node; |
156 | } |
157 | |
158 | |
159 | /*! |
160 | \fn void QSGAbstractRenderer::setDeviceRect(const QSize &size) |
161 | \overload |
162 | |
163 | Sets the \a size of the surface being rendered to. |
164 | |
165 | \sa deviceRect() |
166 | */ |
167 | |
168 | /*! |
169 | Sets \a rect as the geometry of the surface being rendered to. |
170 | |
171 | \sa deviceRect() |
172 | */ |
173 | void QSGAbstractRenderer::setDeviceRect(const QRect &rect) |
174 | { |
175 | Q_D(QSGAbstractRenderer); |
176 | d->m_device_rect = rect; |
177 | } |
178 | |
179 | /*! |
180 | Returns the device rect of the surface being rendered to. |
181 | |
182 | \sa setDeviceRect() |
183 | */ |
184 | QRect QSGAbstractRenderer::deviceRect() const |
185 | { |
186 | Q_D(const QSGAbstractRenderer); |
187 | return d->m_device_rect; |
188 | } |
189 | |
190 | /*! |
191 | \fn void QSGAbstractRenderer::setViewportRect(const QSize &size) |
192 | \overload |
193 | |
194 | Sets the \a size of the viewport to render |
195 | on the surface. |
196 | |
197 | \sa viewportRect() |
198 | */ |
199 | |
200 | /*! |
201 | Sets \a rect as the geometry of the viewport to render |
202 | on the surface. |
203 | |
204 | \sa viewportRect() |
205 | */ |
206 | void QSGAbstractRenderer::setViewportRect(const QRect &rect) |
207 | { |
208 | Q_D(QSGAbstractRenderer); |
209 | d->m_viewport_rect = rect; |
210 | } |
211 | |
212 | /*! |
213 | Returns the rect of the viewport to render. |
214 | |
215 | \sa setViewportRect() |
216 | */ |
217 | QRect QSGAbstractRenderer::viewportRect() const |
218 | { |
219 | Q_D(const QSGAbstractRenderer); |
220 | return d->m_viewport_rect; |
221 | } |
222 | |
223 | /*! |
224 | Convenience method that calls setProjectionMatrix() with an |
225 | orthographic matrix generated from \a rect. |
226 | |
227 | \a flipY must be \c true when the graphics API uses Y down in its |
228 | normalized device coordinate system (for example, Vulkan), \c false |
229 | otherwise. |
230 | |
231 | \sa setProjectionMatrix(), projectionMatrix() |
232 | */ |
233 | void QSGAbstractRenderer::setProjectionMatrixToRect(const QRectF &rect, bool flipY) |
234 | { |
235 | QMatrix4x4 matrix; |
236 | matrix.ortho(rect.x(), |
237 | rect.x() + rect.width(), |
238 | flipY ? rect.y() : rect.y() + rect.height(), |
239 | flipY ? rect.y() + rect.height() : rect.y(), |
240 | 1, |
241 | -1); |
242 | setProjectionMatrix(matrix); |
243 | |
244 | if (flipY) { |
245 | matrix.setToIdentity(); |
246 | matrix.ortho(rect.x(), |
247 | rect.x() + rect.width(), |
248 | rect.y() + rect.height(), |
249 | rect.y(), |
250 | 1, |
251 | -1); |
252 | } |
253 | setProjectionMatrixWithNativeNDC(matrix); |
254 | } |
255 | |
256 | /*! |
257 | Use \a matrix to project the QSGNode coordinates onto surface pixels. |
258 | |
259 | \sa projectionMatrix(), setProjectionMatrixToRect() |
260 | */ |
261 | void QSGAbstractRenderer::setProjectionMatrix(const QMatrix4x4 &matrix) |
262 | { |
263 | Q_D(QSGAbstractRenderer); |
264 | d->m_projection_matrix = matrix; |
265 | } |
266 | |
267 | /*! |
268 | \internal |
269 | */ |
270 | void QSGAbstractRenderer::setProjectionMatrixWithNativeNDC(const QMatrix4x4 &matrix) |
271 | { |
272 | Q_D(QSGAbstractRenderer); |
273 | d->m_projection_matrix_native_ndc = matrix; |
274 | } |
275 | |
276 | /*! |
277 | Returns the projection matrix |
278 | |
279 | \sa setProjectionMatrix(), setProjectionMatrixToRect() |
280 | */ |
281 | QMatrix4x4 QSGAbstractRenderer::projectionMatrix() const |
282 | { |
283 | Q_D(const QSGAbstractRenderer); |
284 | return d->m_projection_matrix; |
285 | } |
286 | |
287 | /*! |
288 | \internal |
289 | */ |
290 | QMatrix4x4 QSGAbstractRenderer::projectionMatrixWithNativeNDC() const |
291 | { |
292 | Q_D(const QSGAbstractRenderer); |
293 | return d->m_projection_matrix_native_ndc; |
294 | } |
295 | |
296 | /*! |
297 | Use \a color to clear the framebuffer when clearMode() is |
298 | set to QSGAbstractRenderer::ClearColorBuffer. |
299 | |
300 | \sa clearColor(), setClearMode() |
301 | */ |
302 | void QSGAbstractRenderer::setClearColor(const QColor &color) |
303 | { |
304 | Q_D(QSGAbstractRenderer); |
305 | d->m_clear_color = color; |
306 | } |
307 | |
308 | /*! |
309 | Returns the color that clears the framebuffer at the beginning |
310 | of the rendering. |
311 | |
312 | \sa setClearColor(), clearMode() |
313 | */ |
314 | QColor QSGAbstractRenderer::clearColor() const |
315 | { |
316 | Q_D(const QSGAbstractRenderer); |
317 | return d->m_clear_color; |
318 | } |
319 | |
320 | /*! |
321 | Defines which attachment of the framebuffer should be cleared |
322 | before each scene render with the \a mode flag. |
323 | |
324 | \sa clearMode(), setClearColor() |
325 | */ |
326 | void QSGAbstractRenderer::setClearMode(ClearMode mode) |
327 | { |
328 | Q_D(QSGAbstractRenderer); |
329 | d->m_clear_mode = mode; |
330 | } |
331 | |
332 | /*! |
333 | Flags defining which attachment of the framebuffer will be cleared |
334 | before each scene render. |
335 | |
336 | \sa setClearMode(), clearColor() |
337 | */ |
338 | QSGAbstractRenderer::ClearMode QSGAbstractRenderer::clearMode() const |
339 | { |
340 | Q_D(const QSGAbstractRenderer); |
341 | return d->m_clear_mode; |
342 | } |
343 | |
344 | /*! |
345 | \fn void QSGAbstractRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state) |
346 | \internal |
347 | */ |
348 | |
349 | QT_END_NAMESPACE |
350 | |
351 | #include "moc_qsgabstractrenderer.cpp" |
352 | |