1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#ifndef QT3DRENDER_RENDER_LIGHT_P_H
5#define QT3DRENDER_RENDER_LIGHT_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists for the convenience
12// of other Qt classes. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <Qt3DRender/private/backendnode_p.h>
19
20QT_BEGIN_NAMESPACE
21
22namespace Qt3DRender {
23
24namespace Render {
25
26class NodeManagers;
27
28class Q_3DRENDERSHARED_PRIVATE_EXPORT Light : public BackendNode
29{
30public:
31 Qt3DCore::QNodeId shaderData() const;
32
33 void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
34
35private:
36 Qt3DCore::QNodeId m_shaderDataId;
37};
38
39class RenderLightFunctor : public Qt3DCore::QBackendNodeMapper
40{
41public:
42 explicit RenderLightFunctor(AbstractRenderer *renderer, NodeManagers *managers);
43
44 Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const override;
45 Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final;
46 void destroy(Qt3DCore::QNodeId id) const final;
47
48private:
49 NodeManagers *m_managers;
50 AbstractRenderer *m_renderer;
51};
52
53} // namespace Render
54
55} // namespace Qt3DRender
56
57QT_END_NAMESPACE
58
59Q_DECLARE_METATYPE(Qt3DRender::Render::Light*) // LCOV_EXCL_LINE
60
61#endif // QT3DRENDER_RENDER_LIGHT_P_H
62

source code of qt3d/src/render/lights/light_p.h