1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14
15#ifndef QOPENGLVERSIONFUNCTIONS_1_5_H
16#define QOPENGLVERSIONFUNCTIONS_1_5_H
17
18#include <QtOpenGL/qtopenglglobal.h>
19
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
21
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtGui/qopenglcontext.h>
25
26QT_BEGIN_NAMESPACE
27
28class Q_OPENGL_EXPORT QOpenGLFunctions_1_5 : public QAbstractOpenGLFunctions
29{
30public:
31 QOpenGLFunctions_1_5();
32 ~QOpenGLFunctions_1_5();
33
34 bool initializeOpenGLFunctions() override;
35
36 // OpenGL 1.0 core functions
37 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
38 void glDepthRange(GLdouble nearVal, GLdouble farVal);
39 GLboolean glIsEnabled(GLenum cap);
40 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
41 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
42 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
43 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
44 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
45 const GLubyte * glGetString(GLenum name);
46 void glGetIntegerv(GLenum pname, GLint *params);
47 void glGetFloatv(GLenum pname, GLfloat *params);
48 GLenum glGetError();
49 void glGetDoublev(GLenum pname, GLdouble *params);
50 void glGetBooleanv(GLenum pname, GLboolean *params);
51 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
52 void glReadBuffer(GLenum mode);
53 void glPixelStorei(GLenum pname, GLint param);
54 void glPixelStoref(GLenum pname, GLfloat param);
55 void glDepthFunc(GLenum func);
56 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
57 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
58 void glLogicOp(GLenum opcode);
59 void glBlendFunc(GLenum sfactor, GLenum dfactor);
60 void glFlush();
61 void glFinish();
62 void glEnable(GLenum cap);
63 void glDisable(GLenum cap);
64 void glDepthMask(GLboolean flag);
65 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
66 void glStencilMask(GLuint mask);
67 void glClearDepth(GLdouble depth);
68 void glClearStencil(GLint s);
69 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
70 void glClear(GLbitfield mask);
71 void glDrawBuffer(GLenum mode);
72 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
73 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
75 void glTexParameteri(GLenum target, GLenum pname, GLint param);
76 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
77 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
78 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glPolygonMode(GLenum face, GLenum mode);
80 void glPointSize(GLfloat size);
81 void glLineWidth(GLfloat width);
82 void glHint(GLenum target, GLenum mode);
83 void glFrontFace(GLenum mode);
84 void glCullFace(GLenum mode);
85
86 // OpenGL 1.1 core functions
87 void glIndexubv(const GLubyte *c);
88 void glIndexub(GLubyte c);
89 GLboolean glIsTexture(GLuint texture);
90 void glGenTextures(GLsizei n, GLuint *textures);
91 void glDeleteTextures(GLsizei n, const GLuint *textures);
92 void glBindTexture(GLenum target, GLuint texture);
93 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
94 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
95 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
96 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
97 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
98 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
99 void glPolygonOffset(GLfloat factor, GLfloat units);
100 void glGetPointerv(GLenum pname, GLvoid* *params);
101 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
103
104 // OpenGL 1.2 core functions
105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
109 void glBlendEquation(GLenum mode);
110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
111
112 // OpenGL 1.3 core functions
113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glSampleCoverage(GLfloat value, GLboolean invert);
121 void glActiveTexture(GLenum texture);
122
123 // OpenGL 1.4 core functions
124 void glPointParameteriv(GLenum pname, const GLint *params);
125 void glPointParameteri(GLenum pname, GLint param);
126 void glPointParameterfv(GLenum pname, const GLfloat *params);
127 void glPointParameterf(GLenum pname, GLfloat param);
128 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
129 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
130 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
131
132 // OpenGL 1.5 core functions
133 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
134 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
135 GLboolean glUnmapBuffer(GLenum target);
136 GLvoid* glMapBuffer(GLenum target, GLenum access);
137 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
138 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
139 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
140 GLboolean glIsBuffer(GLuint buffer);
141 void glGenBuffers(GLsizei n, GLuint *buffers);
142 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
143 void glBindBuffer(GLenum target, GLuint buffer);
144 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
145 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
146 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
147 void glEndQuery(GLenum target);
148 void glBeginQuery(GLenum target, GLuint id);
149 GLboolean glIsQuery(GLuint id);
150 void glDeleteQueries(GLsizei n, const GLuint *ids);
151 void glGenQueries(GLsizei n, GLuint *ids);
152
153 // OpenGL 1.0 deprecated functions
154 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
155 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
156 void glScalef(GLfloat x, GLfloat y, GLfloat z);
157 void glScaled(GLdouble x, GLdouble y, GLdouble z);
158 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
159 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
160 void glPushMatrix();
161 void glPopMatrix();
162 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
163 void glMultMatrixd(const GLdouble *m);
164 void glMultMatrixf(const GLfloat *m);
165 void glMatrixMode(GLenum mode);
166 void glLoadMatrixd(const GLdouble *m);
167 void glLoadMatrixf(const GLfloat *m);
168 void glLoadIdentity();
169 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
170 GLboolean glIsList(GLuint list);
171 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
172 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
173 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
174 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
175 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
176 void glGetPolygonStipple(GLubyte *mask);
177 void glGetPixelMapusv(GLenum map, GLushort *values);
178 void glGetPixelMapuiv(GLenum map, GLuint *values);
179 void glGetPixelMapfv(GLenum map, GLfloat *values);
180 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
181 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
182 void glGetMapiv(GLenum target, GLenum query, GLint *v);
183 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
184 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
185 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
186 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
187 void glGetClipPlane(GLenum plane, GLdouble *equation);
188 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
189 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
190 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
191 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
192 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
193 void glPixelTransferi(GLenum pname, GLint param);
194 void glPixelTransferf(GLenum pname, GLfloat param);
195 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
196 void glAlphaFunc(GLenum func, GLfloat ref);
197 void glEvalPoint2(GLint i, GLint j);
198 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
199 void glEvalPoint1(GLint i);
200 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
201 void glEvalCoord2fv(const GLfloat *u);
202 void glEvalCoord2f(GLfloat u, GLfloat v);
203 void glEvalCoord2dv(const GLdouble *u);
204 void glEvalCoord2d(GLdouble u, GLdouble v);
205 void glEvalCoord1fv(const GLfloat *u);
206 void glEvalCoord1f(GLfloat u);
207 void glEvalCoord1dv(const GLdouble *u);
208 void glEvalCoord1d(GLdouble u);
209 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
210 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
211 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
212 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
213 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
214 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
215 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
216 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
217 void glPushAttrib(GLbitfield mask);
218 void glPopAttrib();
219 void glAccum(GLenum op, GLfloat value);
220 void glIndexMask(GLuint mask);
221 void glClearIndex(GLfloat c);
222 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
223 void glPushName(GLuint name);
224 void glPopName();
225 void glPassThrough(GLfloat token);
226 void glLoadName(GLuint name);
227 void glInitNames();
228 GLint glRenderMode(GLenum mode);
229 void glSelectBuffer(GLsizei size, GLuint *buffer);
230 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
231 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
232 void glTexGeni(GLenum coord, GLenum pname, GLint param);
233 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
234 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
235 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
236 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
237 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
238 void glTexEnvi(GLenum target, GLenum pname, GLint param);
239 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
240 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
241 void glShadeModel(GLenum mode);
242 void glPolygonStipple(const GLubyte *mask);
243 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
244 void glMateriali(GLenum face, GLenum pname, GLint param);
245 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
246 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
247 void glLineStipple(GLint factor, GLushort pattern);
248 void glLightModeliv(GLenum pname, const GLint *params);
249 void glLightModeli(GLenum pname, GLint param);
250 void glLightModelfv(GLenum pname, const GLfloat *params);
251 void glLightModelf(GLenum pname, GLfloat param);
252 void glLightiv(GLenum light, GLenum pname, const GLint *params);
253 void glLighti(GLenum light, GLenum pname, GLint param);
254 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
255 void glLightf(GLenum light, GLenum pname, GLfloat param);
256 void glFogiv(GLenum pname, const GLint *params);
257 void glFogi(GLenum pname, GLint param);
258 void glFogfv(GLenum pname, const GLfloat *params);
259 void glFogf(GLenum pname, GLfloat param);
260 void glColorMaterial(GLenum face, GLenum mode);
261 void glClipPlane(GLenum plane, const GLdouble *equation);
262 void glVertex4sv(const GLshort *v);
263 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
264 void glVertex4iv(const GLint *v);
265 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
266 void glVertex4fv(const GLfloat *v);
267 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
268 void glVertex4dv(const GLdouble *v);
269 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
270 void glVertex3sv(const GLshort *v);
271 void glVertex3s(GLshort x, GLshort y, GLshort z);
272 void glVertex3iv(const GLint *v);
273 void glVertex3i(GLint x, GLint y, GLint z);
274 void glVertex3fv(const GLfloat *v);
275 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
276 void glVertex3dv(const GLdouble *v);
277 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
278 void glVertex2sv(const GLshort *v);
279 void glVertex2s(GLshort x, GLshort y);
280 void glVertex2iv(const GLint *v);
281 void glVertex2i(GLint x, GLint y);
282 void glVertex2fv(const GLfloat *v);
283 void glVertex2f(GLfloat x, GLfloat y);
284 void glVertex2dv(const GLdouble *v);
285 void glVertex2d(GLdouble x, GLdouble y);
286 void glTexCoord4sv(const GLshort *v);
287 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
288 void glTexCoord4iv(const GLint *v);
289 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
290 void glTexCoord4fv(const GLfloat *v);
291 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
292 void glTexCoord4dv(const GLdouble *v);
293 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
294 void glTexCoord3sv(const GLshort *v);
295 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
296 void glTexCoord3iv(const GLint *v);
297 void glTexCoord3i(GLint s, GLint t, GLint r);
298 void glTexCoord3fv(const GLfloat *v);
299 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
300 void glTexCoord3dv(const GLdouble *v);
301 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
302 void glTexCoord2sv(const GLshort *v);
303 void glTexCoord2s(GLshort s, GLshort t);
304 void glTexCoord2iv(const GLint *v);
305 void glTexCoord2i(GLint s, GLint t);
306 void glTexCoord2fv(const GLfloat *v);
307 void glTexCoord2f(GLfloat s, GLfloat t);
308 void glTexCoord2dv(const GLdouble *v);
309 void glTexCoord2d(GLdouble s, GLdouble t);
310 void glTexCoord1sv(const GLshort *v);
311 void glTexCoord1s(GLshort s);
312 void glTexCoord1iv(const GLint *v);
313 void glTexCoord1i(GLint s);
314 void glTexCoord1fv(const GLfloat *v);
315 void glTexCoord1f(GLfloat s);
316 void glTexCoord1dv(const GLdouble *v);
317 void glTexCoord1d(GLdouble s);
318 void glRectsv(const GLshort *v1, const GLshort *v2);
319 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
320 void glRectiv(const GLint *v1, const GLint *v2);
321 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
322 void glRectfv(const GLfloat *v1, const GLfloat *v2);
323 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
324 void glRectdv(const GLdouble *v1, const GLdouble *v2);
325 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
326 void glRasterPos4sv(const GLshort *v);
327 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
328 void glRasterPos4iv(const GLint *v);
329 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
330 void glRasterPos4fv(const GLfloat *v);
331 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
332 void glRasterPos4dv(const GLdouble *v);
333 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
334 void glRasterPos3sv(const GLshort *v);
335 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
336 void glRasterPos3iv(const GLint *v);
337 void glRasterPos3i(GLint x, GLint y, GLint z);
338 void glRasterPos3fv(const GLfloat *v);
339 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
340 void glRasterPos3dv(const GLdouble *v);
341 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
342 void glRasterPos2sv(const GLshort *v);
343 void glRasterPos2s(GLshort x, GLshort y);
344 void glRasterPos2iv(const GLint *v);
345 void glRasterPos2i(GLint x, GLint y);
346 void glRasterPos2fv(const GLfloat *v);
347 void glRasterPos2f(GLfloat x, GLfloat y);
348 void glRasterPos2dv(const GLdouble *v);
349 void glRasterPos2d(GLdouble x, GLdouble y);
350 void glNormal3sv(const GLshort *v);
351 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
352 void glNormal3iv(const GLint *v);
353 void glNormal3i(GLint nx, GLint ny, GLint nz);
354 void glNormal3fv(const GLfloat *v);
355 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
356 void glNormal3dv(const GLdouble *v);
357 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
358 void glNormal3bv(const GLbyte *v);
359 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
360 void glIndexsv(const GLshort *c);
361 void glIndexs(GLshort c);
362 void glIndexiv(const GLint *c);
363 void glIndexi(GLint c);
364 void glIndexfv(const GLfloat *c);
365 void glIndexf(GLfloat c);
366 void glIndexdv(const GLdouble *c);
367 void glIndexd(GLdouble c);
368 void glEnd();
369 void glEdgeFlagv(const GLboolean *flag);
370 void glEdgeFlag(GLboolean flag);
371 void glColor4usv(const GLushort *v);
372 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
373 void glColor4uiv(const GLuint *v);
374 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
375 void glColor4ubv(const GLubyte *v);
376 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
377 void glColor4sv(const GLshort *v);
378 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
379 void glColor4iv(const GLint *v);
380 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
381 void glColor4fv(const GLfloat *v);
382 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
383 void glColor4dv(const GLdouble *v);
384 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
385 void glColor4bv(const GLbyte *v);
386 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
387 void glColor3usv(const GLushort *v);
388 void glColor3us(GLushort red, GLushort green, GLushort blue);
389 void glColor3uiv(const GLuint *v);
390 void glColor3ui(GLuint red, GLuint green, GLuint blue);
391 void glColor3ubv(const GLubyte *v);
392 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
393 void glColor3sv(const GLshort *v);
394 void glColor3s(GLshort red, GLshort green, GLshort blue);
395 void glColor3iv(const GLint *v);
396 void glColor3i(GLint red, GLint green, GLint blue);
397 void glColor3fv(const GLfloat *v);
398 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
399 void glColor3dv(const GLdouble *v);
400 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
401 void glColor3bv(const GLbyte *v);
402 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
403 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
404 void glBegin(GLenum mode);
405 void glListBase(GLuint base);
406 GLuint glGenLists(GLsizei range);
407 void glDeleteLists(GLuint list, GLsizei range);
408 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
409 void glCallList(GLuint list);
410 void glEndList();
411 void glNewList(GLuint list, GLenum mode);
412
413 // OpenGL 1.1 deprecated functions
414 void glPushClientAttrib(GLbitfield mask);
415 void glPopClientAttrib();
416 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
417 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
418 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
419 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
420 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
421 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
422 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
423 void glEnableClientState(GLenum array);
424 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
425 void glDisableClientState(GLenum array);
426 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
427 void glArrayElement(GLint i);
428
429 // OpenGL 1.2 deprecated functions
430 void glResetMinmax(GLenum target);
431 void glResetHistogram(GLenum target);
432 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
433 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
434 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
435 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
436 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
437 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
438 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
439 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
440 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
441 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
442 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
443 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
444 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
445 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
446 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
447 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
448 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
449 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
450 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
451 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
452 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
453 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
454 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
455 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
456 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
457 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
458 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
459 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
460 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
461 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
462
463 // OpenGL 1.3 deprecated functions
464 void glMultTransposeMatrixd(const GLdouble *m);
465 void glMultTransposeMatrixf(const GLfloat *m);
466 void glLoadTransposeMatrixd(const GLdouble *m);
467 void glLoadTransposeMatrixf(const GLfloat *m);
468 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
469 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
470 void glMultiTexCoord4iv(GLenum target, const GLint *v);
471 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
472 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
473 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
474 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
475 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
476 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
477 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
478 void glMultiTexCoord3iv(GLenum target, const GLint *v);
479 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
480 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
481 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
482 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
483 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
484 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
485 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
486 void glMultiTexCoord2iv(GLenum target, const GLint *v);
487 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
488 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
489 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
490 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
491 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
492 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
493 void glMultiTexCoord1s(GLenum target, GLshort s);
494 void glMultiTexCoord1iv(GLenum target, const GLint *v);
495 void glMultiTexCoord1i(GLenum target, GLint s);
496 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
497 void glMultiTexCoord1f(GLenum target, GLfloat s);
498 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
499 void glMultiTexCoord1d(GLenum target, GLdouble s);
500 void glClientActiveTexture(GLenum texture);
501
502 // OpenGL 1.4 deprecated functions
503 void glWindowPos3sv(const GLshort *v);
504 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
505 void glWindowPos3iv(const GLint *v);
506 void glWindowPos3i(GLint x, GLint y, GLint z);
507 void glWindowPos3fv(const GLfloat *v);
508 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
509 void glWindowPos3dv(const GLdouble *v);
510 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
511 void glWindowPos2sv(const GLshort *v);
512 void glWindowPos2s(GLshort x, GLshort y);
513 void glWindowPos2iv(const GLint *v);
514 void glWindowPos2i(GLint x, GLint y);
515 void glWindowPos2fv(const GLfloat *v);
516 void glWindowPos2f(GLfloat x, GLfloat y);
517 void glWindowPos2dv(const GLdouble *v);
518 void glWindowPos2d(GLdouble x, GLdouble y);
519 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
520 void glSecondaryColor3usv(const GLushort *v);
521 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
522 void glSecondaryColor3uiv(const GLuint *v);
523 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
524 void glSecondaryColor3ubv(const GLubyte *v);
525 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
526 void glSecondaryColor3sv(const GLshort *v);
527 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
528 void glSecondaryColor3iv(const GLint *v);
529 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
530 void glSecondaryColor3fv(const GLfloat *v);
531 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
532 void glSecondaryColor3dv(const GLdouble *v);
533 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
534 void glSecondaryColor3bv(const GLbyte *v);
535 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
536 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
537 void glFogCoorddv(const GLdouble *coord);
538 void glFogCoordd(GLdouble coord);
539 void glFogCoordfv(const GLfloat *coord);
540 void glFogCoordf(GLfloat coord);
541
542 // OpenGL 1.5 deprecated functions
543
544private:
545 friend class QOpenGLVersionFunctionsFactory;
546
547 static bool isContextCompatible(QOpenGLContext *context);
548 static QOpenGLVersionProfile versionProfile();
549
550 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
551 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
552 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
553 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
554 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
555 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
556 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
557 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
558 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
559 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
560 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
561};
562
563// OpenGL 1.0 core functions
564inline void QOpenGLFunctions_1_5::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
565{
566 d_1_0_Core->f.Viewport(x, y, width, height);
567}
568
569inline void QOpenGLFunctions_1_5::glDepthRange(GLdouble nearVal, GLdouble farVal)
570{
571 d_1_0_Core->f.DepthRange(nearVal, farVal);
572}
573
574inline GLboolean QOpenGLFunctions_1_5::glIsEnabled(GLenum cap)
575{
576 return d_1_0_Core->f.IsEnabled(cap);
577}
578
579inline void QOpenGLFunctions_1_5::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
580{
581 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
582}
583
584inline void QOpenGLFunctions_1_5::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
585{
586 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
587}
588
589inline void QOpenGLFunctions_1_5::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
590{
591 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
592}
593
594inline void QOpenGLFunctions_1_5::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
595{
596 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
597}
598
599inline void QOpenGLFunctions_1_5::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
600{
601 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
602}
603
604inline const GLubyte * QOpenGLFunctions_1_5::glGetString(GLenum name)
605{
606 return d_1_0_Core->f.GetString(name);
607}
608
609inline void QOpenGLFunctions_1_5::glGetIntegerv(GLenum pname, GLint *params)
610{
611 d_1_0_Core->f.GetIntegerv(pname, params);
612}
613
614inline void QOpenGLFunctions_1_5::glGetFloatv(GLenum pname, GLfloat *params)
615{
616 d_1_0_Core->f.GetFloatv(pname, params);
617}
618
619inline GLenum QOpenGLFunctions_1_5::glGetError()
620{
621 return d_1_0_Core->f.GetError();
622}
623
624inline void QOpenGLFunctions_1_5::glGetDoublev(GLenum pname, GLdouble *params)
625{
626 d_1_0_Core->f.GetDoublev(pname, params);
627}
628
629inline void QOpenGLFunctions_1_5::glGetBooleanv(GLenum pname, GLboolean *params)
630{
631 d_1_0_Core->f.GetBooleanv(pname, params);
632}
633
634inline void QOpenGLFunctions_1_5::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
635{
636 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
637}
638
639inline void QOpenGLFunctions_1_5::glReadBuffer(GLenum mode)
640{
641 d_1_0_Core->f.ReadBuffer(mode);
642}
643
644inline void QOpenGLFunctions_1_5::glPixelStorei(GLenum pname, GLint param)
645{
646 d_1_0_Core->f.PixelStorei(pname, param);
647}
648
649inline void QOpenGLFunctions_1_5::glPixelStoref(GLenum pname, GLfloat param)
650{
651 d_1_0_Core->f.PixelStoref(pname, param);
652}
653
654inline void QOpenGLFunctions_1_5::glDepthFunc(GLenum func)
655{
656 d_1_0_Core->f.DepthFunc(func);
657}
658
659inline void QOpenGLFunctions_1_5::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
660{
661 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
662}
663
664inline void QOpenGLFunctions_1_5::glStencilFunc(GLenum func, GLint ref, GLuint mask)
665{
666 d_1_0_Core->f.StencilFunc(func, ref, mask);
667}
668
669inline void QOpenGLFunctions_1_5::glLogicOp(GLenum opcode)
670{
671 d_1_0_Core->f.LogicOp(opcode);
672}
673
674inline void QOpenGLFunctions_1_5::glBlendFunc(GLenum sfactor, GLenum dfactor)
675{
676 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
677}
678
679inline void QOpenGLFunctions_1_5::glFlush()
680{
681 d_1_0_Core->f.Flush();
682}
683
684inline void QOpenGLFunctions_1_5::glFinish()
685{
686 d_1_0_Core->f.Finish();
687}
688
689inline void QOpenGLFunctions_1_5::glEnable(GLenum cap)
690{
691 d_1_0_Core->f.Enable(cap);
692}
693
694inline void QOpenGLFunctions_1_5::glDisable(GLenum cap)
695{
696 d_1_0_Core->f.Disable(cap);
697}
698
699inline void QOpenGLFunctions_1_5::glDepthMask(GLboolean flag)
700{
701 d_1_0_Core->f.DepthMask(flag);
702}
703
704inline void QOpenGLFunctions_1_5::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
705{
706 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
707}
708
709inline void QOpenGLFunctions_1_5::glStencilMask(GLuint mask)
710{
711 d_1_0_Core->f.StencilMask(mask);
712}
713
714inline void QOpenGLFunctions_1_5::glClearDepth(GLdouble depth)
715{
716 d_1_0_Core->f.ClearDepth(depth);
717}
718
719inline void QOpenGLFunctions_1_5::glClearStencil(GLint s)
720{
721 d_1_0_Core->f.ClearStencil(s);
722}
723
724inline void QOpenGLFunctions_1_5::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
725{
726 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
727}
728
729inline void QOpenGLFunctions_1_5::glClear(GLbitfield mask)
730{
731 d_1_0_Core->f.Clear(mask);
732}
733
734inline void QOpenGLFunctions_1_5::glDrawBuffer(GLenum mode)
735{
736 d_1_0_Core->f.DrawBuffer(mode);
737}
738
739inline void QOpenGLFunctions_1_5::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
740{
741 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
742}
743
744inline void QOpenGLFunctions_1_5::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
745{
746 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
747}
748
749inline void QOpenGLFunctions_1_5::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
750{
751 d_1_0_Core->f.TexParameteriv(target, pname, params);
752}
753
754inline void QOpenGLFunctions_1_5::glTexParameteri(GLenum target, GLenum pname, GLint param)
755{
756 d_1_0_Core->f.TexParameteri(target, pname, param);
757}
758
759inline void QOpenGLFunctions_1_5::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
760{
761 d_1_0_Core->f.TexParameterfv(target, pname, params);
762}
763
764inline void QOpenGLFunctions_1_5::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
765{
766 d_1_0_Core->f.TexParameterf(target, pname, param);
767}
768
769inline void QOpenGLFunctions_1_5::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
770{
771 d_1_0_Core->f.Scissor(x, y, width, height);
772}
773
774inline void QOpenGLFunctions_1_5::glPolygonMode(GLenum face, GLenum mode)
775{
776 d_1_0_Core->f.PolygonMode(face, mode);
777}
778
779inline void QOpenGLFunctions_1_5::glPointSize(GLfloat size)
780{
781 d_1_0_Core->f.PointSize(size);
782}
783
784inline void QOpenGLFunctions_1_5::glLineWidth(GLfloat width)
785{
786 d_1_0_Core->f.LineWidth(width);
787}
788
789inline void QOpenGLFunctions_1_5::glHint(GLenum target, GLenum mode)
790{
791 d_1_0_Core->f.Hint(target, mode);
792}
793
794inline void QOpenGLFunctions_1_5::glFrontFace(GLenum mode)
795{
796 d_1_0_Core->f.FrontFace(mode);
797}
798
799inline void QOpenGLFunctions_1_5::glCullFace(GLenum mode)
800{
801 d_1_0_Core->f.CullFace(mode);
802}
803
804
805// OpenGL 1.1 core functions
806inline void QOpenGLFunctions_1_5::glIndexubv(const GLubyte *c)
807{
808 d_1_1_Deprecated->f.Indexubv(c);
809}
810
811inline void QOpenGLFunctions_1_5::glIndexub(GLubyte c)
812{
813 d_1_1_Deprecated->f.Indexub(c);
814}
815
816inline GLboolean QOpenGLFunctions_1_5::glIsTexture(GLuint texture)
817{
818 return d_1_1_Core->f.IsTexture(texture);
819}
820
821inline void QOpenGLFunctions_1_5::glGenTextures(GLsizei n, GLuint *textures)
822{
823 d_1_1_Core->f.GenTextures(n, textures);
824}
825
826inline void QOpenGLFunctions_1_5::glDeleteTextures(GLsizei n, const GLuint *textures)
827{
828 d_1_1_Core->f.DeleteTextures(n, textures);
829}
830
831inline void QOpenGLFunctions_1_5::glBindTexture(GLenum target, GLuint texture)
832{
833 d_1_1_Core->f.BindTexture(target, texture);
834}
835
836inline void QOpenGLFunctions_1_5::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
837{
838 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
839}
840
841inline void QOpenGLFunctions_1_5::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
842{
843 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
844}
845
846inline void QOpenGLFunctions_1_5::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
847{
848 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
849}
850
851inline void QOpenGLFunctions_1_5::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
852{
853 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
854}
855
856inline void QOpenGLFunctions_1_5::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
857{
858 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
859}
860
861inline void QOpenGLFunctions_1_5::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
862{
863 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
864}
865
866inline void QOpenGLFunctions_1_5::glPolygonOffset(GLfloat factor, GLfloat units)
867{
868 d_1_1_Core->f.PolygonOffset(factor, units);
869}
870
871inline void QOpenGLFunctions_1_5::glGetPointerv(GLenum pname, GLvoid* *params)
872{
873 d_1_1_Deprecated->f.GetPointerv(pname, params);
874}
875
876inline void QOpenGLFunctions_1_5::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
877{
878 d_1_1_Core->f.DrawElements(mode, count, type, indices);
879}
880
881inline void QOpenGLFunctions_1_5::glDrawArrays(GLenum mode, GLint first, GLsizei count)
882{
883 d_1_1_Core->f.DrawArrays(mode, first, count);
884}
885
886
887// OpenGL 1.2 core functions
888inline void QOpenGLFunctions_1_5::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
889{
890 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
891}
892
893inline void QOpenGLFunctions_1_5::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
894{
895 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
896}
897
898inline void QOpenGLFunctions_1_5::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
899{
900 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
901}
902
903inline void QOpenGLFunctions_1_5::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
904{
905 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
906}
907
908inline void QOpenGLFunctions_1_5::glBlendEquation(GLenum mode)
909{
910 d_1_2_Core->f.BlendEquation(mode);
911}
912
913inline void QOpenGLFunctions_1_5::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
914{
915 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
916}
917
918
919// OpenGL 1.3 core functions
920inline void QOpenGLFunctions_1_5::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
921{
922 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
923}
924
925inline void QOpenGLFunctions_1_5::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
926{
927 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
928}
929
930inline void QOpenGLFunctions_1_5::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
931{
932 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
933}
934
935inline void QOpenGLFunctions_1_5::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
936{
937 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
938}
939
940inline void QOpenGLFunctions_1_5::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
941{
942 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
943}
944
945inline void QOpenGLFunctions_1_5::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
946{
947 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
948}
949
950inline void QOpenGLFunctions_1_5::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
951{
952 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
953}
954
955inline void QOpenGLFunctions_1_5::glSampleCoverage(GLfloat value, GLboolean invert)
956{
957 d_1_3_Core->f.SampleCoverage(value, invert);
958}
959
960inline void QOpenGLFunctions_1_5::glActiveTexture(GLenum texture)
961{
962 d_1_3_Core->f.ActiveTexture(texture);
963}
964
965
966// OpenGL 1.4 core functions
967inline void QOpenGLFunctions_1_5::glPointParameteriv(GLenum pname, const GLint *params)
968{
969 d_1_4_Core->f.PointParameteriv(pname, params);
970}
971
972inline void QOpenGLFunctions_1_5::glPointParameteri(GLenum pname, GLint param)
973{
974 d_1_4_Core->f.PointParameteri(pname, param);
975}
976
977inline void QOpenGLFunctions_1_5::glPointParameterfv(GLenum pname, const GLfloat *params)
978{
979 d_1_4_Core->f.PointParameterfv(pname, params);
980}
981
982inline void QOpenGLFunctions_1_5::glPointParameterf(GLenum pname, GLfloat param)
983{
984 d_1_4_Core->f.PointParameterf(pname, param);
985}
986
987inline void QOpenGLFunctions_1_5::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
988{
989 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
990}
991
992inline void QOpenGLFunctions_1_5::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
993{
994 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
995}
996
997inline void QOpenGLFunctions_1_5::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
998{
999 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1000}
1001
1002
1003// OpenGL 1.5 core functions
1004inline void QOpenGLFunctions_1_5::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1005{
1006 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1007}
1008
1009inline void QOpenGLFunctions_1_5::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1010{
1011 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1012}
1013
1014inline GLboolean QOpenGLFunctions_1_5::glUnmapBuffer(GLenum target)
1015{
1016 return d_1_5_Core->f.UnmapBuffer(target);
1017}
1018
1019inline GLvoid* QOpenGLFunctions_1_5::glMapBuffer(GLenum target, GLenum access)
1020{
1021 return d_1_5_Core->f.MapBuffer(target, access);
1022}
1023
1024inline void QOpenGLFunctions_1_5::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1025{
1026 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1027}
1028
1029inline void QOpenGLFunctions_1_5::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1030{
1031 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1032}
1033
1034inline void QOpenGLFunctions_1_5::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1035{
1036 d_1_5_Core->f.BufferData(target, size, data, usage);
1037}
1038
1039inline GLboolean QOpenGLFunctions_1_5::glIsBuffer(GLuint buffer)
1040{
1041 return d_1_5_Core->f.IsBuffer(buffer);
1042}
1043
1044inline void QOpenGLFunctions_1_5::glGenBuffers(GLsizei n, GLuint *buffers)
1045{
1046 d_1_5_Core->f.GenBuffers(n, buffers);
1047}
1048
1049inline void QOpenGLFunctions_1_5::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1050{
1051 d_1_5_Core->f.DeleteBuffers(n, buffers);
1052}
1053
1054inline void QOpenGLFunctions_1_5::glBindBuffer(GLenum target, GLuint buffer)
1055{
1056 d_1_5_Core->f.BindBuffer(target, buffer);
1057}
1058
1059inline void QOpenGLFunctions_1_5::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1060{
1061 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1062}
1063
1064inline void QOpenGLFunctions_1_5::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1065{
1066 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1067}
1068
1069inline void QOpenGLFunctions_1_5::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1070{
1071 d_1_5_Core->f.GetQueryiv(target, pname, params);
1072}
1073
1074inline void QOpenGLFunctions_1_5::glEndQuery(GLenum target)
1075{
1076 d_1_5_Core->f.EndQuery(target);
1077}
1078
1079inline void QOpenGLFunctions_1_5::glBeginQuery(GLenum target, GLuint id)
1080{
1081 d_1_5_Core->f.BeginQuery(target, id);
1082}
1083
1084inline GLboolean QOpenGLFunctions_1_5::glIsQuery(GLuint id)
1085{
1086 return d_1_5_Core->f.IsQuery(id);
1087}
1088
1089inline void QOpenGLFunctions_1_5::glDeleteQueries(GLsizei n, const GLuint *ids)
1090{
1091 d_1_5_Core->f.DeleteQueries(n, ids);
1092}
1093
1094inline void QOpenGLFunctions_1_5::glGenQueries(GLsizei n, GLuint *ids)
1095{
1096 d_1_5_Core->f.GenQueries(n, ids);
1097}
1098
1099
1100// OpenGL 1.0 deprecated functions
1101inline void QOpenGLFunctions_1_5::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1102{
1103 d_1_0_Deprecated->f.Translatef(x, y, z);
1104}
1105
1106inline void QOpenGLFunctions_1_5::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1107{
1108 d_1_0_Deprecated->f.Translated(x, y, z);
1109}
1110
1111inline void QOpenGLFunctions_1_5::glScalef(GLfloat x, GLfloat y, GLfloat z)
1112{
1113 d_1_0_Deprecated->f.Scalef(x, y, z);
1114}
1115
1116inline void QOpenGLFunctions_1_5::glScaled(GLdouble x, GLdouble y, GLdouble z)
1117{
1118 d_1_0_Deprecated->f.Scaled(x, y, z);
1119}
1120
1121inline void QOpenGLFunctions_1_5::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1122{
1123 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1124}
1125
1126inline void QOpenGLFunctions_1_5::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1127{
1128 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1129}
1130
1131inline void QOpenGLFunctions_1_5::glPushMatrix()
1132{
1133 d_1_0_Deprecated->f.PushMatrix();
1134}
1135
1136inline void QOpenGLFunctions_1_5::glPopMatrix()
1137{
1138 d_1_0_Deprecated->f.PopMatrix();
1139}
1140
1141inline void QOpenGLFunctions_1_5::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1142{
1143 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1144}
1145
1146inline void QOpenGLFunctions_1_5::glMultMatrixd(const GLdouble *m)
1147{
1148 d_1_0_Deprecated->f.MultMatrixd(m);
1149}
1150
1151inline void QOpenGLFunctions_1_5::glMultMatrixf(const GLfloat *m)
1152{
1153 d_1_0_Deprecated->f.MultMatrixf(m);
1154}
1155
1156inline void QOpenGLFunctions_1_5::glMatrixMode(GLenum mode)
1157{
1158 d_1_0_Deprecated->f.MatrixMode(mode);
1159}
1160
1161inline void QOpenGLFunctions_1_5::glLoadMatrixd(const GLdouble *m)
1162{
1163 d_1_0_Deprecated->f.LoadMatrixd(m);
1164}
1165
1166inline void QOpenGLFunctions_1_5::glLoadMatrixf(const GLfloat *m)
1167{
1168 d_1_0_Deprecated->f.LoadMatrixf(m);
1169}
1170
1171inline void QOpenGLFunctions_1_5::glLoadIdentity()
1172{
1173 d_1_0_Deprecated->f.LoadIdentity();
1174}
1175
1176inline void QOpenGLFunctions_1_5::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1177{
1178 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
1179}
1180
1181inline GLboolean QOpenGLFunctions_1_5::glIsList(GLuint list)
1182{
1183 return d_1_0_Deprecated->f.IsList(list);
1184}
1185
1186inline void QOpenGLFunctions_1_5::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1187{
1188 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
1189}
1190
1191inline void QOpenGLFunctions_1_5::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1192{
1193 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
1194}
1195
1196inline void QOpenGLFunctions_1_5::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1197{
1198 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
1199}
1200
1201inline void QOpenGLFunctions_1_5::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1202{
1203 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
1204}
1205
1206inline void QOpenGLFunctions_1_5::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1207{
1208 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1209}
1210
1211inline void QOpenGLFunctions_1_5::glGetPolygonStipple(GLubyte *mask)
1212{
1213 d_1_0_Deprecated->f.GetPolygonStipple(mask);
1214}
1215
1216inline void QOpenGLFunctions_1_5::glGetPixelMapusv(GLenum map, GLushort *values)
1217{
1218 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1219}
1220
1221inline void QOpenGLFunctions_1_5::glGetPixelMapuiv(GLenum map, GLuint *values)
1222{
1223 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1224}
1225
1226inline void QOpenGLFunctions_1_5::glGetPixelMapfv(GLenum map, GLfloat *values)
1227{
1228 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1229}
1230
1231inline void QOpenGLFunctions_1_5::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1232{
1233 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1234}
1235
1236inline void QOpenGLFunctions_1_5::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1237{
1238 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1239}
1240
1241inline void QOpenGLFunctions_1_5::glGetMapiv(GLenum target, GLenum query, GLint *v)
1242{
1243 d_1_0_Deprecated->f.GetMapiv(target, query, v);
1244}
1245
1246inline void QOpenGLFunctions_1_5::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1247{
1248 d_1_0_Deprecated->f.GetMapfv(target, query, v);
1249}
1250
1251inline void QOpenGLFunctions_1_5::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1252{
1253 d_1_0_Deprecated->f.GetMapdv(target, query, v);
1254}
1255
1256inline void QOpenGLFunctions_1_5::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1257{
1258 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1259}
1260
1261inline void QOpenGLFunctions_1_5::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1262{
1263 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1264}
1265
1266inline void QOpenGLFunctions_1_5::glGetClipPlane(GLenum plane, GLdouble *equation)
1267{
1268 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1269}
1270
1271inline void QOpenGLFunctions_1_5::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1272{
1273 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1274}
1275
1276inline void QOpenGLFunctions_1_5::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1277{
1278 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1279}
1280
1281inline void QOpenGLFunctions_1_5::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1282{
1283 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1284}
1285
1286inline void QOpenGLFunctions_1_5::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1287{
1288 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1289}
1290
1291inline void QOpenGLFunctions_1_5::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1292{
1293 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1294}
1295
1296inline void QOpenGLFunctions_1_5::glPixelTransferi(GLenum pname, GLint param)
1297{
1298 d_1_0_Deprecated->f.PixelTransferi(pname, param);
1299}
1300
1301inline void QOpenGLFunctions_1_5::glPixelTransferf(GLenum pname, GLfloat param)
1302{
1303 d_1_0_Deprecated->f.PixelTransferf(pname, param);
1304}
1305
1306inline void QOpenGLFunctions_1_5::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1307{
1308 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1309}
1310
1311inline void QOpenGLFunctions_1_5::glAlphaFunc(GLenum func, GLfloat ref)
1312{
1313 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1314}
1315
1316inline void QOpenGLFunctions_1_5::glEvalPoint2(GLint i, GLint j)
1317{
1318 d_1_0_Deprecated->f.EvalPoint2(i, j);
1319}
1320
1321inline void QOpenGLFunctions_1_5::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1322{
1323 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1324}
1325
1326inline void QOpenGLFunctions_1_5::glEvalPoint1(GLint i)
1327{
1328 d_1_0_Deprecated->f.EvalPoint1(i);
1329}
1330
1331inline void QOpenGLFunctions_1_5::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1332{
1333 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1334}
1335
1336inline void QOpenGLFunctions_1_5::glEvalCoord2fv(const GLfloat *u)
1337{
1338 d_1_0_Deprecated->f.EvalCoord2fv(u);
1339}
1340
1341inline void QOpenGLFunctions_1_5::glEvalCoord2f(GLfloat u, GLfloat v)
1342{
1343 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1344}
1345
1346inline void QOpenGLFunctions_1_5::glEvalCoord2dv(const GLdouble *u)
1347{
1348 d_1_0_Deprecated->f.EvalCoord2dv(u);
1349}
1350
1351inline void QOpenGLFunctions_1_5::glEvalCoord2d(GLdouble u, GLdouble v)
1352{
1353 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1354}
1355
1356inline void QOpenGLFunctions_1_5::glEvalCoord1fv(const GLfloat *u)
1357{
1358 d_1_0_Deprecated->f.EvalCoord1fv(u);
1359}
1360
1361inline void QOpenGLFunctions_1_5::glEvalCoord1f(GLfloat u)
1362{
1363 d_1_0_Deprecated->f.EvalCoord1f(u);
1364}
1365
1366inline void QOpenGLFunctions_1_5::glEvalCoord1dv(const GLdouble *u)
1367{
1368 d_1_0_Deprecated->f.EvalCoord1dv(u);
1369}
1370
1371inline void QOpenGLFunctions_1_5::glEvalCoord1d(GLdouble u)
1372{
1373 d_1_0_Deprecated->f.EvalCoord1d(u);
1374}
1375
1376inline void QOpenGLFunctions_1_5::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1377{
1378 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1379}
1380
1381inline void QOpenGLFunctions_1_5::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1382{
1383 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1384}
1385
1386inline void QOpenGLFunctions_1_5::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1387{
1388 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1389}
1390
1391inline void QOpenGLFunctions_1_5::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1392{
1393 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1394}
1395
1396inline void QOpenGLFunctions_1_5::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1397{
1398 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1399}
1400
1401inline void QOpenGLFunctions_1_5::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1402{
1403 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1404}
1405
1406inline void QOpenGLFunctions_1_5::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1407{
1408 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1409}
1410
1411inline void QOpenGLFunctions_1_5::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1412{
1413 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1414}
1415
1416inline void QOpenGLFunctions_1_5::glPushAttrib(GLbitfield mask)
1417{
1418 d_1_0_Deprecated->f.PushAttrib(mask);
1419}
1420
1421inline void QOpenGLFunctions_1_5::glPopAttrib()
1422{
1423 d_1_0_Deprecated->f.PopAttrib();
1424}
1425
1426inline void QOpenGLFunctions_1_5::glAccum(GLenum op, GLfloat value)
1427{
1428 d_1_0_Deprecated->f.Accum(op, value);
1429}
1430
1431inline void QOpenGLFunctions_1_5::glIndexMask(GLuint mask)
1432{
1433 d_1_0_Deprecated->f.IndexMask(mask);
1434}
1435
1436inline void QOpenGLFunctions_1_5::glClearIndex(GLfloat c)
1437{
1438 d_1_0_Deprecated->f.ClearIndex(c);
1439}
1440
1441inline void QOpenGLFunctions_1_5::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1442{
1443 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1444}
1445
1446inline void QOpenGLFunctions_1_5::glPushName(GLuint name)
1447{
1448 d_1_0_Deprecated->f.PushName(name);
1449}
1450
1451inline void QOpenGLFunctions_1_5::glPopName()
1452{
1453 d_1_0_Deprecated->f.PopName();
1454}
1455
1456inline void QOpenGLFunctions_1_5::glPassThrough(GLfloat token)
1457{
1458 d_1_0_Deprecated->f.PassThrough(token);
1459}
1460
1461inline void QOpenGLFunctions_1_5::glLoadName(GLuint name)
1462{
1463 d_1_0_Deprecated->f.LoadName(name);
1464}
1465
1466inline void QOpenGLFunctions_1_5::glInitNames()
1467{
1468 d_1_0_Deprecated->f.InitNames();
1469}
1470
1471inline GLint QOpenGLFunctions_1_5::glRenderMode(GLenum mode)
1472{
1473 return d_1_0_Deprecated->f.RenderMode(mode);
1474}
1475
1476inline void QOpenGLFunctions_1_5::glSelectBuffer(GLsizei size, GLuint *buffer)
1477{
1478 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1479}
1480
1481inline void QOpenGLFunctions_1_5::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1482{
1483 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1484}
1485
1486inline void QOpenGLFunctions_1_5::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1487{
1488 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1489}
1490
1491inline void QOpenGLFunctions_1_5::glTexGeni(GLenum coord, GLenum pname, GLint param)
1492{
1493 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1494}
1495
1496inline void QOpenGLFunctions_1_5::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1497{
1498 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1499}
1500
1501inline void QOpenGLFunctions_1_5::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1502{
1503 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1504}
1505
1506inline void QOpenGLFunctions_1_5::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1507{
1508 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1509}
1510
1511inline void QOpenGLFunctions_1_5::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1512{
1513 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1514}
1515
1516inline void QOpenGLFunctions_1_5::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1517{
1518 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1519}
1520
1521inline void QOpenGLFunctions_1_5::glTexEnvi(GLenum target, GLenum pname, GLint param)
1522{
1523 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1524}
1525
1526inline void QOpenGLFunctions_1_5::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1527{
1528 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1529}
1530
1531inline void QOpenGLFunctions_1_5::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1532{
1533 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1534}
1535
1536inline void QOpenGLFunctions_1_5::glShadeModel(GLenum mode)
1537{
1538 d_1_0_Deprecated->f.ShadeModel(mode);
1539}
1540
1541inline void QOpenGLFunctions_1_5::glPolygonStipple(const GLubyte *mask)
1542{
1543 d_1_0_Deprecated->f.PolygonStipple(mask);
1544}
1545
1546inline void QOpenGLFunctions_1_5::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1547{
1548 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1549}
1550
1551inline void QOpenGLFunctions_1_5::glMateriali(GLenum face, GLenum pname, GLint param)
1552{
1553 d_1_0_Deprecated->f.Materiali(face, pname, param);
1554}
1555
1556inline void QOpenGLFunctions_1_5::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1557{
1558 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1559}
1560
1561inline void QOpenGLFunctions_1_5::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1562{
1563 d_1_0_Deprecated->f.Materialf(face, pname, param);
1564}
1565
1566inline void QOpenGLFunctions_1_5::glLineStipple(GLint factor, GLushort pattern)
1567{
1568 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1569}
1570
1571inline void QOpenGLFunctions_1_5::glLightModeliv(GLenum pname, const GLint *params)
1572{
1573 d_1_0_Deprecated->f.LightModeliv(pname, params);
1574}
1575
1576inline void QOpenGLFunctions_1_5::glLightModeli(GLenum pname, GLint param)
1577{
1578 d_1_0_Deprecated->f.LightModeli(pname, param);
1579}
1580
1581inline void QOpenGLFunctions_1_5::glLightModelfv(GLenum pname, const GLfloat *params)
1582{
1583 d_1_0_Deprecated->f.LightModelfv(pname, params);
1584}
1585
1586inline void QOpenGLFunctions_1_5::glLightModelf(GLenum pname, GLfloat param)
1587{
1588 d_1_0_Deprecated->f.LightModelf(pname, param);
1589}
1590
1591inline void QOpenGLFunctions_1_5::glLightiv(GLenum light, GLenum pname, const GLint *params)
1592{
1593 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1594}
1595
1596inline void QOpenGLFunctions_1_5::glLighti(GLenum light, GLenum pname, GLint param)
1597{
1598 d_1_0_Deprecated->f.Lighti(light, pname, param);
1599}
1600
1601inline void QOpenGLFunctions_1_5::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1602{
1603 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1604}
1605
1606inline void QOpenGLFunctions_1_5::glLightf(GLenum light, GLenum pname, GLfloat param)
1607{
1608 d_1_0_Deprecated->f.Lightf(light, pname, param);
1609}
1610
1611inline void QOpenGLFunctions_1_5::glFogiv(GLenum pname, const GLint *params)
1612{
1613 d_1_0_Deprecated->f.Fogiv(pname, params);
1614}
1615
1616inline void QOpenGLFunctions_1_5::glFogi(GLenum pname, GLint param)
1617{
1618 d_1_0_Deprecated->f.Fogi(pname, param);
1619}
1620
1621inline void QOpenGLFunctions_1_5::glFogfv(GLenum pname, const GLfloat *params)
1622{
1623 d_1_0_Deprecated->f.Fogfv(pname, params);
1624}
1625
1626inline void QOpenGLFunctions_1_5::glFogf(GLenum pname, GLfloat param)
1627{
1628 d_1_0_Deprecated->f.Fogf(pname, param);
1629}
1630
1631inline void QOpenGLFunctions_1_5::glColorMaterial(GLenum face, GLenum mode)
1632{
1633 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1634}
1635
1636inline void QOpenGLFunctions_1_5::glClipPlane(GLenum plane, const GLdouble *equation)
1637{
1638 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1639}
1640
1641inline void QOpenGLFunctions_1_5::glVertex4sv(const GLshort *v)
1642{
1643 d_1_0_Deprecated->f.Vertex4sv(v);
1644}
1645
1646inline void QOpenGLFunctions_1_5::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1647{
1648 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1649}
1650
1651inline void QOpenGLFunctions_1_5::glVertex4iv(const GLint *v)
1652{
1653 d_1_0_Deprecated->f.Vertex4iv(v);
1654}
1655
1656inline void QOpenGLFunctions_1_5::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1657{
1658 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1659}
1660
1661inline void QOpenGLFunctions_1_5::glVertex4fv(const GLfloat *v)
1662{
1663 d_1_0_Deprecated->f.Vertex4fv(v);
1664}
1665
1666inline void QOpenGLFunctions_1_5::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1667{
1668 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1669}
1670
1671inline void QOpenGLFunctions_1_5::glVertex4dv(const GLdouble *v)
1672{
1673 d_1_0_Deprecated->f.Vertex4dv(v);
1674}
1675
1676inline void QOpenGLFunctions_1_5::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1677{
1678 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1679}
1680
1681inline void QOpenGLFunctions_1_5::glVertex3sv(const GLshort *v)
1682{
1683 d_1_0_Deprecated->f.Vertex3sv(v);
1684}
1685
1686inline void QOpenGLFunctions_1_5::glVertex3s(GLshort x, GLshort y, GLshort z)
1687{
1688 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1689}
1690
1691inline void QOpenGLFunctions_1_5::glVertex3iv(const GLint *v)
1692{
1693 d_1_0_Deprecated->f.Vertex3iv(v);
1694}
1695
1696inline void QOpenGLFunctions_1_5::glVertex3i(GLint x, GLint y, GLint z)
1697{
1698 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1699}
1700
1701inline void QOpenGLFunctions_1_5::glVertex3fv(const GLfloat *v)
1702{
1703 d_1_0_Deprecated->f.Vertex3fv(v);
1704}
1705
1706inline void QOpenGLFunctions_1_5::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1707{
1708 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1709}
1710
1711inline void QOpenGLFunctions_1_5::glVertex3dv(const GLdouble *v)
1712{
1713 d_1_0_Deprecated->f.Vertex3dv(v);
1714}
1715
1716inline void QOpenGLFunctions_1_5::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1717{
1718 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1719}
1720
1721inline void QOpenGLFunctions_1_5::glVertex2sv(const GLshort *v)
1722{
1723 d_1_0_Deprecated->f.Vertex2sv(v);
1724}
1725
1726inline void QOpenGLFunctions_1_5::glVertex2s(GLshort x, GLshort y)
1727{
1728 d_1_0_Deprecated->f.Vertex2s(x, y);
1729}
1730
1731inline void QOpenGLFunctions_1_5::glVertex2iv(const GLint *v)
1732{
1733 d_1_0_Deprecated->f.Vertex2iv(v);
1734}
1735
1736inline void QOpenGLFunctions_1_5::glVertex2i(GLint x, GLint y)
1737{
1738 d_1_0_Deprecated->f.Vertex2i(x, y);
1739}
1740
1741inline void QOpenGLFunctions_1_5::glVertex2fv(const GLfloat *v)
1742{
1743 d_1_0_Deprecated->f.Vertex2fv(v);
1744}
1745
1746inline void QOpenGLFunctions_1_5::glVertex2f(GLfloat x, GLfloat y)
1747{
1748 d_1_0_Deprecated->f.Vertex2f(x, y);
1749}
1750
1751inline void QOpenGLFunctions_1_5::glVertex2dv(const GLdouble *v)
1752{
1753 d_1_0_Deprecated->f.Vertex2dv(v);
1754}
1755
1756inline void QOpenGLFunctions_1_5::glVertex2d(GLdouble x, GLdouble y)
1757{
1758 d_1_0_Deprecated->f.Vertex2d(x, y);
1759}
1760
1761inline void QOpenGLFunctions_1_5::glTexCoord4sv(const GLshort *v)
1762{
1763 d_1_0_Deprecated->f.TexCoord4sv(v);
1764}
1765
1766inline void QOpenGLFunctions_1_5::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1767{
1768 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1769}
1770
1771inline void QOpenGLFunctions_1_5::glTexCoord4iv(const GLint *v)
1772{
1773 d_1_0_Deprecated->f.TexCoord4iv(v);
1774}
1775
1776inline void QOpenGLFunctions_1_5::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1777{
1778 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1779}
1780
1781inline void QOpenGLFunctions_1_5::glTexCoord4fv(const GLfloat *v)
1782{
1783 d_1_0_Deprecated->f.TexCoord4fv(v);
1784}
1785
1786inline void QOpenGLFunctions_1_5::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1787{
1788 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1789}
1790
1791inline void QOpenGLFunctions_1_5::glTexCoord4dv(const GLdouble *v)
1792{
1793 d_1_0_Deprecated->f.TexCoord4dv(v);
1794}
1795
1796inline void QOpenGLFunctions_1_5::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1797{
1798 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1799}
1800
1801inline void QOpenGLFunctions_1_5::glTexCoord3sv(const GLshort *v)
1802{
1803 d_1_0_Deprecated->f.TexCoord3sv(v);
1804}
1805
1806inline void QOpenGLFunctions_1_5::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1807{
1808 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1809}
1810
1811inline void QOpenGLFunctions_1_5::glTexCoord3iv(const GLint *v)
1812{
1813 d_1_0_Deprecated->f.TexCoord3iv(v);
1814}
1815
1816inline void QOpenGLFunctions_1_5::glTexCoord3i(GLint s, GLint t, GLint r)
1817{
1818 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1819}
1820
1821inline void QOpenGLFunctions_1_5::glTexCoord3fv(const GLfloat *v)
1822{
1823 d_1_0_Deprecated->f.TexCoord3fv(v);
1824}
1825
1826inline void QOpenGLFunctions_1_5::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1827{
1828 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1829}
1830
1831inline void QOpenGLFunctions_1_5::glTexCoord3dv(const GLdouble *v)
1832{
1833 d_1_0_Deprecated->f.TexCoord3dv(v);
1834}
1835
1836inline void QOpenGLFunctions_1_5::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1837{
1838 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1839}
1840
1841inline void QOpenGLFunctions_1_5::glTexCoord2sv(const GLshort *v)
1842{
1843 d_1_0_Deprecated->f.TexCoord2sv(v);
1844}
1845
1846inline void QOpenGLFunctions_1_5::glTexCoord2s(GLshort s, GLshort t)
1847{
1848 d_1_0_Deprecated->f.TexCoord2s(s, t);
1849}
1850
1851inline void QOpenGLFunctions_1_5::glTexCoord2iv(const GLint *v)
1852{
1853 d_1_0_Deprecated->f.TexCoord2iv(v);
1854}
1855
1856inline void QOpenGLFunctions_1_5::glTexCoord2i(GLint s, GLint t)
1857{
1858 d_1_0_Deprecated->f.TexCoord2i(s, t);
1859}
1860
1861inline void QOpenGLFunctions_1_5::glTexCoord2fv(const GLfloat *v)
1862{
1863 d_1_0_Deprecated->f.TexCoord2fv(v);
1864}
1865
1866inline void QOpenGLFunctions_1_5::glTexCoord2f(GLfloat s, GLfloat t)
1867{
1868 d_1_0_Deprecated->f.TexCoord2f(s, t);
1869}
1870
1871inline void QOpenGLFunctions_1_5::glTexCoord2dv(const GLdouble *v)
1872{
1873 d_1_0_Deprecated->f.TexCoord2dv(v);
1874}
1875
1876inline void QOpenGLFunctions_1_5::glTexCoord2d(GLdouble s, GLdouble t)
1877{
1878 d_1_0_Deprecated->f.TexCoord2d(s, t);
1879}
1880
1881inline void QOpenGLFunctions_1_5::glTexCoord1sv(const GLshort *v)
1882{
1883 d_1_0_Deprecated->f.TexCoord1sv(v);
1884}
1885
1886inline void QOpenGLFunctions_1_5::glTexCoord1s(GLshort s)
1887{
1888 d_1_0_Deprecated->f.TexCoord1s(s);
1889}
1890
1891inline void QOpenGLFunctions_1_5::glTexCoord1iv(const GLint *v)
1892{
1893 d_1_0_Deprecated->f.TexCoord1iv(v);
1894}
1895
1896inline void QOpenGLFunctions_1_5::glTexCoord1i(GLint s)
1897{
1898 d_1_0_Deprecated->f.TexCoord1i(s);
1899}
1900
1901inline void QOpenGLFunctions_1_5::glTexCoord1fv(const GLfloat *v)
1902{
1903 d_1_0_Deprecated->f.TexCoord1fv(v);
1904}
1905
1906inline void QOpenGLFunctions_1_5::glTexCoord1f(GLfloat s)
1907{
1908 d_1_0_Deprecated->f.TexCoord1f(s);
1909}
1910
1911inline void QOpenGLFunctions_1_5::glTexCoord1dv(const GLdouble *v)
1912{
1913 d_1_0_Deprecated->f.TexCoord1dv(v);
1914}
1915
1916inline void QOpenGLFunctions_1_5::glTexCoord1d(GLdouble s)
1917{
1918 d_1_0_Deprecated->f.TexCoord1d(s);
1919}
1920
1921inline void QOpenGLFunctions_1_5::glRectsv(const GLshort *v1, const GLshort *v2)
1922{
1923 d_1_0_Deprecated->f.Rectsv(v1, v2);
1924}
1925
1926inline void QOpenGLFunctions_1_5::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1927{
1928 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1929}
1930
1931inline void QOpenGLFunctions_1_5::glRectiv(const GLint *v1, const GLint *v2)
1932{
1933 d_1_0_Deprecated->f.Rectiv(v1, v2);
1934}
1935
1936inline void QOpenGLFunctions_1_5::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1937{
1938 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1939}
1940
1941inline void QOpenGLFunctions_1_5::glRectfv(const GLfloat *v1, const GLfloat *v2)
1942{
1943 d_1_0_Deprecated->f.Rectfv(v1, v2);
1944}
1945
1946inline void QOpenGLFunctions_1_5::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1947{
1948 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1949}
1950
1951inline void QOpenGLFunctions_1_5::glRectdv(const GLdouble *v1, const GLdouble *v2)
1952{
1953 d_1_0_Deprecated->f.Rectdv(v1, v2);
1954}
1955
1956inline void QOpenGLFunctions_1_5::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1957{
1958 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1959}
1960
1961inline void QOpenGLFunctions_1_5::glRasterPos4sv(const GLshort *v)
1962{
1963 d_1_0_Deprecated->f.RasterPos4sv(v);
1964}
1965
1966inline void QOpenGLFunctions_1_5::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1967{
1968 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1969}
1970
1971inline void QOpenGLFunctions_1_5::glRasterPos4iv(const GLint *v)
1972{
1973 d_1_0_Deprecated->f.RasterPos4iv(v);
1974}
1975
1976inline void QOpenGLFunctions_1_5::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1977{
1978 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1979}
1980
1981inline void QOpenGLFunctions_1_5::glRasterPos4fv(const GLfloat *v)
1982{
1983 d_1_0_Deprecated->f.RasterPos4fv(v);
1984}
1985
1986inline void QOpenGLFunctions_1_5::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1987{
1988 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1989}
1990
1991inline void QOpenGLFunctions_1_5::glRasterPos4dv(const GLdouble *v)
1992{
1993 d_1_0_Deprecated->f.RasterPos4dv(v);
1994}
1995
1996inline void QOpenGLFunctions_1_5::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1997{
1998 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1999}
2000
2001inline void QOpenGLFunctions_1_5::glRasterPos3sv(const GLshort *v)
2002{
2003 d_1_0_Deprecated->f.RasterPos3sv(v);
2004}
2005
2006inline void QOpenGLFunctions_1_5::glRasterPos3s(GLshort x, GLshort y, GLshort z)
2007{
2008 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
2009}
2010
2011inline void QOpenGLFunctions_1_5::glRasterPos3iv(const GLint *v)
2012{
2013 d_1_0_Deprecated->f.RasterPos3iv(v);
2014}
2015
2016inline void QOpenGLFunctions_1_5::glRasterPos3i(GLint x, GLint y, GLint z)
2017{
2018 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
2019}
2020
2021inline void QOpenGLFunctions_1_5::glRasterPos3fv(const GLfloat *v)
2022{
2023 d_1_0_Deprecated->f.RasterPos3fv(v);
2024}
2025
2026inline void QOpenGLFunctions_1_5::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
2027{
2028 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
2029}
2030
2031inline void QOpenGLFunctions_1_5::glRasterPos3dv(const GLdouble *v)
2032{
2033 d_1_0_Deprecated->f.RasterPos3dv(v);
2034}
2035
2036inline void QOpenGLFunctions_1_5::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
2037{
2038 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
2039}
2040
2041inline void QOpenGLFunctions_1_5::glRasterPos2sv(const GLshort *v)
2042{
2043 d_1_0_Deprecated->f.RasterPos2sv(v);
2044}
2045
2046inline void QOpenGLFunctions_1_5::glRasterPos2s(GLshort x, GLshort y)
2047{
2048 d_1_0_Deprecated->f.RasterPos2s(x, y);
2049}
2050
2051inline void QOpenGLFunctions_1_5::glRasterPos2iv(const GLint *v)
2052{
2053 d_1_0_Deprecated->f.RasterPos2iv(v);
2054}
2055
2056inline void QOpenGLFunctions_1_5::glRasterPos2i(GLint x, GLint y)
2057{
2058 d_1_0_Deprecated->f.RasterPos2i(x, y);
2059}
2060
2061inline void QOpenGLFunctions_1_5::glRasterPos2fv(const GLfloat *v)
2062{
2063 d_1_0_Deprecated->f.RasterPos2fv(v);
2064}
2065
2066inline void QOpenGLFunctions_1_5::glRasterPos2f(GLfloat x, GLfloat y)
2067{
2068 d_1_0_Deprecated->f.RasterPos2f(x, y);
2069}
2070
2071inline void QOpenGLFunctions_1_5::glRasterPos2dv(const GLdouble *v)
2072{
2073 d_1_0_Deprecated->f.RasterPos2dv(v);
2074}
2075
2076inline void QOpenGLFunctions_1_5::glRasterPos2d(GLdouble x, GLdouble y)
2077{
2078 d_1_0_Deprecated->f.RasterPos2d(x, y);
2079}
2080
2081inline void QOpenGLFunctions_1_5::glNormal3sv(const GLshort *v)
2082{
2083 d_1_0_Deprecated->f.Normal3sv(v);
2084}
2085
2086inline void QOpenGLFunctions_1_5::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
2087{
2088 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
2089}
2090
2091inline void QOpenGLFunctions_1_5::glNormal3iv(const GLint *v)
2092{
2093 d_1_0_Deprecated->f.Normal3iv(v);
2094}
2095
2096inline void QOpenGLFunctions_1_5::glNormal3i(GLint nx, GLint ny, GLint nz)
2097{
2098 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
2099}
2100
2101inline void QOpenGLFunctions_1_5::glNormal3fv(const GLfloat *v)
2102{
2103 d_1_0_Deprecated->f.Normal3fv(v);
2104}
2105
2106inline void QOpenGLFunctions_1_5::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2107{
2108 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
2109}
2110
2111inline void QOpenGLFunctions_1_5::glNormal3dv(const GLdouble *v)
2112{
2113 d_1_0_Deprecated->f.Normal3dv(v);
2114}
2115
2116inline void QOpenGLFunctions_1_5::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
2117{
2118 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
2119}
2120
2121inline void QOpenGLFunctions_1_5::glNormal3bv(const GLbyte *v)
2122{
2123 d_1_0_Deprecated->f.Normal3bv(v);
2124}
2125
2126inline void QOpenGLFunctions_1_5::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
2127{
2128 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
2129}
2130
2131inline void QOpenGLFunctions_1_5::glIndexsv(const GLshort *c)
2132{
2133 d_1_0_Deprecated->f.Indexsv(c);
2134}
2135
2136inline void QOpenGLFunctions_1_5::glIndexs(GLshort c)
2137{
2138 d_1_0_Deprecated->f.Indexs(c);
2139}
2140
2141inline void QOpenGLFunctions_1_5::glIndexiv(const GLint *c)
2142{
2143 d_1_0_Deprecated->f.Indexiv(c);
2144}
2145
2146inline void QOpenGLFunctions_1_5::glIndexi(GLint c)
2147{
2148 d_1_0_Deprecated->f.Indexi(c);
2149}
2150
2151inline void QOpenGLFunctions_1_5::glIndexfv(const GLfloat *c)
2152{
2153 d_1_0_Deprecated->f.Indexfv(c);
2154}
2155
2156inline void QOpenGLFunctions_1_5::glIndexf(GLfloat c)
2157{
2158 d_1_0_Deprecated->f.Indexf(c);
2159}
2160
2161inline void QOpenGLFunctions_1_5::glIndexdv(const GLdouble *c)
2162{
2163 d_1_0_Deprecated->f.Indexdv(c);
2164}
2165
2166inline void QOpenGLFunctions_1_5::glIndexd(GLdouble c)
2167{
2168 d_1_0_Deprecated->f.Indexd(c);
2169}
2170
2171inline void QOpenGLFunctions_1_5::glEnd()
2172{
2173 d_1_0_Deprecated->f.End();
2174}
2175
2176inline void QOpenGLFunctions_1_5::glEdgeFlagv(const GLboolean *flag)
2177{
2178 d_1_0_Deprecated->f.EdgeFlagv(flag);
2179}
2180
2181inline void QOpenGLFunctions_1_5::glEdgeFlag(GLboolean flag)
2182{
2183 d_1_0_Deprecated->f.EdgeFlag(flag);
2184}
2185
2186inline void QOpenGLFunctions_1_5::glColor4usv(const GLushort *v)
2187{
2188 d_1_0_Deprecated->f.Color4usv(v);
2189}
2190
2191inline void QOpenGLFunctions_1_5::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
2192{
2193 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
2194}
2195
2196inline void QOpenGLFunctions_1_5::glColor4uiv(const GLuint *v)
2197{
2198 d_1_0_Deprecated->f.Color4uiv(v);
2199}
2200
2201inline void QOpenGLFunctions_1_5::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
2202{
2203 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
2204}
2205
2206inline void QOpenGLFunctions_1_5::glColor4ubv(const GLubyte *v)
2207{
2208 d_1_0_Deprecated->f.Color4ubv(v);
2209}
2210
2211inline void QOpenGLFunctions_1_5::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2212{
2213 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2214}
2215
2216inline void QOpenGLFunctions_1_5::glColor4sv(const GLshort *v)
2217{
2218 d_1_0_Deprecated->f.Color4sv(v);
2219}
2220
2221inline void QOpenGLFunctions_1_5::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2222{
2223 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2224}
2225
2226inline void QOpenGLFunctions_1_5::glColor4iv(const GLint *v)
2227{
2228 d_1_0_Deprecated->f.Color4iv(v);
2229}
2230
2231inline void QOpenGLFunctions_1_5::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2232{
2233 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2234}
2235
2236inline void QOpenGLFunctions_1_5::glColor4fv(const GLfloat *v)
2237{
2238 d_1_0_Deprecated->f.Color4fv(v);
2239}
2240
2241inline void QOpenGLFunctions_1_5::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2242{
2243 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2244}
2245
2246inline void QOpenGLFunctions_1_5::glColor4dv(const GLdouble *v)
2247{
2248 d_1_0_Deprecated->f.Color4dv(v);
2249}
2250
2251inline void QOpenGLFunctions_1_5::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2252{
2253 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2254}
2255
2256inline void QOpenGLFunctions_1_5::glColor4bv(const GLbyte *v)
2257{
2258 d_1_0_Deprecated->f.Color4bv(v);
2259}
2260
2261inline void QOpenGLFunctions_1_5::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2262{
2263 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2264}
2265
2266inline void QOpenGLFunctions_1_5::glColor3usv(const GLushort *v)
2267{
2268 d_1_0_Deprecated->f.Color3usv(v);
2269}
2270
2271inline void QOpenGLFunctions_1_5::glColor3us(GLushort red, GLushort green, GLushort blue)
2272{
2273 d_1_0_Deprecated->f.Color3us(red, green, blue);
2274}
2275
2276inline void QOpenGLFunctions_1_5::glColor3uiv(const GLuint *v)
2277{
2278 d_1_0_Deprecated->f.Color3uiv(v);
2279}
2280
2281inline void QOpenGLFunctions_1_5::glColor3ui(GLuint red, GLuint green, GLuint blue)
2282{
2283 d_1_0_Deprecated->f.Color3ui(red, green, blue);
2284}
2285
2286inline void QOpenGLFunctions_1_5::glColor3ubv(const GLubyte *v)
2287{
2288 d_1_0_Deprecated->f.Color3ubv(v);
2289}
2290
2291inline void QOpenGLFunctions_1_5::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2292{
2293 d_1_0_Deprecated->f.Color3ub(red, green, blue);
2294}
2295
2296inline void QOpenGLFunctions_1_5::glColor3sv(const GLshort *v)
2297{
2298 d_1_0_Deprecated->f.Color3sv(v);
2299}
2300
2301inline void QOpenGLFunctions_1_5::glColor3s(GLshort red, GLshort green, GLshort blue)
2302{
2303 d_1_0_Deprecated->f.Color3s(red, green, blue);
2304}
2305
2306inline void QOpenGLFunctions_1_5::glColor3iv(const GLint *v)
2307{
2308 d_1_0_Deprecated->f.Color3iv(v);
2309}
2310
2311inline void QOpenGLFunctions_1_5::glColor3i(GLint red, GLint green, GLint blue)
2312{
2313 d_1_0_Deprecated->f.Color3i(red, green, blue);
2314}
2315
2316inline void QOpenGLFunctions_1_5::glColor3fv(const GLfloat *v)
2317{
2318 d_1_0_Deprecated->f.Color3fv(v);
2319}
2320
2321inline void QOpenGLFunctions_1_5::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2322{
2323 d_1_0_Deprecated->f.Color3f(red, green, blue);
2324}
2325
2326inline void QOpenGLFunctions_1_5::glColor3dv(const GLdouble *v)
2327{
2328 d_1_0_Deprecated->f.Color3dv(v);
2329}
2330
2331inline void QOpenGLFunctions_1_5::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2332{
2333 d_1_0_Deprecated->f.Color3d(red, green, blue);
2334}
2335
2336inline void QOpenGLFunctions_1_5::glColor3bv(const GLbyte *v)
2337{
2338 d_1_0_Deprecated->f.Color3bv(v);
2339}
2340
2341inline void QOpenGLFunctions_1_5::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2342{
2343 d_1_0_Deprecated->f.Color3b(red, green, blue);
2344}
2345
2346inline void QOpenGLFunctions_1_5::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2347{
2348 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2349}
2350
2351inline void QOpenGLFunctions_1_5::glBegin(GLenum mode)
2352{
2353 d_1_0_Deprecated->f.Begin(mode);
2354}
2355
2356inline void QOpenGLFunctions_1_5::glListBase(GLuint base)
2357{
2358 d_1_0_Deprecated->f.ListBase(base);
2359}
2360
2361inline GLuint QOpenGLFunctions_1_5::glGenLists(GLsizei range)
2362{
2363 return d_1_0_Deprecated->f.GenLists(range);
2364}
2365
2366inline void QOpenGLFunctions_1_5::glDeleteLists(GLuint list, GLsizei range)
2367{
2368 d_1_0_Deprecated->f.DeleteLists(list, range);
2369}
2370
2371inline void QOpenGLFunctions_1_5::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2372{
2373 d_1_0_Deprecated->f.CallLists(n, type, lists);
2374}
2375
2376inline void QOpenGLFunctions_1_5::glCallList(GLuint list)
2377{
2378 d_1_0_Deprecated->f.CallList(list);
2379}
2380
2381inline void QOpenGLFunctions_1_5::glEndList()
2382{
2383 d_1_0_Deprecated->f.EndList();
2384}
2385
2386inline void QOpenGLFunctions_1_5::glNewList(GLuint list, GLenum mode)
2387{
2388 d_1_0_Deprecated->f.NewList(list, mode);
2389}
2390
2391
2392// OpenGL 1.1 deprecated functions
2393inline void QOpenGLFunctions_1_5::glPushClientAttrib(GLbitfield mask)
2394{
2395 d_1_1_Deprecated->f.PushClientAttrib(mask);
2396}
2397
2398inline void QOpenGLFunctions_1_5::glPopClientAttrib()
2399{
2400 d_1_1_Deprecated->f.PopClientAttrib();
2401}
2402
2403inline void QOpenGLFunctions_1_5::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2404{
2405 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2406}
2407
2408inline GLboolean QOpenGLFunctions_1_5::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2409{
2410 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2411}
2412
2413inline void QOpenGLFunctions_1_5::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2414{
2415 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2416}
2417
2418inline void QOpenGLFunctions_1_5::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2419{
2420 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2421}
2422
2423inline void QOpenGLFunctions_1_5::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2424{
2425 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2426}
2427
2428inline void QOpenGLFunctions_1_5::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2429{
2430 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2431}
2432
2433inline void QOpenGLFunctions_1_5::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2434{
2435 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2436}
2437
2438inline void QOpenGLFunctions_1_5::glEnableClientState(GLenum array)
2439{
2440 d_1_1_Deprecated->f.EnableClientState(array);
2441}
2442
2443inline void QOpenGLFunctions_1_5::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2444{
2445 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2446}
2447
2448inline void QOpenGLFunctions_1_5::glDisableClientState(GLenum array)
2449{
2450 d_1_1_Deprecated->f.DisableClientState(array);
2451}
2452
2453inline void QOpenGLFunctions_1_5::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2454{
2455 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2456}
2457
2458inline void QOpenGLFunctions_1_5::glArrayElement(GLint i)
2459{
2460 d_1_1_Deprecated->f.ArrayElement(i);
2461}
2462
2463
2464// OpenGL 1.2 deprecated functions
2465inline void QOpenGLFunctions_1_5::glResetMinmax(GLenum target)
2466{
2467 d_1_2_Deprecated->f.ResetMinmax(target);
2468}
2469
2470inline void QOpenGLFunctions_1_5::glResetHistogram(GLenum target)
2471{
2472 d_1_2_Deprecated->f.ResetHistogram(target);
2473}
2474
2475inline void QOpenGLFunctions_1_5::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2476{
2477 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2478}
2479
2480inline void QOpenGLFunctions_1_5::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2481{
2482 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2483}
2484
2485inline void QOpenGLFunctions_1_5::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2486{
2487 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2488}
2489
2490inline void QOpenGLFunctions_1_5::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2491{
2492 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2493}
2494
2495inline void QOpenGLFunctions_1_5::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2496{
2497 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2498}
2499
2500inline void QOpenGLFunctions_1_5::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2501{
2502 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2503}
2504
2505inline void QOpenGLFunctions_1_5::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2506{
2507 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2508}
2509
2510inline void QOpenGLFunctions_1_5::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2511{
2512 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2513}
2514
2515inline void QOpenGLFunctions_1_5::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2516{
2517 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2518}
2519
2520inline void QOpenGLFunctions_1_5::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2521{
2522 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2523}
2524
2525inline void QOpenGLFunctions_1_5::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2526{
2527 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2528}
2529
2530inline void QOpenGLFunctions_1_5::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2531{
2532 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2533}
2534
2535inline void QOpenGLFunctions_1_5::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2536{
2537 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2538}
2539
2540inline void QOpenGLFunctions_1_5::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2541{
2542 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2543}
2544
2545inline void QOpenGLFunctions_1_5::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2546{
2547 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2548}
2549
2550inline void QOpenGLFunctions_1_5::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2551{
2552 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2553}
2554
2555inline void QOpenGLFunctions_1_5::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2556{
2557 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2558}
2559
2560inline void QOpenGLFunctions_1_5::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2561{
2562 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2563}
2564
2565inline void QOpenGLFunctions_1_5::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2566{
2567 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2568}
2569
2570inline void QOpenGLFunctions_1_5::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2571{
2572 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2573}
2574
2575inline void QOpenGLFunctions_1_5::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2576{
2577 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2578}
2579
2580inline void QOpenGLFunctions_1_5::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2581{
2582 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2583}
2584
2585inline void QOpenGLFunctions_1_5::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2586{
2587 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2588}
2589
2590inline void QOpenGLFunctions_1_5::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2591{
2592 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2593}
2594
2595inline void QOpenGLFunctions_1_5::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2596{
2597 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2598}
2599
2600inline void QOpenGLFunctions_1_5::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2601{
2602 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2603}
2604
2605inline void QOpenGLFunctions_1_5::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2606{
2607 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2608}
2609
2610inline void QOpenGLFunctions_1_5::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2611{
2612 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2613}
2614
2615inline void QOpenGLFunctions_1_5::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2616{
2617 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
2618}
2619
2620inline void QOpenGLFunctions_1_5::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
2621{
2622 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
2623}
2624
2625
2626// OpenGL 1.3 deprecated functions
2627inline void QOpenGLFunctions_1_5::glMultTransposeMatrixd(const GLdouble *m)
2628{
2629 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
2630}
2631
2632inline void QOpenGLFunctions_1_5::glMultTransposeMatrixf(const GLfloat *m)
2633{
2634 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
2635}
2636
2637inline void QOpenGLFunctions_1_5::glLoadTransposeMatrixd(const GLdouble *m)
2638{
2639 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
2640}
2641
2642inline void QOpenGLFunctions_1_5::glLoadTransposeMatrixf(const GLfloat *m)
2643{
2644 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
2645}
2646
2647inline void QOpenGLFunctions_1_5::glMultiTexCoord4sv(GLenum target, const GLshort *v)
2648{
2649 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
2650}
2651
2652inline void QOpenGLFunctions_1_5::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
2653{
2654 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
2655}
2656
2657inline void QOpenGLFunctions_1_5::glMultiTexCoord4iv(GLenum target, const GLint *v)
2658{
2659 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
2660}
2661
2662inline void QOpenGLFunctions_1_5::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
2663{
2664 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
2665}
2666
2667inline void QOpenGLFunctions_1_5::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
2668{
2669 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
2670}
2671
2672inline void QOpenGLFunctions_1_5::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2673{
2674 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
2675}
2676
2677inline void QOpenGLFunctions_1_5::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
2678{
2679 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
2680}
2681
2682inline void QOpenGLFunctions_1_5::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2683{
2684 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
2685}
2686
2687inline void QOpenGLFunctions_1_5::glMultiTexCoord3sv(GLenum target, const GLshort *v)
2688{
2689 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
2690}
2691
2692inline void QOpenGLFunctions_1_5::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
2693{
2694 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
2695}
2696
2697inline void QOpenGLFunctions_1_5::glMultiTexCoord3iv(GLenum target, const GLint *v)
2698{
2699 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
2700}
2701
2702inline void QOpenGLFunctions_1_5::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
2703{
2704 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
2705}
2706
2707inline void QOpenGLFunctions_1_5::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
2708{
2709 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
2710}
2711
2712inline void QOpenGLFunctions_1_5::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
2713{
2714 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
2715}
2716
2717inline void QOpenGLFunctions_1_5::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
2718{
2719 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
2720}
2721
2722inline void QOpenGLFunctions_1_5::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
2723{
2724 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
2725}
2726
2727inline void QOpenGLFunctions_1_5::glMultiTexCoord2sv(GLenum target, const GLshort *v)
2728{
2729 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
2730}
2731
2732inline void QOpenGLFunctions_1_5::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
2733{
2734 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
2735}
2736
2737inline void QOpenGLFunctions_1_5::glMultiTexCoord2iv(GLenum target, const GLint *v)
2738{
2739 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
2740}
2741
2742inline void QOpenGLFunctions_1_5::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
2743{
2744 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
2745}
2746
2747inline void QOpenGLFunctions_1_5::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
2748{
2749 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
2750}
2751
2752inline void QOpenGLFunctions_1_5::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
2753{
2754 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
2755}
2756
2757inline void QOpenGLFunctions_1_5::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
2758{
2759 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
2760}
2761
2762inline void QOpenGLFunctions_1_5::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
2763{
2764 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
2765}
2766
2767inline void QOpenGLFunctions_1_5::glMultiTexCoord1sv(GLenum target, const GLshort *v)
2768{
2769 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
2770}
2771
2772inline void QOpenGLFunctions_1_5::glMultiTexCoord1s(GLenum target, GLshort s)
2773{
2774 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
2775}
2776
2777inline void QOpenGLFunctions_1_5::glMultiTexCoord1iv(GLenum target, const GLint *v)
2778{
2779 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
2780}
2781
2782inline void QOpenGLFunctions_1_5::glMultiTexCoord1i(GLenum target, GLint s)
2783{
2784 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
2785}
2786
2787inline void QOpenGLFunctions_1_5::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
2788{
2789 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
2790}
2791
2792inline void QOpenGLFunctions_1_5::glMultiTexCoord1f(GLenum target, GLfloat s)
2793{
2794 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
2795}
2796
2797inline void QOpenGLFunctions_1_5::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
2798{
2799 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
2800}
2801
2802inline void QOpenGLFunctions_1_5::glMultiTexCoord1d(GLenum target, GLdouble s)
2803{
2804 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
2805}
2806
2807inline void QOpenGLFunctions_1_5::glClientActiveTexture(GLenum texture)
2808{
2809 d_1_3_Deprecated->f.ClientActiveTexture(texture);
2810}
2811
2812
2813// OpenGL 1.4 deprecated functions
2814inline void QOpenGLFunctions_1_5::glWindowPos3sv(const GLshort *v)
2815{
2816 d_1_4_Deprecated->f.WindowPos3sv(v);
2817}
2818
2819inline void QOpenGLFunctions_1_5::glWindowPos3s(GLshort x, GLshort y, GLshort z)
2820{
2821 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
2822}
2823
2824inline void QOpenGLFunctions_1_5::glWindowPos3iv(const GLint *v)
2825{
2826 d_1_4_Deprecated->f.WindowPos3iv(v);
2827}
2828
2829inline void QOpenGLFunctions_1_5::glWindowPos3i(GLint x, GLint y, GLint z)
2830{
2831 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
2832}
2833
2834inline void QOpenGLFunctions_1_5::glWindowPos3fv(const GLfloat *v)
2835{
2836 d_1_4_Deprecated->f.WindowPos3fv(v);
2837}
2838
2839inline void QOpenGLFunctions_1_5::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
2840{
2841 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
2842}
2843
2844inline void QOpenGLFunctions_1_5::glWindowPos3dv(const GLdouble *v)
2845{
2846 d_1_4_Deprecated->f.WindowPos3dv(v);
2847}
2848
2849inline void QOpenGLFunctions_1_5::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
2850{
2851 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
2852}
2853
2854inline void QOpenGLFunctions_1_5::glWindowPos2sv(const GLshort *v)
2855{
2856 d_1_4_Deprecated->f.WindowPos2sv(v);
2857}
2858
2859inline void QOpenGLFunctions_1_5::glWindowPos2s(GLshort x, GLshort y)
2860{
2861 d_1_4_Deprecated->f.WindowPos2s(x, y);
2862}
2863
2864inline void QOpenGLFunctions_1_5::glWindowPos2iv(const GLint *v)
2865{
2866 d_1_4_Deprecated->f.WindowPos2iv(v);
2867}
2868
2869inline void QOpenGLFunctions_1_5::glWindowPos2i(GLint x, GLint y)
2870{
2871 d_1_4_Deprecated->f.WindowPos2i(x, y);
2872}
2873
2874inline void QOpenGLFunctions_1_5::glWindowPos2fv(const GLfloat *v)
2875{
2876 d_1_4_Deprecated->f.WindowPos2fv(v);
2877}
2878
2879inline void QOpenGLFunctions_1_5::glWindowPos2f(GLfloat x, GLfloat y)
2880{
2881 d_1_4_Deprecated->f.WindowPos2f(x, y);
2882}
2883
2884inline void QOpenGLFunctions_1_5::glWindowPos2dv(const GLdouble *v)
2885{
2886 d_1_4_Deprecated->f.WindowPos2dv(v);
2887}
2888
2889inline void QOpenGLFunctions_1_5::glWindowPos2d(GLdouble x, GLdouble y)
2890{
2891 d_1_4_Deprecated->f.WindowPos2d(x, y);
2892}
2893
2894inline void QOpenGLFunctions_1_5::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2895{
2896 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
2897}
2898
2899inline void QOpenGLFunctions_1_5::glSecondaryColor3usv(const GLushort *v)
2900{
2901 d_1_4_Deprecated->f.SecondaryColor3usv(v);
2902}
2903
2904inline void QOpenGLFunctions_1_5::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
2905{
2906 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
2907}
2908
2909inline void QOpenGLFunctions_1_5::glSecondaryColor3uiv(const GLuint *v)
2910{
2911 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
2912}
2913
2914inline void QOpenGLFunctions_1_5::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
2915{
2916 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
2917}
2918
2919inline void QOpenGLFunctions_1_5::glSecondaryColor3ubv(const GLubyte *v)
2920{
2921 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
2922}
2923
2924inline void QOpenGLFunctions_1_5::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2925{
2926 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
2927}
2928
2929inline void QOpenGLFunctions_1_5::glSecondaryColor3sv(const GLshort *v)
2930{
2931 d_1_4_Deprecated->f.SecondaryColor3sv(v);
2932}
2933
2934inline void QOpenGLFunctions_1_5::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
2935{
2936 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
2937}
2938
2939inline void QOpenGLFunctions_1_5::glSecondaryColor3iv(const GLint *v)
2940{
2941 d_1_4_Deprecated->f.SecondaryColor3iv(v);
2942}
2943
2944inline void QOpenGLFunctions_1_5::glSecondaryColor3i(GLint red, GLint green, GLint blue)
2945{
2946 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
2947}
2948
2949inline void QOpenGLFunctions_1_5::glSecondaryColor3fv(const GLfloat *v)
2950{
2951 d_1_4_Deprecated->f.SecondaryColor3fv(v);
2952}
2953
2954inline void QOpenGLFunctions_1_5::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
2955{
2956 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
2957}
2958
2959inline void QOpenGLFunctions_1_5::glSecondaryColor3dv(const GLdouble *v)
2960{
2961 d_1_4_Deprecated->f.SecondaryColor3dv(v);
2962}
2963
2964inline void QOpenGLFunctions_1_5::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
2965{
2966 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
2967}
2968
2969inline void QOpenGLFunctions_1_5::glSecondaryColor3bv(const GLbyte *v)
2970{
2971 d_1_4_Deprecated->f.SecondaryColor3bv(v);
2972}
2973
2974inline void QOpenGLFunctions_1_5::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
2975{
2976 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
2977}
2978
2979inline void QOpenGLFunctions_1_5::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2980{
2981 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
2982}
2983
2984inline void QOpenGLFunctions_1_5::glFogCoorddv(const GLdouble *coord)
2985{
2986 d_1_4_Deprecated->f.FogCoorddv(coord);
2987}
2988
2989inline void QOpenGLFunctions_1_5::glFogCoordd(GLdouble coord)
2990{
2991 d_1_4_Deprecated->f.FogCoordd(coord);
2992}
2993
2994inline void QOpenGLFunctions_1_5::glFogCoordfv(const GLfloat *coord)
2995{
2996 d_1_4_Deprecated->f.FogCoordfv(coord);
2997}
2998
2999inline void QOpenGLFunctions_1_5::glFogCoordf(GLfloat coord)
3000{
3001 d_1_4_Deprecated->f.FogCoordf(coord);
3002}
3003
3004
3005// OpenGL 1.5 deprecated functions
3006
3007
3008QT_END_NAMESPACE
3009
3010#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
3011
3012#endif
3013

source code of qtbase/src/opengl/qopenglfunctions_1_5.h