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26// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30
31#ifndef PX_PHYSICS_NXPHYSICS_API
32#define PX_PHYSICS_NXPHYSICS_API
33/** \addtogroup physics
34@{
35*/
36
37/**
38This is the main include header for the Physics SDK, for users who
39want to use a single #include file.
40
41Alternatively, one can instead directly #include a subset of the below files.
42*/
43
44// Foundation SDK
45#include "foundation/Px.h"
46#include "foundation/PxAllocatorCallback.h"
47#include "foundation/PxAssert.h"
48#include "foundation/PxBitAndData.h"
49#include "foundation/PxBounds3.h"
50#include "foundation/PxErrorCallback.h"
51#include "foundation/PxErrors.h"
52#include "foundation/PxFlags.h"
53#include "foundation/PxIntrinsics.h"
54#include "foundation/PxIO.h"
55#include "foundation/PxMat33.h"
56#include "foundation/PxMat44.h"
57#include "foundation/PxMath.h"
58#include "foundation/PxMathUtils.h"
59#include "foundation/PxPlane.h"
60#include "foundation/PxPreprocessor.h"
61#include "foundation/PxQuat.h"
62#include "foundation/PxSimpleTypes.h"
63#include "foundation/PxStrideIterator.h"
64#include "foundation/PxTransform.h"
65#include "foundation/PxUnionCast.h"
66#include "foundation/PxVec2.h"
67#include "foundation/PxVec3.h"
68#include "foundation/PxVec4.h"
69
70//Not physics specific utilities and common code
71#include "common/PxCoreUtilityTypes.h"
72#include "common/PxPhysXCommonConfig.h"
73#include "common/PxRenderBuffer.h"
74#include "common/PxBase.h"
75#include "common/PxTolerancesScale.h"
76#include "common/PxTypeInfo.h"
77#include "common/PxStringTable.h"
78#include "common/PxSerializer.h"
79#include "common/PxMetaData.h"
80#include "common/PxMetaDataFlags.h"
81#include "common/PxSerialFramework.h"
82#include "common/PxPhysicsInsertionCallback.h"
83
84//Task Manager
85#include "task/PxTask.h"
86
87// Cuda Mananger
88#if PX_SUPPORT_GPU_PHYSX
89#include "gpu/PxGpu.h"
90#endif
91
92//Geometry Library
93#include "geometry/PxBoxGeometry.h"
94#include "geometry/PxBVHStructure.h"
95#include "geometry/PxCapsuleGeometry.h"
96#include "geometry/PxConvexMesh.h"
97#include "geometry/PxConvexMeshGeometry.h"
98#include "geometry/PxGeometry.h"
99#include "geometry/PxGeometryHelpers.h"
100#include "geometry/PxGeometryQuery.h"
101#include "geometry/PxHeightField.h"
102#include "geometry/PxHeightFieldDesc.h"
103#include "geometry/PxHeightFieldFlag.h"
104#include "geometry/PxHeightFieldGeometry.h"
105#include "geometry/PxHeightFieldSample.h"
106#include "geometry/PxMeshQuery.h"
107#include "geometry/PxMeshScale.h"
108#include "geometry/PxPlaneGeometry.h"
109#include "geometry/PxSimpleTriangleMesh.h"
110#include "geometry/PxSphereGeometry.h"
111#include "geometry/PxTriangle.h"
112#include "geometry/PxTriangleMesh.h"
113#include "geometry/PxTriangleMeshGeometry.h"
114
115
116// PhysX Core SDK
117#include "PxActor.h"
118#include "PxAggregate.h"
119#include "PxArticulation.h"
120#include "PxArticulationReducedCoordinate.h"
121#include "PxArticulationJoint.h"
122#include "PxArticulationJointReducedCoordinate.h"
123#include "PxArticulationLink.h"
124#include "PxBatchQuery.h"
125#include "PxBatchQueryDesc.h"
126#include "PxClient.h"
127#include "PxConstraint.h"
128#include "PxConstraintDesc.h"
129#include "PxContact.h"
130#include "PxContactModifyCallback.h"
131#include "PxDeletionListener.h"
132#include "PxFiltering.h"
133#include "PxForceMode.h"
134#include "PxFoundation.h"
135#include "PxLockedData.h"
136#include "PxMaterial.h"
137#include "PxPhysics.h"
138#include "PxPhysicsVersion.h"
139#include "PxPhysXConfig.h"
140#include "PxQueryFiltering.h"
141#include "PxQueryReport.h"
142#include "PxRigidActor.h"
143#include "PxRigidBody.h"
144#include "PxRigidDynamic.h"
145#include "PxRigidStatic.h"
146#include "PxScene.h"
147#include "PxSceneDesc.h"
148#include "PxSceneLock.h"
149#include "PxShape.h"
150#include "PxSimulationEventCallback.h"
151#include "PxSimulationStatistics.h"
152#include "PxVisualizationParameter.h"
153#include "PxPruningStructure.h"
154
155//Character Controller
156#include "characterkinematic/PxBoxController.h"
157#include "characterkinematic/PxCapsuleController.h"
158#include "characterkinematic/PxController.h"
159#include "characterkinematic/PxControllerBehavior.h"
160#include "characterkinematic/PxControllerManager.h"
161#include "characterkinematic/PxControllerObstacles.h"
162#include "characterkinematic/PxExtended.h"
163
164//Cooking (data preprocessing)
165#include "cooking/Pxc.h"
166#include "cooking/PxConvexMeshDesc.h"
167#include "cooking/PxCooking.h"
168#include "cooking/PxTriangleMeshDesc.h"
169#include "cooking/PxBVH33MidphaseDesc.h"
170#include "cooking/PxBVH34MidphaseDesc.h"
171#include "cooking/PxMidphaseDesc.h"
172
173//Extensions to the SDK
174#include "extensions/PxDefaultStreams.h"
175#include "extensions/PxDistanceJoint.h"
176#include "extensions/PxExtensionsAPI.h"
177#include "extensions/PxFixedJoint.h"
178#include "extensions/PxJoint.h"
179#include "extensions/PxJointLimit.h"
180#include "extensions/PxPrismaticJoint.h"
181#include "extensions/PxRevoluteJoint.h"
182#include "extensions/PxRigidBodyExt.h"
183#include "extensions/PxShapeExt.h"
184#include "extensions/PxSimpleFactory.h"
185#include "extensions/PxSmoothNormals.h"
186#include "extensions/PxSphericalJoint.h"
187#include "extensions/PxStringTableExt.h"
188#include "extensions/PxTriangleMeshExt.h"
189#include "extensions/PxConvexMeshExt.h"
190
191//Serialization
192#include "extensions/PxSerialization.h"
193#include "extensions/PxBinaryConverter.h"
194#include "extensions/PxRepXSerializer.h"
195
196//Vehicle Simulation
197#include "vehicle/PxVehicleComponents.h"
198#include "vehicle/PxVehicleDrive.h"
199#include "vehicle/PxVehicleDrive4W.h"
200#include "vehicle/PxVehicleDriveTank.h"
201#include "vehicle/PxVehicleSDK.h"
202#include "vehicle/PxVehicleShaders.h"
203#include "vehicle/PxVehicleTireFriction.h"
204#include "vehicle/PxVehicleUpdate.h"
205#include "vehicle/PxVehicleUtil.h"
206#include "vehicle/PxVehicleUtilControl.h"
207#include "vehicle/PxVehicleUtilSetup.h"
208#include "vehicle/PxVehicleUtilTelemetry.h"
209#include "vehicle/PxVehicleWheels.h"
210#include "vehicle/PxVehicleNoDrive.h"
211#include "vehicle/PxVehicleDriveNW.h"
212
213//Connecting the SDK to Visual Debugger
214#include "pvd/PxPvdSceneClient.h"
215#include "pvd/PxPvd.h"
216#include "pvd/PxPvdTransport.h"
217/** @} */
218#endif
219

source code of qtquick3dphysics/src/3rdparty/PhysX/include/PxPhysicsAPI.h