1// Copyright (C) 2021 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef BOXSHAPE_H
5#define BOXSHAPE_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
19#include <QtQuick3DPhysics/private/qabstractcollisionshape_p.h>
20#include <QtCore/QObject>
21#include <QtGui/QVector3D>
22#include <QtQml/QQmlEngine>
23
24namespace physx {
25class PxBoxGeometry;
26}
27
28QT_BEGIN_NAMESPACE
29
30class Q_QUICK3DPHYSICS_EXPORT QBoxShape : public QAbstractCollisionShape
31{
32 Q_OBJECT
33 Q_PROPERTY(QVector3D extents READ extents WRITE setExtents NOTIFY extentsChanged)
34 QML_NAMED_ELEMENT(BoxShape)
35public:
36 QBoxShape();
37 ~QBoxShape();
38
39 QVector3D extents() const;
40
41 physx::PxGeometry *getPhysXGeometry() override;
42 bool isStaticShape() const override { return false; }
43
44public slots:
45 void setExtents(QVector3D extents);
46
47signals:
48 void extentsChanged(QVector3D extents);
49
50private:
51 void updatePhysXGeometry();
52
53 physx::PxBoxGeometry *m_physXGeometry = nullptr;
54 QVector3D m_extents = QVector3D(100, 100, 100);
55};
56
57QT_END_NAMESPACE
58
59#endif // BOXSHAPE_H
60

source code of qtquick3dphysics/src/quick3dphysics/qboxshape_p.h