1 | /*************************************************************************** |
---|---|
2 | * KBlocks, a falling blocks game for KDE * |
3 | * Copyright (C) 2010 Zhongjie Cai <squall.leonhart.cai@gmail.com> * |
4 | * * |
5 | * This program is free software; you can redistribute it and/or modify * |
6 | * it under the terms of the GNU General Public License as published by * |
7 | * the Free Software Foundation; either version 2 of the License, or * |
8 | * (at your option) any later version. * |
9 | ***************************************************************************/ |
10 | #include "KBlocksPlayNetwork.h" |
11 | |
12 | #ifdef Q_OS_WIN |
13 | #include <windows.h> |
14 | #else |
15 | #include <unistd.h> |
16 | #endif |
17 | |
18 | KBlocksPlayNetwork::KBlocksPlayNetwork(int capacity, const string& serverIP, int localPort) |
19 | { |
20 | mServerIP = serverIP; |
21 | mLocalPort = localPort; |
22 | |
23 | mPlayerCount = 0; |
24 | mMaxCapacity = capacity; |
25 | |
26 | maPlayerList = new KBlocksNetPlayer*[mMaxCapacity]; |
27 | |
28 | mpGameLogic = new KBlocksGameLogic(mMaxCapacity); |
29 | mpGameLogic->setGameSeed(0); |
30 | mpGameLogic->setGamePunish(false); |
31 | mpGameLogic->setGameStandbyMode(true); |
32 | mpGameLogic->setInitInterval(0); |
33 | mpGameLogic->setLevelUpInterval(0); |
34 | } |
35 | |
36 | KBlocksPlayNetwork::~KBlocksPlayNetwork() |
37 | { |
38 | mpGameLogic->stopGame(); |
39 | delete mpGameLogic; |
40 | |
41 | delete [] maPlayerList; |
42 | } |
43 | |
44 | bool KBlocksPlayNetwork::addGamePlayer(GamePlayerInterface * p) |
45 | { |
46 | if (mPlayerCount == mMaxCapacity) |
47 | { |
48 | return false; |
49 | } |
50 | maPlayerList[mPlayerCount] = new KBlocksNetPlayer(p, mServerIP, mLocalPort + mPlayerCount); |
51 | mPlayerCount++; |
52 | return true; |
53 | } |
54 | |
55 | void KBlocksPlayNetwork::clearGamePlayer() |
56 | { |
57 | for(int i = 0; i < mPlayerCount; i++) |
58 | { |
59 | delete maPlayerList[i]; |
60 | maPlayerList[i] = 0; |
61 | } |
62 | mPlayerCount = 0; |
63 | } |
64 | |
65 | void KBlocksPlayNetwork::startGame() |
66 | { |
67 | mpGameLogic->startGame(mPlayerCount); |
68 | for(int i = 0; i < mPlayerCount; i++) |
69 | { |
70 | mpGameLogic->getSingleGame(i)->stopGame(); |
71 | maPlayerList[i]->joinGame(i); |
72 | } |
73 | for(int i = 0; i < mPlayerCount; i++) |
74 | { |
75 | maPlayerList[i]->startGame(mpGameLogic->getSingleGame(i)); |
76 | } |
77 | } |
78 | |
79 | void KBlocksPlayNetwork::stopGame() |
80 | { |
81 | for(int i = 0; i < mPlayerCount; i++) |
82 | { |
83 | maPlayerList[i]->stopGame(); |
84 | maPlayerList[i]->quitGame(); |
85 | } |
86 | mpGameLogic->stopGame(); |
87 | } |
88 | |
89 | int KBlocksPlayNetwork::execute() |
90 | { |
91 | mRunning = true; |
92 | |
93 | while(mRunning) |
94 | { |
95 | for(int i = 0; i < mPlayerCount; i++) |
96 | { |
97 | if (!maPlayerList[i]->execute()) |
98 | { |
99 | mRunning = false; |
100 | break; |
101 | } |
102 | } |
103 | #ifndef Q_OS_WIN |
104 | usleep(100000); |
105 | #else |
106 | Sleep(100); |
107 | #endif |
108 | } |
109 | |
110 | return 0; |
111 | } |
112 | |
113 | void KBlocksPlayNetwork::cancelExecute() |
114 | { |
115 | mRunning = false; |
116 | } |
117 |