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36
37#include "channelmapper_p.h"
38#include <Qt3DAnimation/qchannelmapper.h>
39#include <Qt3DAnimation/qchannelmapping.h>
40#include <Qt3DAnimation/private/qchannelmapper_p.h>
41#include <Qt3DAnimation/private/animationlogging_p.h>
42#include <Qt3DAnimation/private/managers_p.h>
43
44#include <algorithm>
45
46QT_BEGIN_NAMESPACE
47
48namespace Qt3DAnimation {
49namespace Animation {
50
51ChannelMapper::ChannelMapper()
52 : BackendNode(ReadOnly)
53 , m_mappingIds()
54 , m_isDirty(true)
55{
56}
57
58void ChannelMapper::cleanup()
59{
60 setEnabled(false);
61 m_mappingIds.clear();
62 m_mappings.clear();
63 m_isDirty = true;
64}
65
66void ChannelMapper::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
67{
68 BackendNode::syncFromFrontEnd(frontEnd, firstTime);
69 const QChannelMapper *node = qobject_cast<const QChannelMapper *>(object: frontEnd);
70 if (!node)
71 return;
72
73 auto ids = Qt3DCore::qIdsForNodes(nodes: node->mappings());
74 std::sort(first: std::begin(cont&: ids), last: std::end(cont&: ids));
75 m_isDirty = firstTime;
76 if (m_mappingIds != ids) {
77 m_mappingIds = ids;
78 setDirty(Handler::ChannelMappingsDirty);
79 m_isDirty = true;
80 }
81}
82
83void ChannelMapper::updateMappings() const
84{
85 m_mappings.clear();
86 m_mappings.reserve(asize: m_mappingIds.size());
87 const auto mappingManager = m_handler->channelMappingManager();
88 for (const auto &mappingId : m_mappingIds) {
89 const auto mapping = mappingManager->lookupResource(id: mappingId);
90 Q_ASSERT(mapping);
91 m_mappings.push_back(t: mapping);
92 }
93 m_isDirty = false;
94}
95
96} // namespace Animation
97} // namespace Qt3DAnimation
98
99QT_END_NAMESPACE
100

source code of qt3d/src/animation/backend/channelmapper.cpp