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39
40#ifndef QT3DEXTRAS_QNORMALDIFFUSESPECULARMAPMATERIAL_P_H
41#define QT3DEXTRAS_QNORMALDIFFUSESPECULARMAPMATERIAL_P_H
42
43//
44// W A R N I N G
45// -------------
46//
47// This file is not part of the Qt API. It exists for the convenience
48// of other Qt classes. This header file may change from version to
49// version without notice, or even be removed.
50//
51// We mean it.
52//
53
54#include <Qt3DRender/private/qmaterial_p.h>
55
56QT_BEGIN_NAMESPACE
57
58namespace Qt3DRender {
59
60class QFilterKey;
61class QEffect;
62class QAbstractTexture;
63class QTechnique;
64class QParameter;
65class QShaderProgram;
66class QShaderProgramBuilder;
67class QRenderPass;
68
69} // namespace Qt3DRender
70
71namespace Qt3DExtras {
72
73class QNormalDiffuseSpecularMapMaterial;
74
75class QNormalDiffuseSpecularMapMaterialPrivate : public Qt3DRender::QMaterialPrivate
76{
77public:
78 QNormalDiffuseSpecularMapMaterialPrivate();
79
80 void init();
81
82 void handleAmbientChanged(const QVariant &var);
83 void handleDiffuseChanged(const QVariant &var);
84 void handleNormalChanged(const QVariant &var);
85 void handleSpecularChanged(const QVariant &var);
86 void handleShininessChanged(const QVariant &var);
87 void handleTextureScaleChanged(const QVariant &var);
88
89 Qt3DRender::QEffect *m_normalDiffuseSpecularEffect;
90 Qt3DRender::QAbstractTexture *m_diffuseTexture;
91 Qt3DRender::QAbstractTexture *m_normalTexture;
92 Qt3DRender::QAbstractTexture *m_specularTexture;
93 Qt3DRender::QParameter *m_ambientParameter;
94 Qt3DRender::QParameter *m_diffuseParameter;
95 Qt3DRender::QParameter *m_normalParameter;
96 Qt3DRender::QParameter *m_specularParameter;
97 Qt3DRender::QParameter *m_shininessParameter;
98 Qt3DRender::QParameter *m_textureScaleParameter;
99 Qt3DRender::QTechnique *m_normalDiffuseSpecularGL3Technique;
100 Qt3DRender::QTechnique *m_normalDiffuseSpecularGL2Technique;
101 Qt3DRender::QTechnique *m_normalDiffuseSpecularES2Technique;
102 Qt3DRender::QTechnique *m_normalDiffuseSpecularRHITechnique;
103 Qt3DRender::QRenderPass *m_normalDiffuseSpecularGL3RenderPass;
104 Qt3DRender::QRenderPass *m_normalDiffuseSpecularGL2RenderPass;
105 Qt3DRender::QRenderPass *m_normalDiffuseSpecularES2RenderPass;
106 Qt3DRender::QRenderPass *m_normalDiffuseSpecularRHIRenderPass;
107 Qt3DRender::QShaderProgram *m_normalDiffuseSpecularGL3Shader;
108 Qt3DRender::QShaderProgramBuilder *m_normalDiffuseSpecularGL3ShaderBuilder;
109 Qt3DRender::QShaderProgram *m_normalDiffuseSpecularGL2ES2Shader;
110 Qt3DRender::QShaderProgramBuilder *m_normalDiffuseSpecularGL2ES2ShaderBuilder;
111 Qt3DRender::QShaderProgram *m_normalDiffuseSpecularRHIShader;
112 Qt3DRender::QShaderProgramBuilder *m_normalDiffuseSpecularRHIShaderBuilder;
113 Qt3DRender::QFilterKey *m_filterKey;
114
115 Q_DECLARE_PUBLIC(QNormalDiffuseSpecularMapMaterial)
116};
117
118} // Qt3DExtras
119
120QT_END_NAMESPACE
121
122#endif // QT3DEXTRAS_QNORMALDIFFUSESPECULARMAPMATERIAL_P_H
123
124

source code of qt3d/src/extras/defaults/qnormaldiffusespecularmapmaterial_p.h