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39
40#include "genericdevicebackendnode_p.h"
41
42#include <Qt3DInput/qabstractphysicaldevice.h>
43
44#include <Qt3DInput/private/inputhandler_p.h>
45#include <Qt3DInput/private/inputmanagers_p.h>
46#include <Qt3DInput/private/qgenericinputdevice_p.h>
47#include <Qt3DInput/private/qabstractphysicaldevice_p.h>
48
49QT_BEGIN_NAMESPACE
50
51namespace Qt3DInput {
52namespace Input {
53
54GenericDeviceBackendNode::GenericDeviceBackendNode(QBackendNode::Mode mode)
55 : QAbstractPhysicalDeviceBackendNode(mode)
56 , m_mutex()
57{
58}
59
60GenericDeviceBackendNode::~GenericDeviceBackendNode()
61{
62}
63
64void GenericDeviceBackendNode::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
65{
66 QAbstractPhysicalDeviceBackendNode::syncFromFrontEnd(frontEnd, firstTime);
67 const Qt3DInput::QGenericInputDevice *node = qobject_cast<const Qt3DInput::QGenericInputDevice *>(object: frontEnd);
68 if (!node)
69 return;
70
71 auto *d = static_cast<Qt3DInput::QAbstractPhysicalDevicePrivate *>( Qt3DCore::QNodePrivate::get(q: const_cast<Qt3DCore::QNode *>(frontEnd)) );
72
73 {
74 const QMutexLocker lock(&m_mutex);
75 for (const auto &val: qAsConst(t&: d->m_pendingAxisEvents))
76 m_axesValues[val.first] = val.second;
77 for (const auto &val: qAsConst(t&: d->m_pendingButtonsEvents))
78 m_buttonsValues[val.first] = val.second;
79
80 d->m_pendingAxisEvents.clear();
81 d->m_pendingButtonsEvents.clear();
82 }
83}
84
85void GenericDeviceBackendNode::cleanup()
86{
87 const QMutexLocker lock(&m_mutex);
88 m_axesValues.clear();
89 m_buttonsValues.clear();
90 QAbstractPhysicalDeviceBackendNode::cleanup();
91}
92
93float GenericDeviceBackendNode::axisValue(int axisIdentifier) const
94{
95 const QMutexLocker lock(&m_mutex);
96 return m_axesValues[axisIdentifier];
97}
98
99bool GenericDeviceBackendNode::isButtonPressed(int buttonIdentifier) const
100{
101 const QMutexLocker lock(&m_mutex);
102 return m_buttonsValues[buttonIdentifier];
103}
104
105GenericDeviceBackendFunctor::GenericDeviceBackendFunctor(QInputAspect *inputaspect, InputHandler *handler)
106 : m_inputAspect(inputaspect)
107 , m_handler(handler)
108{
109}
110
111Qt3DCore::QBackendNode *GenericDeviceBackendFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const
112{
113 GenericDeviceBackendNode *backendNode = m_handler->genericDeviceBackendNodeManager()->getOrCreateResource(id: change->subjectId());
114 backendNode->setInputAspect(m_inputAspect);
115 m_handler->appendGenericDevice(device: m_handler->genericDeviceBackendNodeManager()->lookupHandle(id: change->subjectId()));
116 return backendNode;
117}
118
119Qt3DCore::QBackendNode *GenericDeviceBackendFunctor::get(Qt3DCore::QNodeId id) const
120{
121 return m_handler->genericDeviceBackendNodeManager()->lookupResource(id);
122}
123
124void GenericDeviceBackendFunctor::destroy(Qt3DCore::QNodeId id) const
125{
126 m_handler->removeGenericDevice(device: m_handler->genericDeviceBackendNodeManager()->lookupHandle(id));
127 m_handler->genericDeviceBackendNodeManager()->releaseResource(id);
128}
129
130} // namespace Input
131} // namespace Qt3DInput
132
133QT_END_NAMESPACE
134

source code of qt3d/src/input/backend/genericdevicebackendnode.cpp