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39
40#include "genericdevicebackendnode_p.h"
41
42#include <Qt3DInput/qabstractphysicaldevice.h>
43#include <Qt3DCore/qpropertyupdatedchange.h>
44
45#include <Qt3DInput/private/inputhandler_p.h>
46#include <Qt3DInput/private/inputmanagers_p.h>
47
48QT_BEGIN_NAMESPACE
49
50namespace Qt3DInput {
51namespace Input {
52
53GenericDeviceBackendNode::GenericDeviceBackendNode(QBackendNode::Mode mode)
54 : QAbstractPhysicalDeviceBackendNode(mode)
55 , m_mutex()
56{
57}
58
59GenericDeviceBackendNode::~GenericDeviceBackendNode()
60{
61}
62
63void GenericDeviceBackendNode::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
64{
65 Qt3DCore::QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e);
66 if (e->type() == Qt3DCore::PropertyUpdated) {
67 if (propertyChange->propertyName() == QByteArrayLiteral("axisEvent")) {
68 QPair<int, qreal> val = propertyChange->value().value<QPair<int, qreal>>();
69 const QMutexLocker lock(&m_mutex);
70 m_axesValues[val.first] = val.second;
71 } else if (propertyChange->propertyName() == QByteArrayLiteral("buttonEvent")) {
72 QPair<int, qreal> val = propertyChange->value().value<QPair<int, qreal>>();
73 const QMutexLocker lock(&m_mutex);
74 m_buttonsValues[val.first] = val.second;
75 }
76 }
77}
78
79void GenericDeviceBackendNode::cleanup()
80{
81 const QMutexLocker lock(&m_mutex);
82 m_axesValues.clear();
83 m_buttonsValues.clear();
84 QAbstractPhysicalDeviceBackendNode::cleanup();
85}
86
87float GenericDeviceBackendNode::axisValue(int axisIdentifier) const
88{
89 const QMutexLocker lock(&m_mutex);
90 return m_axesValues[axisIdentifier];
91}
92
93bool GenericDeviceBackendNode::isButtonPressed(int buttonIdentifier) const
94{
95 const QMutexLocker lock(&m_mutex);
96 return m_buttonsValues[buttonIdentifier];
97}
98
99GenericDeviceBackendFunctor::GenericDeviceBackendFunctor(QInputAspect *inputaspect, InputHandler *handler)
100 : m_inputAspect(inputaspect)
101 , m_handler(handler)
102{
103}
104
105Qt3DCore::QBackendNode *GenericDeviceBackendFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const
106{
107 GenericDeviceBackendNode *backendNode = m_handler->genericDeviceBackendNodeManager()->getOrCreateResource(change->subjectId());
108 backendNode->setInputAspect(m_inputAspect);
109 m_handler->appendGenericDevice(m_handler->genericDeviceBackendNodeManager()->lookupHandle(change->subjectId()));
110 return backendNode;
111}
112
113Qt3DCore::QBackendNode *GenericDeviceBackendFunctor::get(Qt3DCore::QNodeId id) const
114{
115 return m_handler->genericDeviceBackendNodeManager()->lookupResource(id);
116}
117
118void GenericDeviceBackendFunctor::destroy(Qt3DCore::QNodeId id) const
119{
120 m_handler->removeGenericDevice(m_handler->genericDeviceBackendNodeManager()->lookupHandle(id));
121 m_handler->genericDeviceBackendNodeManager()->releaseResource(id);
122}
123
124} // namespace Input
125} // namespace Qt3DInput
126
127QT_END_NAMESPACE
128