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36
37#include "qt3dquick3dscene2d_p.h"
38#include <Qt3DCore/qentity.h>
39
40QT_BEGIN_NAMESPACE
41
42namespace Qt3DRender {
43namespace Render {
44namespace Quick {
45
46QQuick3DScene2D::QQuick3DScene2D(QObject *parent)
47 : QObject(parent)
48{
49}
50
51QQmlListProperty<Qt3DCore::QEntity> QQuick3DScene2D::entities()
52{
53 return QQmlListProperty<Qt3DCore::QEntity>(this, 0,
54 &QQuick3DScene2D::appendEntity,
55 &QQuick3DScene2D::entityCount,
56 &QQuick3DScene2D::entityAt,
57 &QQuick3DScene2D::clearEntities);
58}
59
60void QQuick3DScene2D::appendEntity(QQmlListProperty<Qt3DCore::QEntity> *list,
61 Qt3DCore::QEntity *entity)
62{
63 QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object);
64 if (scene2d)
65 scene2d->parentScene2D()->addEntity(entity);
66}
67
68int QQuick3DScene2D::entityCount(QQmlListProperty<Qt3DCore::QEntity> *list)
69{
70 QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object);
71 if (scene2d)
72 return scene2d->parentScene2D()->entities().count();
73 return 0;
74}
75
76Qt3DCore::QEntity *QQuick3DScene2D::entityAt(QQmlListProperty<Qt3DCore::QEntity> *list, int index)
77{
78 QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object);
79 if (scene2d) {
80 return qobject_cast<Qt3DCore::QEntity *>(
81 object: scene2d->parentScene2D()->entities().at(i: index));
82 }
83 return nullptr;
84}
85
86void QQuick3DScene2D::clearEntities(QQmlListProperty<Qt3DCore::QEntity> *list)
87{
88 QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object);
89 if (scene2d) {
90 QVector<Qt3DCore::QEntity*> entities = scene2d->parentScene2D()->entities();
91 for (Qt3DCore::QEntity *e : entities)
92 scene2d->parentScene2D()->removeEntity(entity: e);
93 }
94}
95
96} // namespace Quick
97} // namespace Render
98} // namespace Qt3DRender
99
100QT_END_NAMESPACE
101

source code of qt3d/src/quick3d/quick3dscene2d/items/qt3dquick3dscene2d.cpp