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36
37#ifndef QT3DSCENE2D_QUICK_QUICK3DSCENE2D_P_H
38#define QT3DSCENE2D_QUICK_QUICK3DSCENE2D_P_H
39
40//
41// W A R N I N G
42// -------------
43//
44// This file is not part of the Qt API. It exists for the convenience
45// of other Qt classes. This header file may change from version to
46// version without notice, or even be removed.
47//
48// We mean it.
49//
50
51#include <QtQml/qqmllist.h>
52
53#include <Qt3DQuickScene2D/qscene2d.h>
54
55#include <private/qt3dquickscene2d_global_p.h>
56
57QT_BEGIN_NAMESPACE
58
59namespace Qt3DRender {
60namespace Render {
61namespace Quick {
62
63class Q_3DQUICKSCENE2DSHARED_EXPORT QQuick3DScene2D : public QObject
64{
65 Q_OBJECT
66 Q_PROPERTY(QQmlListProperty<Qt3DCore::QEntity> entities READ entities)
67
68public:
69 QQuick3DScene2D(QObject *parent = nullptr);
70
71 inline Qt3DRender::Quick::QScene2D *parentScene2D() const
72 {
73 return qobject_cast<Qt3DRender::Quick::QScene2D *>(object: parent());
74 }
75
76 QQmlListProperty<Qt3DCore::QEntity> entities();
77
78private:
79
80 static void appendEntity(QQmlListProperty<Qt3DCore::QEntity> *list, Qt3DCore::QEntity *entity);
81 static Qt3DCore::QEntity *entityAt(QQmlListProperty<Qt3DCore::QEntity> *list, int index);
82 static int entityCount(QQmlListProperty<Qt3DCore::QEntity> *list);
83 static void clearEntities(QQmlListProperty<Qt3DCore::QEntity> *list);
84};
85
86} // namespace Quick
87} // namespace Render
88} // namespace Qt3DRender
89
90QT_END_NAMESPACE
91
92#endif // QT3DANIMATION_QUICK_QUICK3DMORPHINGANIMATION_P_H
93
94

source code of qt3d/src/quick3d/quick3dscene2d/items/qt3dquick3dscene2d_p.h