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2 | ** |
3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
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27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
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38 | ** |
39 | ****************************************************************************/ |
40 | |
41 | #include "renderpass_p.h" |
42 | #include <Qt3DRender/private/filterkey_p.h> |
43 | #include <Qt3DRender/qrenderstate.h> |
44 | #include <Qt3DRender/qrenderpass.h> |
45 | #include <Qt3DRender/qparameter.h> |
46 | |
47 | #include <Qt3DRender/private/qrenderpass_p.h> |
48 | #include <Qt3DRender/private/renderstates_p.h> |
49 | #include <Qt3DRender/private/renderstateset_p.h> |
50 | |
51 | #include <Qt3DCore/qpropertyupdatedchange.h> |
52 | #include <Qt3DCore/qpropertynodeaddedchange.h> |
53 | #include <Qt3DCore/qpropertynoderemovedchange.h> |
54 | |
55 | QT_BEGIN_NAMESPACE |
56 | |
57 | using namespace Qt3DCore; |
58 | |
59 | namespace Qt3DRender { |
60 | namespace Render { |
61 | |
62 | RenderPass::RenderPass() |
63 | : BackendNode() |
64 | { |
65 | } |
66 | |
67 | RenderPass::~RenderPass() |
68 | { |
69 | } |
70 | |
71 | void RenderPass::cleanup() |
72 | { |
73 | QBackendNode::setEnabled(false); |
74 | m_renderStates.clear(); |
75 | m_filterKeyList.clear(); |
76 | m_parameterPack.clear(); |
77 | m_shaderUuid = Qt3DCore::QNodeId(); |
78 | } |
79 | |
80 | void RenderPass::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) |
81 | { |
82 | const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QRenderPassData>>(change); |
83 | const auto &data = typedChange->data; |
84 | m_filterKeyList = data.filterKeyIds; |
85 | m_parameterPack.setParameters(data.parameterIds); |
86 | for (const auto &renderStateId : qAsConst(data.renderStateIds)) |
87 | addRenderState(renderStateId); |
88 | m_shaderUuid = data.shaderId; |
89 | } |
90 | |
91 | void RenderPass::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) |
92 | { |
93 | switch (e->type()) { |
94 | case PropertyValueAdded: { |
95 | const auto change = qSharedPointerCast<QPropertyNodeAddedChange>(e); |
96 | if (change->propertyName() == QByteArrayLiteral("filterKeys")) |
97 | appendFilterKey(change->addedNodeId()); |
98 | else if (change->propertyName() == QByteArrayLiteral("shaderProgram")) |
99 | m_shaderUuid = change->addedNodeId(); |
100 | else if (change->propertyName() == QByteArrayLiteral("renderState")) |
101 | addRenderState(change->addedNodeId()); |
102 | else if (change->propertyName() == QByteArrayLiteral("parameter")) |
103 | m_parameterPack.appendParameter(change->addedNodeId()); |
104 | break; |
105 | } |
106 | |
107 | case PropertyUpdated: { |
108 | const auto change = qSharedPointerCast<QPropertyUpdatedChange>(e); |
109 | if (change->propertyName() == QByteArrayLiteral("shaderProgram")) |
110 | m_shaderUuid = change->value().value<Qt3DCore::QNodeId>(); |
111 | break; |
112 | } |
113 | |
114 | case PropertyValueRemoved: { |
115 | const auto change = qSharedPointerCast<QPropertyNodeRemovedChange>(e); |
116 | if (change->propertyName() == QByteArrayLiteral("filterKeys")) |
117 | removeFilterKey(change->removedNodeId()); |
118 | else if (change->propertyName() == QByteArrayLiteral("shaderProgram")) |
119 | m_shaderUuid = QNodeId(); |
120 | else if (change->propertyName() == QByteArrayLiteral("renderState")) |
121 | removeRenderState(change->removedNodeId()); |
122 | else if (change->propertyName() == QByteArrayLiteral("parameter")) |
123 | m_parameterPack.removeParameter(change->removedNodeId()); |
124 | break; |
125 | } |
126 | |
127 | default: |
128 | break; |
129 | } |
130 | |
131 | BackendNode::sceneChangeEvent(e); |
132 | markDirty(AbstractRenderer::AllDirty); |
133 | } |
134 | |
135 | Qt3DCore::QNodeId RenderPass::shaderProgram() const |
136 | { |
137 | return m_shaderUuid; |
138 | } |
139 | |
140 | QVector<Qt3DCore::QNodeId> RenderPass::filterKeys() const |
141 | { |
142 | return m_filterKeyList; |
143 | } |
144 | |
145 | QVector<Qt3DCore::QNodeId> RenderPass::parameters() const |
146 | { |
147 | return m_parameterPack.parameters(); |
148 | } |
149 | |
150 | QVector<QNodeId> RenderPass::renderStates() const |
151 | { |
152 | return m_renderStates; |
153 | } |
154 | |
155 | void RenderPass::appendFilterKey(Qt3DCore::QNodeId filterKeyId) |
156 | { |
157 | if (!m_filterKeyList.contains(filterKeyId)) |
158 | m_filterKeyList.append(filterKeyId); |
159 | } |
160 | |
161 | void RenderPass::removeFilterKey(Qt3DCore::QNodeId filterKeyId) |
162 | { |
163 | m_filterKeyList.removeOne(filterKeyId); |
164 | } |
165 | |
166 | void RenderPass::addRenderState(QNodeId renderStateId) |
167 | { |
168 | if (!m_renderStates.contains(renderStateId)) |
169 | m_renderStates.push_back(renderStateId); |
170 | } |
171 | |
172 | void RenderPass::removeRenderState(QNodeId renderStateId) |
173 | { |
174 | m_renderStates.removeOne(renderStateId); |
175 | } |
176 | |
177 | |
178 | } // namespace Render |
179 | } // namespace Qt3DRender |
180 | |
181 | QT_END_NAMESPACE |
182 |