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39
40#include "updatetreeenabledjob_p.h"
41
42#include <Qt3DRender/private/entity_p.h>
43#include <Qt3DRender/private/job_common_p.h>
44#include <Qt3DRender/private/managers_p.h>
45#include <Qt3DRender/private/nodemanagers_p.h>
46
47#include <QThread>
48
49QT_BEGIN_NAMESPACE
50
51namespace Qt3DRender {
52namespace Render {
53
54namespace {
55
56void updateTreeEnabled(NodeManagers *manager, Entity *node, bool parentEnabled)
57{
58 const bool treeEnabled = node->isEnabled() && parentEnabled;
59 node->setTreeEnabled(treeEnabled);
60
61 const auto childrenHandles = node->childrenHandles();
62 for (const HEntity &handle : childrenHandles) {
63 Entity *child = manager->renderNodesManager()->data(handle);
64 if (child)
65 updateTreeEnabled(manager, node: child, parentEnabled: treeEnabled);
66 }
67}
68
69}
70
71UpdateTreeEnabledJob::UpdateTreeEnabledJob()
72 : Qt3DCore::QAspectJob()
73 , m_node(nullptr)
74 , m_manager(nullptr)
75{
76 SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateTreeEnabled, 0)
77}
78
79void UpdateTreeEnabledJob::setRoot(Entity *root)
80{
81 m_node = root;
82}
83
84void UpdateTreeEnabledJob::setManagers(NodeManagers *manager)
85{
86 m_manager = manager;
87}
88
89void UpdateTreeEnabledJob::run()
90{
91 if (m_node && m_manager)
92 updateTreeEnabled(manager: m_manager, node: m_node, parentEnabled: true);
93}
94
95} // namespace Render
96} // namespace Qt3DRender
97
98QT_END_NAMESPACE
99

source code of qt3d/src/render/jobs/updatetreeenabledjob.cpp